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Fix various typos
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@@ -108,7 +108,7 @@ int main() {
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setSurfaceColour(file, building_shape, 0.75, 0.73, 0.68);
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// For the ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. Only
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// in IFC4 the surface can be directly serialized. In IFC2X3 the it will have to be tesselated.
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// in IFC4 the surface can be directly serialized. In IFC2X3 the it will have to be tessellated.
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TopoDS_Shape shape;
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createGroundShape(shape);
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@@ -264,7 +264,7 @@ int main() {
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// Up until now we have only used simple extrusions for the creation of the geometry. For the
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// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
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// will be tesselated using the deflection specified.
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// will be tessellated using the deflection specified.
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TopoDS_Shape shape;
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createGroundShape(shape);
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IfcSchema::IfcProductDefinitionShape* ground_representation = IfcGeom::tesselate(STRINGIFY(IfcSchema), shape, 100.)->as<IfcSchema::IfcProductDefinitionShape>();
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