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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-16 21:42:19 +00:00
fixed create_entity and minor changes to bmesh_to_ifc
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@@ -1,115 +1,173 @@
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import bpy
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# IfcSverchok - IFC Sverchok extension
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of IfcSverchok.
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#
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# IfcSverchok is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcSverchok is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
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# from helper import SayHello
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import ifcopenshell
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import ifcsverchok.helper
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from ifcsverchok.ifcstore import SvIfcStore
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# import ifcsverchok.ifc_store
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# from bpy.props import StringProperty
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# from sverchok.node_tree import SverchCustomTreeNode
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# from sverchok.data_structure import updateNode
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import bpy
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import ifcopenshell
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import ifcsverchok.helper
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from bpy.props import StringProperty
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from bpy.props import StringProperty, EnumProperty, IntProperty, BoolProperty, PointerProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode
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from sverchok.data_structure import updateNode, flatten_data, repeat_last_for_length
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input_map = {}
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class SvIfcCreateEntity(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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bl_idname = "SvIfcCreateEntity"
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bl_label = "IFC Create Entity"
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file: StringProperty(name="file", update=updateNode)
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ifc_class: StringProperty(name="ifc_class", update=updateNode)
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current_ifc_class: StringProperty(name="current_ifc_class")
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node_dict = {}
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is_scene_dependent = True # if True and is_interactive then the node will be updated upon scene changes
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def refresh_node(self, context):
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if self.refresh_local:
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self.process()
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self.refresh_local = False
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refresh_local: BoolProperty(name="Update Node", description="Update Node", update=refresh_node)
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Names: StringProperty(name="Names", default="", update=updateNode)
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Descriptions: StringProperty(name="Descriptions", default="", update=updateNode)
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IfcClass: StringProperty(name="IfcClass", update=updateNode)
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Representations: StringProperty(name="Representations", default="", update=updateNode)
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Properties: StringProperty(name="properties", update=updateNode)
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "file").prop_name = "file"
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self.inputs.new("SvStringsSocket", "ifc_class").prop_name = "ifc_class"
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self.outputs.new("SvStringsSocket", "file")
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self.outputs.new("SvStringsSocket", "entity")
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self.inputs.new("SvStringsSocket", "Names").prop_name = "Names"
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self.inputs.new("SvStringsSocket", "Descriptions").prop_name = "Descriptions"
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self.inputs.new("SvStringsSocket", "IfcClass").prop_name = "IfcClass"
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self.inputs.new("SvStringsSocket", "Representations").prop_name = "Representations"
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self.inputs.new("SvStringsSocket", "Properties").prop_name = "Properties"
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self.outputs.new("SvStringsSocket", "Entities")
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self.outputs.new("SvStringsSocket", "file") # only for testing
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self.node_dict[hash(self)] = {}
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def process(self):
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self.sv_input_names = ["file", "ifc_class"]
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ifc_class = self.inputs["ifc_class"].sv_get()[0][0]
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if ifc_class:
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file = self.inputs["file"].sv_get()[0][0]
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if file:
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schema_name = file.wrapped_data.schema
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else:
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schema_name = "IFC4"
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self.schema = ifcopenshell.ifcopenshell_wrapper.schema_by_name(schema_name)
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self.entity_schema = self.schema.declaration_by_name(ifc_class)
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print("#"*20, "\n running create_entity3 PROCESS()... \n", "#"*20,)
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print("#"*20, "\n hash(self):", hash(self), "\n", "#"*20,)
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if ifc_class != self.current_ifc_class:
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self.generate_inputs(ifc_class)
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try:
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for i in range(0, len(self.inputs)):
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input = self.inputs[i].sv_get()
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except:
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# This occurs when a blender save file is reloaded
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self.generate_inputs(ifc_class)
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for i in range(0, self.entity_schema.attribute_count()):
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self.sv_input_names.append(self.entity_schema.attribute_by_index(i).name())
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super().process()
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self.names = self.inputs["Names"].sv_get()
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self.descriptions = self.inputs["Descriptions"].sv_get()
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self.ifc_class = self.inputs["IfcClass"].sv_get()[0][0]
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self.representations = self.inputs["Representations"].sv_get()
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self.properties = self.inputs["Properties"].sv_get()
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def generate_inputs(self, ifc_class):
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while len(self.inputs) > 2:
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self.inputs.remove(self.inputs[-1])
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for i in range(0, self.entity_schema.attribute_count()):
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name = self.entity_schema.attribute_by_index(i).name()
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setattr(SvIfcCreateEntity, name, StringProperty(name=name))
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self.inputs.new("SvStringsSocket", name).prop_name = name
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self.current_ifc_class = ifc_class
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def process_ifc(self, file, ifc_class, *attributes):
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entity = file.create_entity(ifc_class)
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for i in range(0, len(entity)):
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self.sv_input_names = [i.name for i in self.inputs]
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if hash(self) not in self.node_dict:
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self.node_dict[hash(self)] = {} #happens if node is already on canvas when blender loads
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if not self.node_dict[hash(self)]:
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self.node_dict[hash(self)].update(dict.fromkeys(self.sv_input_names, 0))
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print("node_dict: ", self.node_dict)
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if not self.inputs["IfcClass"].sv_get()[0][0]:
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raise Exception("Insert IfcClass")
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return
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edit = False
