mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 18:16:40 +00:00
ifcviewer: parallel per-model CPU cull
Split cullAndUploadVisible into cullModelCpu (CPU-only, thread-safe) and uploadCullResults (GL-only, main thread). render() fans the per-model culls out via std::async and joins before the serial upload pass. The cull scratch (vis_fwd/rev_lod0/1, visible_flat, indirect_scratch) moved onto ModelGpuData so each worker owns its output buffers. Phase timers and hiz_reject_count_ are atomic since workers fetch_add into them. A new wall-clock timer around the dispatch block reports the actual frame-time contribution; the existing clr/trv/emt counters are now documented as per-thread sums. Measured on the 18-model / 569k-instance test scene: wall-clock cull dropped from ~25 ms to ~5 ms while the aggregate CPU work (trv) stayed ~30 ms. Frame time 34 ms -> 19 ms. IFC_CULL_THREADS=0 forces the single-threaded fallback. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1292,6 +1292,12 @@ uint32_t ViewportWindow::pickObjectAt(int x, int y) {
|
||||
|
||||
void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6][4],
|
||||
float focal_px, float min_pixel_radius) {
|
||||
cullModelCpu(m, planes, focal_px, min_pixel_radius);
|
||||
uploadCullResults(m);
|
||||
}
|
||||
|
||||
void ViewportWindow::cullModelCpu(ModelGpuData& m, const float planes[6][4],
|
||||
float focal_px, float min_pixel_radius) {
|
||||
// Per-mesh scratch, split by winding × LOD. Winding split lets the draw
|
||||
// pass toggle glFrontFace once between two MDI calls so GL_CULL_FACE does
|
||||
// the right thing for both. LOD split means instances that want the
|
||||
@@ -1303,15 +1309,15 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
auto resize_if = [&](std::vector<std::vector<uint32_t>>& v) {
|
||||
if (v.size() < m.meshes.size()) v.resize(m.meshes.size());
|
||||
};
|
||||
resize_if(visible_by_mesh_fwd_lod0_);
|
||||
resize_if(visible_by_mesh_fwd_lod1_);
|
||||
resize_if(visible_by_mesh_rev_lod0_);
|
||||
resize_if(visible_by_mesh_rev_lod1_);
|
||||
resize_if(m.vis_fwd_lod0);
|
||||
resize_if(m.vis_fwd_lod1);
|
||||
resize_if(m.vis_rev_lod0);
|
||||
resize_if(m.vis_rev_lod1);
|
||||
for (size_t i = 0; i < m.meshes.size(); ++i) {
|
||||
visible_by_mesh_fwd_lod0_[i].clear();
|
||||
visible_by_mesh_fwd_lod1_[i].clear();
|
||||
visible_by_mesh_rev_lod0_[i].clear();
|
||||
visible_by_mesh_rev_lod1_[i].clear();
|
||||
m.vis_fwd_lod0[i].clear();
|
||||
m.vis_fwd_lod1[i].clear();
|
||||
m.vis_rev_lod0[i].clear();
|
||||
m.vis_rev_lod1[i].clear();
|
||||
}
|
||||
cull_clear_ns_ += phase_timer.nsecsElapsed();
|
||||
phase_timer.restart();
|
||||
@@ -1394,7 +1400,7 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
if (!aabbInFrustum(item.aabb_min, item.aabb_max, planes)) return;
|
||||
if (!contributionPasses(item.aabb_min, item.aabb_max)) return;
|
||||
if (hiz_on && aabbOccludedByHiz(item.aabb_min, item.aabb_max)) {
|
||||
++hiz_reject_count_;
|
||||
hiz_reject_count_.fetch_add(1, std::memory_order_relaxed);
|
||||
return;
|
||||
}
|
||||
// Survivor — now pay the wide-struct fetch for mesh_id.
