Backface culling with reflection-aware two-pass MDI

Enables GL_CULL_FACE by default (user-toggleable in Settings) so
closed solids skip shading their back halves.  The catch is that
IFC placements can contain reflections (mat4 with det<0 — mirrored
families, symmetric instances).  Naively culling would make every
mirrored instance vanish because the rasterizer sees its screen-space
winding as backwards.

Fix: detect reflections at upload time via determinant sign, bucket
visible instances into forward (det>=0) and reverse (det<0) per mesh
during culling, and issue two glMultiDrawElementsIndirect calls per
model with glFrontFace toggled CCW/CW between them.  The indirect
buffer is still one buffer — just split into a forward slice followed
by a reverse slice, with m.indirect_forward_count recording the split.

Vertex shader flips the normal when the transform has negative
determinant, keeping lighting correct on mirrored instances.  The
fragment shader keeps the gl_FrontFacing fallback as a safety net
when culling is disabled (e.g. for files with open shells).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-04-12 22:07:19 +10:00
parent 0e2a62d3b7
commit 3110c98429
6 changed files with 172 additions and 41 deletions
+14
View File
@@ -25,6 +25,7 @@ namespace {
constexpr const char* kGeometryLibraryKey = "geometry/library";
constexpr const char* kGeometryLibraryDefault = "hybrid-cgal-simple-opencascade";
constexpr const char* kShowStatsKey = "viewport/show_stats";
constexpr const char* kBackfaceCullingKey = "viewport/backface_culling";
}
AppSettings& AppSettings::instance() {
@@ -58,14 +59,27 @@ void AppSettings::setShowStats(bool value) {
emit showStatsChanged(value);
}
bool AppSettings::backfaceCulling() const {
return backface_culling_;
}
void AppSettings::setBackfaceCulling(bool value) {
if (backface_culling_ == value) return;
backface_culling_ = value;
persist();
emit backfaceCullingChanged(value);
}
void AppSettings::load() {
QSettings settings;
geometry_library_ = settings.value(kGeometryLibraryKey, kGeometryLibraryDefault).toString();
show_stats_ = settings.value(kShowStatsKey, false).toBool();
backface_culling_ = settings.value(kBackfaceCullingKey, true).toBool();
}
void AppSettings::persist() {
QSettings settings;
settings.setValue(kGeometryLibraryKey, geometry_library_);
settings.setValue(kShowStatsKey, show_stats_);
settings.setValue(kBackfaceCullingKey, backface_culling_);
}