This commit is contained in:
Dion Moult
2022-09-11 22:14:11 +10:00
parent 77c9bf5bb6
commit 319aada33b
3 changed files with 9 additions and 11 deletions
@@ -22,13 +22,10 @@ In the **Properties** panel in the bottom right, activate the icon for the
.. image:: create-project.png
For convenience, this IFC project by default defines length, area, and volume
units, and assumes you'll be working with both 2D and 3D geoemtry.
In the top right **Outliner** panel, you will see a hierarchy of spaces that has
been automatically created for you. This hierarchy is known is the **Spatial
Tree**. The Camera, Cube, and Light by default come with a fresh new Blender
session, and are not part of your IFC project.
Tree**. The Camera, Cube, and Light come with a fresh new Blender session by
default, and are not part of your IFC project.
.. image:: default-spatial-tree.png
@@ -46,9 +43,8 @@ IFC Class**.
.. tip::
Regardless of the type of geometry or shape of the object, there are no
restrictions on which category you can choose. You can have a monkey-shaped
wall if you want!
There are no restrictions on which **IFC Class** you can choose regardless of
the shape of your object. You can have a monkey-shaped wall if you want!
All IFC objects must also belong inside the **Spatial Tree**. In the
**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**