|
||||
@@ -1407,10 +1413,10 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
const bool reflected = inst_idx < m.instance_reflected.size()
|
||||
&& m.instance_reflected[inst_idx] != 0;
|
||||
auto& bucket =
|
||||
reflected ? (want_lod1 ? visible_by_mesh_rev_lod1_
|
||||
: visible_by_mesh_rev_lod0_)
|
||||
: (want_lod1 ? visible_by_mesh_fwd_lod1_
|
||||
: visible_by_mesh_fwd_lod0_);
|
||||
reflected ? (want_lod1 ? m.vis_rev_lod1
|
||||
: m.vis_rev_lod0)
|
||||
: (want_lod1 ? m.vis_fwd_lod1
|
||||
: m.vis_fwd_lod0);
|
||||
bucket[inst.mesh_id].push_back(inst_idx);
|
||||
};
|
||||
|
||||
@@ -1456,8 +1462,8 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
// rev fills [indirect_forward_count, end). LOD0/LOD1 within a winding
|
||||
// slice are contiguous — winding is what requires glFrontFace to flip
|
||||
// between MDI calls, LOD is not.
|
||||
visible_flat_.clear();
|
||||
indirect_scratch_.clear();
|
||||
m.visible_flat.clear();
|
||||
m.indirect_scratch.clear();
|
||||
|
||||
auto emit_slice = [&](std::vector<std::vector<uint32_t>>& by_mesh, int lod) {
|
||||
for (size_t mi = 0; mi < m.meshes.size(); ++mi) {
|
||||
@@ -1474,25 +1480,25 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
cmd.instanceCount = vis_count;
|
||||
cmd.firstIndex = ebo_off / sizeof(uint32_t);
|
||||
cmd.baseVertex = mesh.vbo_byte_offset / INSTANCED_VERTEX_STRIDE_BYTES;
|
||||
cmd.baseInstance = static_cast<uint32_t>(visible_flat_.size());
|
||||
indirect_scratch_.push_back(cmd);
|
||||
cmd.baseInstance = static_cast<uint32_t>(m.visible_flat.size());
|
||||
m.indirect_scratch.push_back(cmd);
|
||||
|
||||
visible_flat_.insert(visible_flat_.end(),
|
||||
by_mesh[mi].begin(), by_mesh[mi].end());
|
||||
m.visible_flat.insert(m.visible_flat.end(),
|
||||
by_mesh[mi].begin(), by_mesh[mi].end());
|
||||
}
|
||||
};
|
||||
|
||||
emit_slice(visible_by_mesh_fwd_lod0_, 0);
|
||||
emit_slice(visible_by_mesh_fwd_lod1_, 1);
|
||||
m.indirect_forward_count = static_cast<uint32_t>(indirect_scratch_.size());
|
||||
emit_slice(visible_by_mesh_rev_lod0_, 0);
|
||||
emit_slice(visible_by_mesh_rev_lod1_, 1);
|
||||
m.indirect_command_count = static_cast<uint32_t>(indirect_scratch_.size());
|
||||
emit_slice(m.vis_fwd_lod0, 0);
|
||||
emit_slice(m.vis_fwd_lod1, 1);
|
||||
m.indirect_forward_count = static_cast<uint32_t>(m.indirect_scratch.size());
|
||||
emit_slice(m.vis_rev_lod0, 0);
|
||||
emit_slice(m.vis_rev_lod1, 1);
|
||||
m.indirect_command_count = static_cast<uint32_t>(m.indirect_scratch.size());
|
||||
|
||||
// Per-model stats snapshot — summed into the frame counters regardless
|
||||
// of whether this frame ran a full cull or reused the cached one.
|
||||
uint32_t model_vis_obj = 0, model_vis_tri = 0;
|
||||
for (const auto& cmd : indirect_scratch_) {
|
||||
for (const auto& cmd : m.indirect_scratch) {
|
||||
model_vis_tri += (cmd.count / 3) * cmd.instanceCount;
|
||||
model_vis_obj += cmd.instanceCount;
|
||||
}
|
||||
@@ -1500,10 +1506,14 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
m.cached_visible_triangles = model_vis_tri;
|
||||
|
||||
cull_emit_ns_ += phase_timer.nsecsElapsed();
|
||||
phase_timer.restart();
|
||||
}
|
||||
|
||||
void ViewportWindow::uploadCullResults(ModelGpuData& m) {
|
||||
QElapsedTimer phase_timer;
|
||||
phase_timer.start();
|
||||
|
||||
// Upload visible list (keep binding alive even when empty).
