Add auto-detect space height from elements above

Space height is now auto-detected using IFC geometry directly
(ifcopenshell.geom.create_shape + get_shape_bottom/top_elevation)
instead of Blender object bounding boxes. This fixes height detection
when the slab above is not loaded in Blender.

Detection priority:
1. IfcRelConnectsElements(TOP) connections on bounding walls
2. IfcSlab / IfcRoof elements above with XY overlap to space polygon
3. Minimum wall top Z of bounding walls
4. Fallback to space_height property (default 3m)

Added space_height and force_space_height properties to
BIMSpatialDecompositionProperties. The height field is synced to
the active space's height via active_object_callback (msgbus), not
in draw().

Added ApplySpaceHeightToSelection operator to modify
IfcExtrudedAreaSolid.Depth in place without regenerating footprint.

bounding_walls changed from list[tuple[element, obj]] to
list[entity_instance] since Blender objects are no longer needed.

Generated with the assistance of an AI coding tool.
This commit is contained in:
CyrilWaechter
2026-07-27 09:57:45 +02:00
parent d5e6c19f2b
commit 2f7af12734
8 changed files with 389 additions and 19 deletions
+127
View File
@@ -312,3 +312,130 @@ class TestGenerateSpace(NewFile):
bpy.ops.bim.generate_space()
assert np.isclose(space.location.z, 5), f"Expected z=5, got {space.location.z}"
def test_auto_space_height_from_slab_above(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
slab = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcSlab")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4 + 4))
slab_obj = bpy.data.objects["Cube.001"]
scene.collection.objects.link(slab_obj)
tool.Ifc.link(slab, slab_obj)
scene.cursor.location = (0, 0, 0)
bpy.ops.bim.generate_space()
space = bpy.data.objects["IfcSpace/Space"]
assert np.isclose(space.dimensions.z, 4, atol=0.1), f"Expected height ~4, got {space.dimensions.z}"
def test_forced_space_height(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
scene.cursor.location = (0, 0, 0)
spatial_props = tool.Spatial.get_spatial_props()
spatial_props.force_space_height = True
spatial_props.space_height = 5
bpy.ops.bim.generate_space()
space = bpy.data.objects["IfcSpace/Space"]
assert np.isclose(space.dimensions.z, 5, atol=0.1), f"Expected height 5, got {space.dimensions.z}"
def test_auto_space_height_fallback_no_slab(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
scene.cursor.location = (0, 0, 0)
spatial_props = tool.Spatial.get_spatial_props()
spatial_props.force_space_height = False
bpy.ops.bim.generate_space()
space = bpy.data.objects["IfcSpace/Space"]
assert space.dimensions.z > 0, f"Expected positive height, got {space.dimensions.z}"
def test_apply_space_height_to_selection(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
scene.cursor.location = (0, 0, 0)
bpy.ops.bim.generate_space()
space = bpy.data.objects["IfcSpace/Space"]
spatial_props = tool.Spatial.get_spatial_props()
spatial_props.space_height = 6
bpy.context.view_layer.objects.active = space
space.select_set(True)
wall_obj.select_set(False)
bpy.ops.bim.apply_space_height_to_selection()
bpy.context.view_layer.update()
assert np.isclose(space.dimensions.z, 6, atol=0.1), f"Expected height 6, got {space.dimensions.z}"
def test_cache_survives_second_generation(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
scene.cursor.location = (0, 0, 0)
bpy.ops.bim.generate_space()
space1 = bpy.data.objects["IfcSpace/Space"]
height1 = space1.dimensions.z
bpy.ops.bim.generate_space()
space2 = bpy.data.objects["IfcSpace/Space"]
height2 = space2.dimensions.z
assert np.isclose(height1, height2, atol=0.1), f"Cache changed height: {height1} vs {height2}"
def test_regenerate_after_wall_height_change(self):
bpy.ops.bim.create_project()
ifc = tool.Ifc.get()
scene = bpy.context.scene
wall = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
bpy.ops.mesh.primitive_cube_add(size=10, location=(0, 0, 4))
wall_obj = bpy.data.objects["Cube"]
scene.collection.objects.link(wall_obj)
tool.Ifc.link(wall, wall_obj)
scene.cursor.location = (0, 0, 0)
bpy.ops.bim.generate_space()
space = bpy.data.objects["IfcSpace/Space"]
original_height = space.dimensions.z
wall_obj.dimensions.z = original_height + 2
bpy.context.view_layer.update()
bpy.context.view_layer.objects.active = space
space.select_set(True)
wall_obj.select_set(False)
bpy.ops.bim.generate_space()
new_height = space.dimensions.z
assert new_height != original_height or new_height > 0