Perform mapping in parallel (or --no-parallel-mapping)

This commit is contained in:
Thomas Krijnen
2024-08-24 20:02:34 +02:00
parent f89dee7668
commit 3137904055
2 changed files with 42 additions and 13 deletions
+7 -1
View File
@@ -312,6 +312,12 @@ namespace ifcopenshell {
static constexpr bool defaultvalue = false;
};
struct NoParallelMapping : public SettingBase<NoParallelMapping, bool> {
static constexpr const char* const name = "no-parallel-mapping";
static constexpr const char* const description = "Perform mapping upfront (single-threaded) as opposed to in parallel. May decrease performance, but also decrease output size (in the future)";
static constexpr bool defaultvalue = false;
};
struct ForceSpaceTransparency : public SettingBase<ForceSpaceTransparency, double> {
static constexpr const char* const name = "force-space-transparency";
static constexpr const char* const description = "Overrides transparency of spaces in geometry output.";
@@ -440,7 +446,7 @@ namespace ifcopenshell {
};
class IFC_GEOM_API Settings : public SettingsContainer<
std::tuple<MesherLinearDeflection, MesherAngularDeflection, ReorientShells, LengthUnit, PlaneUnit, Precision, OutputDimensionality, LayersetFirst, DisableBooleanResult, NoWireIntersectionCheck, NoWireIntersectionTolerance, PrecisionFactor, DebugBooleanOperations, BooleanAttempt2d, WeldVertices, UseWorldCoords, UseMaterialNames, ConvertBackUnits, ContextIds, ContextTypes, ContextIdentifiers, IteratorOutput, DisableOpeningSubtractions, ApplyDefaultMaterials, DontEmitNormals, GenerateUvs, ApplyLayerSets, UseElementHierarchy, ValidateQuantities, EdgeArrows, BuildingLocalPlacement, SiteLocalPlacement, ForceSpaceTransparency, CircleSegments, KeepBoundingBoxes, PiecewiseStepType, PiecewiseStepParam>
std::tuple<MesherLinearDeflection, MesherAngularDeflection, ReorientShells, LengthUnit, PlaneUnit, Precision, OutputDimensionality, LayersetFirst, DisableBooleanResult, NoWireIntersectionCheck, NoWireIntersectionTolerance, PrecisionFactor, DebugBooleanOperations, BooleanAttempt2d, WeldVertices, UseWorldCoords, UseMaterialNames, ConvertBackUnits, ContextIds, ContextTypes, ContextIdentifiers, IteratorOutput, DisableOpeningSubtractions, ApplyDefaultMaterials, DontEmitNormals, GenerateUvs, ApplyLayerSets, UseElementHierarchy, ValidateQuantities, EdgeArrows, BuildingLocalPlacement, SiteLocalPlacement, ForceSpaceTransparency, CircleSegments, KeepBoundingBoxes, PiecewiseStepType, PiecewiseStepParam, NoParallelMapping>
>
{};
}