|
||||
size_t vis_bytes = std::max<size_t>(visible_flat_.size() * sizeof(uint32_t),
|
||||
size_t vis_bytes = std::max<size_t>(m.visible_flat.size() * sizeof(uint32_t),
|
||||
sizeof(uint32_t));
|
||||
if (m.visible_ssbo == 0 || m.visible_ssbo_capacity < vis_bytes) {
|
||||
if (m.visible_ssbo) gl_->glDeleteBuffers(1, &m.visible_ssbo);
|
||||
@@ -1513,13 +1523,13 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
gl_->glNamedBufferStorage(m.visible_ssbo, new_cap, nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
m.visible_ssbo_capacity = new_cap;
|
||||
}
|
||||
if (!visible_flat_.empty()) {
|
||||
if (!m.visible_flat.empty()) {
|
||||
gl_->glNamedBufferSubData(m.visible_ssbo, 0,
|
||||
visible_flat_.size() * sizeof(uint32_t), visible_flat_.data());
|
||||
m.visible_flat.size() * sizeof(uint32_t), m.visible_flat.data());
|
||||
}
|
||||
|
||||
// Upload indirect command buffer.
|
||||
size_t ind_bytes = indirect_scratch_.size() * sizeof(DrawElementsIndirectCommand);
|
||||
size_t ind_bytes = m.indirect_scratch.size() * sizeof(DrawElementsIndirectCommand);
|
||||
if (ind_bytes == 0) {
|
||||
cull_upload_ns_ += phase_timer.nsecsElapsed();
|
||||
return;
|
||||
@@ -1532,7 +1542,7 @@ void ViewportWindow::cullAndUploadVisible(ModelGpuData& m, const float planes[6]
|
||||
gl_->glNamedBufferStorage(m.indirect_buffer, new_cap, nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
m.indirect_capacity = new_cap;
|
||||
}
|
||||
gl_->glNamedBufferSubData(m.indirect_buffer, 0, ind_bytes, indirect_scratch_.data());
|
||||
gl_->glNamedBufferSubData(m.indirect_buffer, 0, ind_bytes, m.indirect_scratch.data());
|
||||
cull_upload_ns_ += phase_timer.nsecsElapsed();
|
||||
}
|
||||
|
||||
@@ -1608,7 +1618,7 @@ void ViewportWindow::render() {
|
||||
&& last_cull_proj_ == proj_matrix_;
|
||||
const bool cull_this_frame = !camera_unchanged;
|
||||
if (cull_this_frame) {
|
||||
hiz_reject_count_ = 0;
|
||||
hiz_reject_count_.store(0, std::memory_order_relaxed);
|
||||
} else {
|
||||
++cull_skipped_frames_;
|
||||
}
|
||||
@@ -1617,11 +1627,47 @@ void ViewportWindow::render() {
|
||||
// back and forth. Harmless when culling is off.
|
||||
gl_->glFrontFace(GL_CCW);
|
||||
|
||||
// Parallel cull: each model's CPU cull is independent (no shared mutable
|
||||
// state other than the atomic timing counters), so we fan them out to
|
||||
// std::async and join before the (serial, GL-touching) upload pass.
|
||||
// IFC_CULL_THREADS=0 forces the single-threaded fallback.
