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Fix #2388.
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@@ -22,13 +22,10 @@ In the **Properties** panel in the bottom right, activate the icon for the
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.. image:: create-project.png
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For convenience, this IFC project by default defines length, area, and volume
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units, and assumes you'll be working with both 2D and 3D geoemtry.
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In the top right **Outliner** panel, you will see a hierarchy of spaces that has
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been automatically created for you. This hierarchy is known is the **Spatial
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Tree**. The Camera, Cube, and Light by default come with a fresh new Blender
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session, and are not part of your IFC project.
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Tree**. The Camera, Cube, and Light come with a fresh new Blender session by
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default, and are not part of your IFC project.
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.. image:: default-spatial-tree.png
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@@ -46,9 +43,8 @@ IFC Class**.
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.. tip::
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Regardless of the type of geometry or shape of the object, there are no
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restrictions on which category you can choose. You can have a monkey-shaped
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wall if you want!
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There are no restrictions on which **IFC Class** you can choose regardless of
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the shape of your object. You can have a monkey-shaped wall if you want!
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All IFC objects must also belong inside the **Spatial Tree**. In the
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**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube**
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