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for i in range(len(self.inputs)):
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input = self.inputs[self.sv_input_names[i]].sv_get(deepcopy=False)
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# print("input: ", input)
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# print("self.node_dict[hash(self)][self.inputs[i].name]: ", self.node_dict[hash(self)][self.inputs[i].name])
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if isinstance(self.node_dict[hash(self)][self.inputs[i].name], list) and input != self.node_dict[hash(self)][self.inputs[i].name]:
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edit = True
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self.node_dict[hash(self)][self.inputs[i].name] = input
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if self.refresh_local:
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edit = True
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self.names = repeat_last_for_length(self.names, len(self.representations), deepcopy=False)
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self.descriptions = repeat_last_for_length(self.descriptions, len(self.representations), deepcopy=False)
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# print("REPRESENTATION: ", self.representations)
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# print("IfcClass: ",self.ifc_class)
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print("Names: ",self.names)
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print("Descriptions: ",self.descriptions)
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self.file = SvIfcStore.get_file()
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if self.node_id not in SvIfcStore.id_map:
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enities = self.create()
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else:
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if edit is True:
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enities = self.edit()
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else:
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enities = self.get_existing_element()
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print("Entities: ", enities)
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print("SvIfcStore.id_map: ", SvIfcStore.id_map)
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self.outputs["Entities"].sv_set(enities)
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self.outputs["file"].sv_set([[self.file]])
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def create(self):
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# print("#"*20, "\n running create entity CREATE()... \n")
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results = []
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for i, name in enumerate(self.names):
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print(type(self.names[i][0]))
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try:
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value = attributes[i]
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if isinstance(value, str) and value == "":
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value = None
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except:
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value = None
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if value is None and entity.is_a("IfcRoot") and i == 0:
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value = ifcopenshell.guid.new()
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if value is not None and entity.attribute_name(i) == "Representation":
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value = file.createIfcProductDefinitionShape(None, None, Representations = [value])
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#product_shape = ifcopenshell.api.run("geometry.assign_representation", file, product = , representation = value)
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if value is not None:
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value = self.cast_value(self.entity_schema.attribute_by_index(i), value)
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try:
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entity[i] = value
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except:
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raise Exception(
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"The IFC class {} requires a valid value for {} - you provided {}".format(
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ifc_class, entity.attribute_name(i), value
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)
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)
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self.entity = ifcopenshell.api.run("root.create_entity", self.file, ifc_class=self.ifc_class, name=self.names[i][0], description=self.descriptions[i][0])
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try:
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ifcopenshell.api.run("geometry.assign_representation", self.file, product=self.entity, representation=self.representations[i][0])
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except IndexError:
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pass
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results.append([self.entity])
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SvIfcStore.id_map.setdefault(self.node_id, []).append(self.entity.id())
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except:
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raise Exception("Something went wrong. Cannot create entity.")
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return results
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def edit(self):
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results = []
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id_map_copy = SvIfcStore.id_map[self.node_id].copy()
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for i, step_id in enumerate(id_map_copy):
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self.entity = self.file.by_id(step_id)
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self.entity.Name = self.names[i][0]
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self.entity.Description = self.descriptions[i][0]
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if self.representations[i][0] and not self.file.by_type("IFCPRODUCTDEFINITIONSHAPE"):
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ifcopenshell.api.run("geometry.assign_representation", self.file, product=self.entity, representation=self.representations[i][0])
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elif self.representations[i][0]:
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self.entity.Representation = self.representations[i][0]
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else:
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pass
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self.outputs["file"].sv_set([[file]])
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self.outputs["entity"].sv_set([[entity]])
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if self.entity.is_a() != self.ifc_class:
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SvIfcStore.id_map[self.node_id].remove(step_id)
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self.entity = ifcopenshell.util.schema.reassign_class(self.file, self.entity, self.ifc_class)
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SvIfcStore.id_map.setdefault(self.node_id, []).append(self.entity.id())
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results.append([self.entity])
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def cast_value(self, attribute, value):
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data_type = self.get_attribute_data_type(attribute.type_of_attribute())
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if data_type == "integer":
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value = int(value)
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return value
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return results
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def get_attribute_data_type(self, data_type):
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if hasattr(data_type, "declared_type"):
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return self.get_attribute_data_type(data_type.declared_type())
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return data_type
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def get_existing_element(self):
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# print("#"*20, "\n running create entity get_existing_element()... \n", "#"*20,)
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results = []
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for i, step_id in enumerate(SvIfcStore.id_map[self.node_id]):
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self.entity = self.file.by_id(step_id)
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results.append([self.entity])
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return results
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def sv_free(self):
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try:
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print('DELETING')
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del SvIfcStore.id_map[self.node_id]
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del self.node_dict[hash(self)]
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print('Node was deleted')
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except KeyError or AttributeError:
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pass
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def register():
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