|
||||
static const bool mt_cull_enabled = []{
|
||||
const char* e = std::getenv("IFC_CULL_THREADS");
|
||||
return !(e && e[0] == '0');
|
||||
}();
|
||||
QElapsedTimer cull_wall_timer;
|
||||
if (cull_this_frame) {
|
||||
cull_wall_timer.start();
|
||||
std::vector<ModelGpuData*> cull_targets;
|
||||
cull_targets.reserve(models_gpu_.size());
|
||||
for (auto& [mid, m] : models_gpu_) {
|
||||
if (m.hidden || !m.ssbo || m.ssbo_instance_count == 0) continue;
|
||||
cull_targets.push_back(&m);
|
||||
}
|
||||
if (mt_cull_enabled && cull_targets.size() > 1) {
|
||||
std::vector<std::future<void>> futs;
|
||||
futs.reserve(cull_targets.size());
|
||||
for (ModelGpuData* mp : cull_targets) {
|
||||
const float mpr = min_pixel_radius;
|
||||
futs.emplace_back(std::async(std::launch::async,
|
||||
[this, mp, &planes, focal_px, mpr]() {
|
||||
cullModelCpu(*mp, planes, focal_px, mpr);
|
||||
}));
|
||||
}
|
||||
for (auto& f : futs) f.get();
|
||||
} else {
|
||||
for (ModelGpuData* mp : cull_targets) {
|
||||
cullModelCpu(*mp, planes, focal_px, min_pixel_radius);
|
||||
}
|
||||
}
|
||||
cull_wall_ns_ += cull_wall_timer.nsecsElapsed();
|
||||
}
|
||||
|
||||
for (auto& [model_id, m] : models_gpu_) {
|
||||
if (m.hidden || !m.ssbo || m.ssbo_instance_count == 0) continue;
|
||||
|
||||
if (cull_this_frame) {
|
||||
cullAndUploadVisible(m, planes, focal_px, min_pixel_radius);
|
||||
uploadCullResults(m);
|
||||
}
|
||||
if (m.indirect_command_count == 0) continue;
|
||||
|
||||
@@ -1741,24 +1787,29 @@ void ViewportWindow::render() {
|
||||
|
||||
const double inv_frames = frames_in_window > 0
|
||||
? 1.0 / static_cast<double>(frames_in_window) : 0.0;
|
||||
const double clr_ms = cull_clear_ns_ * 1e-6 * inv_frames;
|
||||
const double trv_ms = cull_traverse_ns_ * 1e-6 * inv_frames;
|
||||
const double emt_ms = cull_emit_ns_ * 1e-6 * inv_frames;
|
||||
const double upl_ms = cull_upload_ns_ * 1e-6 * inv_frames;
|
||||
cull_clear_ns_ = cull_traverse_ns_ = cull_emit_ns_ = cull_upload_ns_ = 0;
|
||||
const double clr_ms = cull_clear_ns_.load() * 1e-6 * inv_frames;
|
||||
const double trv_ms = cull_traverse_ns_.load() * 1e-6 * inv_frames;
|
||||
const double emt_ms = cull_emit_ns_.load() * 1e-6 * inv_frames;
|
||||
const double upl_ms = cull_upload_ns_.load() * 1e-6 * inv_frames;
|
||||
const double wall_ms = cull_wall_ns_ * 1e-6 * inv_frames;
|
||||
cull_clear_ns_.store(0);
|
||||
cull_traverse_ns_.store(0);
|
||||
cull_emit_ns_.store(0);
|
||||
cull_upload_ns_.store(0);
|
||||
cull_wall_ns_ = 0;
|
||||
const uint32_t skipped = cull_skipped_frames_;
|
||||
cull_skipped_frames_ = 0;
|
||||
|
||||
qDebug("[frame] %.1f fps %.2f ms obj %u/%u tri %u/%u "
|
||||
"meshes %u gl_draws %u sub_draws %u hiz_rej %u "
|
||||
"cull[clr %.2f trv %.2f emt %.2f upl %.2f]ms skipped %u/%u "
|
||||
"cull[wall %.2f | work: clr %.2f trv %.2f emt %.2f upl %.2f]ms skipped %u/%u "
|
||||
"vram %.1f MB (vbo %.1f + ebo %.1f + ssbo %.1f) models %zu (%zu hidden)",
|
||||
last_fps_, 1000.0f / last_fps_,
|
||||
visible_objects_, total_obj,
|
||||
visible_triangles_, total_tri,
|
||||
total_meshes, gl_draw_calls_, indirect_sub_draws_,
|
||||
hiz_reject_count_,
|
||||
clr_ms, trv_ms, emt_ms, upl_ms,
|
||||
hiz_reject_count_.load(),
|
||||
wall_ms, clr_ms, trv_ms, emt_ms, upl_ms,
|
||||
skipped, frames_in_window,
|
||||
(total_vbo + total_ebo + total_ssbo) / (1024.0*1024.0),
|
||||
total_vbo / (1024.0*1024.0),
|
||||
|
||||
Reference in New Issue
Block a user