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https://github.com/IfcOpenShell/IfcOpenShell.git
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Swap interface into IfcViewerFull
Replace the old IfcViewerFull application tree with the interface-based viewer while preserving the IfcViewerFull target and build workflow. Generated with the assistance of an AI coding tool.
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// This file was generated with the assistance of an AI coding tool.
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef IFCINTERFACE_ELEMENTREGISTRY_H
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#define IFCINTERFACE_ELEMENTREGISTRY_H
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#include <QObject>
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#include <QString>
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#include "../ifcparse/express.h"
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class SceneLoader;
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struct PackedElementInfo;
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struct ElementInfo;
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namespace ifcinterface {
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struct BasicElementInfo {
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uint32_t object_id = 0;
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uint32_t model_id = 0;
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int ifc_id = 0;
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int parent_id = 0;
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QString guid;
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QString name;
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QString type;
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};
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class ElementRegistry : public QObject {
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Q_OBJECT
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public:
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explicit ElementRegistry(QObject* parent = nullptr);
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void bindLoader(SceneLoader* loader);
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void clear();
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void removeModel(uint32_t model_id);
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std::vector<BasicElementInfo> basicElementInfoForModel(uint32_t model_id) const;
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std::optional<BasicElementInfo> findBasicElementInfo(uint32_t object_id) const;
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std::optional<express::Base> findEntity(uint32_t object_id) const;
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private:
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void onSidecarElementsReady(uint32_t mid,
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std::vector<PackedElementInfo> elements,
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std::string string_table);
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void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
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SceneLoader* loader_ = nullptr;
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std::unordered_map<uint32_t, BasicElementInfo> elements_;
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};
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} // namespace ifcinterface
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#endif
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