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#2185 Write documentation on the object outliner panel
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@@ -7,7 +7,7 @@ most users will be interested in.
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If you don't have an IFC model available, here's a small one for your
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If you don't have an IFC model available, here's a small one for your
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convenience provided by the Institute for Automation and Applied Informatics
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convenience provided by the Institute for Automation and Applied Informatics
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(IAI) / Karlsruhe Institute of Technology. It's in German, so you may need to
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(IAI) / Karlsruhe Institute of Technology. It's in German, so you may need to
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use some creativity when reading the data.
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use some creativity when reading the data :)
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.. container:: blockbutton
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.. container:: blockbutton
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@@ -106,7 +106,7 @@ pressing the button on the top right of the **Viewport** panel. The hotkey is
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.. tip::
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.. tip::
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Blender has lots of hotkeys to do things quickly, but these can take time to
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Blender has lots of hotkeys to do things quickly. These can take time to
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learn but it is worth it as you will be much faster. These hotkeys can be
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learn but it is worth it as you will be much faster. These hotkeys can be
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customised in Blender's preferences.
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customised in Blender's preferences.
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@@ -114,7 +114,36 @@ pressing the button on the top right of the **Viewport** panel. The hotkey is
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Overview of all objects
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Overview of all objects
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-----------------------
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-----------------------
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TODO
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The **Outliner** panel on the top right shows a hierarchy of all the currently
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loaded physical **Objects** in your IFC project. These **Objects** correlate to
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what you can see in the **Viewport** panel.
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Every **Object** in the **Outliner** represents an IFC **Element**. These
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**Objects** have a name with the pattern ``Class/Name``. The class prefix
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represents the type of object, and the name is the name of the object. Examples
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of classes you will see are ``IfcBuilding``, or ``IfcWall``. This naming
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convention makes it easy to quickly spot types of objects.
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.. image:: outliner.png
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Objects are organised in a hierarchy. By default, this hierarchy represents a
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breakdown of spaces, from large spaces such as a site and a building, down to
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smaller spaces like building storeys and room spaces. The hierarchy will always
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begin with an **IfcProject** object. You can click on the triangle to toggle the
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hierarchy.
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.. tip::
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In large projects with deep hierarchies, you can ``Shift-LMB`` click the
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triangle to recursively toggle the hierarchy. You can also click and drag the
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``MMB`` to pan left and right.
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When there are lots of objects, you can type a name in the filter box to quickly
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identify objects by name or type.
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Clicking on an object in the **Outliner** panel also selects the corresponding
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object in the **Viewport** panel. A good strategy to find objects is to then use
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``View > Frame Selected`` to zoom to it in the **Viewport**.
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Viewing element classes
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Viewing element classes
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-----------------------
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-----------------------
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