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Add profiling for VRAM, FPS ratios, and instancing analysis
Per-second frame log reports fps/ms, visible/total object & triangle ratios, VRAM breakdown (VBO+EBO), model count, and pending uploads. Upload-complete log includes per-model VBO/EBO MB and scene total VRAM. Streamer runs an instancing analysis keyed on geom.id(): total shapes, unique representations, dedup ratio, theoretical VBO/EBO/SSBO sizes if instanced, potential savings, and top-5 most-duplicated representations. Used to validate whether GPU instancing is worth the architectural rewrite for a given dataset. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -592,7 +592,19 @@ void ViewportWindow::processPendingUploads() {
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model_bvhs_[pu.model_id] = std::move(pu.bvh_set);
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}
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qDebug("Progressive upload complete: model %u", pu.model_id);
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size_t total_vbo = 0, total_ebo = 0;
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for (const auto& [mid, mg] : models_gpu_) {
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total_vbo += mg.vbo_capacity;
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total_ebo += mg.ebo_capacity;
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}
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qDebug("Progressive upload complete: model %u (this: vbo %.1f MB + ebo %.1f MB, "
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"%u objects, %u triangles) scene total vram %.1f MB",
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pu.model_id,
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mgpu.vbo_capacity / (1024.0 * 1024.0),
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mgpu.ebo_capacity / (1024.0 * 1024.0),
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static_cast<uint32_t>(mgpu.draw_info.size()),
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mgpu.total_triangles,
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(total_vbo + total_ebo) / (1024.0 * 1024.0));
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pending_uploads_.pop_front();
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}
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@@ -953,12 +965,17 @@ void ViewportWindow::render() {
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accumulated_time_ = 0.0f;
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uint32_t total_obj = 0, total_tri = 0, vis_obj = 0;
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size_t total_vram = 0, total_vbo = 0, total_ebo = 0;
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size_t num_models = 0, num_hidden = 0;
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for (const auto& [mid, m] : models_gpu_) {
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if (!m.hidden) {
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total_obj += static_cast<uint32_t>(m.draw_info.size());
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total_tri += m.total_triangles;
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}
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num_models++;
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if (m.hidden) { num_hidden++; continue; }
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total_obj += static_cast<uint32_t>(m.draw_info.size());
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total_tri += m.total_triangles;
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total_vbo += m.vbo_capacity;
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total_ebo += m.ebo_capacity;
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}
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total_vram = total_vbo + total_ebo;
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for (const auto& cmd : frame_draw_cmds_) {
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vis_obj += static_cast<uint32_t>(cmd.counts.size());
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}
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@@ -971,6 +988,20 @@ void ViewportWindow::render() {
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stats.total_triangles = total_tri;
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stats.visible_triangles = visible_triangles_;
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emit frameStatsUpdated(stats);
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double vis_obj_pct = total_obj > 0 ? 100.0 * vis_obj / total_obj : 0.0;
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double vis_tri_pct = total_tri > 0 ? 100.0 * visible_triangles_ / total_tri : 0.0;
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qDebug("[frame] %.1f fps %.2f ms obj %u/%u (%.1f%%) tri %u/%u (%.1f%%) "
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"vram %.1f MB (vbo %.1f + ebo %.1f) models %zu (%zu hidden) draws %zu pending_uploads %zu",
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last_fps_, 1000.0f / last_fps_,
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vis_obj, total_obj, vis_obj_pct,
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visible_triangles_, total_tri, vis_tri_pct,
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total_vram / (1024.0 * 1024.0),
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total_vbo / (1024.0 * 1024.0),
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total_ebo / (1024.0 * 1024.0),
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num_models, num_hidden,
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frame_draw_cmds_.size(),
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pending_uploads_.size());
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}
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}
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