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Improve instructions on how to run tests and set up a dev environment
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@@ -60,20 +60,15 @@ uninstalling the old add-on, and installing a new build is a slow process.
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Although it works, it is very slow, so we do not recommend it.
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Although it works, it is very slow, so we do not recommend it.
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A more rapid approach is to follow the **Unstable installation** method, as this
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A more rapid approach is to follow the **Unstable installation** method, as this
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provides all dependencies for you out of the box. Then, we can replace certain
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provides all dependencies for you out of the box.
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Python files that tend to be updated frequently with those from the Git
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repository. We're going to use symlinks (Windows users can use ``mklink``), so
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we can code in our Git repository, and see the changes in our Blender
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installation (you will need to restart Blender to see changes).
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In addition, we're also going to replace the Python code of the IfcOpenShell
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Once you've done this, you can replace certain Python files that tend to be
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dependency with our Git repository, since most of the BlenderBIM Add-on
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updated frequently with those from the Git repository. We're going to use
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functionality is agnostic of Blender, and is actually part of IfcOpenShell.
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symlinks (Windows users can use ``mklink``), so we can code in our Git
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Therefore, we need to keep this dependency highly updated as well.
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repository, and see the changes in our Blender installation (you will need to
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restart Blender to see changes).
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The downside with this approach is that if a new dependency is added, or a
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For Linux or Mac:
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compiled dependency version requirement has changed, or the build system
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changes, you'll need to fix your setup manually. But this is relatively rare.
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::
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::
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@@ -98,7 +93,14 @@ changes, you'll need to fix your setup manually. But this is relatively rare.
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$ ln -s src/ifcopenshell-python/ifcopenshell/api /path/to/blender/X.XX/scripts/addons/blenderbim/libs/site/packages/ifcopenshell/api
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$ ln -s src/ifcopenshell-python/ifcopenshell/api /path/to/blender/X.XX/scripts/addons/blenderbim/libs/site/packages/ifcopenshell/api
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$ ln -s src/ifcopenshell-python/ifcopenshell/util /path/to/blender/X.XX/scripts/addons/blenderbim/libs/site/packages/ifcopenshell/util
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$ ln -s src/ifcopenshell-python/ifcopenshell/util /path/to/blender/X.XX/scripts/addons/blenderbim/libs/site/packages/ifcopenshell/util
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On Windows:
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# Manually download some third party dependencies
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$ cd /path/to/blender/X.XX/scripts/addons/blenderbim/bim/data/gantt
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$ wget https://raw.githubusercontent.com/jsGanttImproved/jsgantt-improved/master/dist/jsgantt.js
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$ wget https://raw.githubusercontent.com/jsGanttImproved/jsgantt-improved/master/dist/jsgantt.css
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$ cd /path/to/blender/X.XX/scripts/addons/blenderbim/bim/schema
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$ wget https://github.com/BrickSchema/Brick/releases/download/nightly/Brick.ttl
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Or, if you're on Windows:
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::
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::
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@@ -123,15 +125,31 @@ On Windows:
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$ mklink /D "\path\to\blender\X.XX\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\api" "src\ifcopenshell-python\ifcopenshell\api"
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$ mklink /D "\path\to\blender\X.XX\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\api" "src\ifcopenshell-python\ifcopenshell\api"
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$ mklink /D "\path\to\blender\X.XX\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\util" "src\ifcopenshell-python\ifcopenshell\util"
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$ mklink /D "\path\to\blender\X.XX\scripts\addons\blenderbim\libs\site\packages\ifcopenshell\util" "src\ifcopenshell-python\ifcopenshell\util"
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# Manually download some third party dependencies
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$ cd /path/to/blender/X.XX/scripts/addons/blenderbim/bim/data/gantt
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$ curl https://raw.githubusercontent.com/jsGanttImproved/jsgantt-improved/master/dist/jsgantt.js -outfile jsgantt.js
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$ curl https://raw.githubusercontent.com/jsGanttImproved/jsgantt-improved/master/dist/jsgantt.css -outfile jsgantt.css
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$ cd /path/to/blender/X.XX/scripts/addons/blenderbim/bim/schema
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$ curl https://github.com/BrickSchema/Brick/releases/download/nightly/Brick.ttl -outfile Brick.ttl
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After you modify your code in the Git repository, you will need to restart
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After you modify your code in the Git repository, you will need to restart
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Blender for the changes to take effect.
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Blender for the changes to take effect.
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There is a useful Blender Addon that adds a Reboot button in File menu.
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The downside with this approach is that if a new dependency is added, or a
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In this way, it's possible to directly restart Blender and test the modified source code.
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compiled dependency version requirement has changed, or the build system
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The add on is available `here <https://blenderartists.org/uploads/short-url/yto1sjw7pqDRVNQzpVLmn51PEDN.zip>`__
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changes, you'll need to fix your setup manually. But this is relatively rare.
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(check also the related forum discussion `here <https://blenderartists.org/t/reboot-blender-addon/640465/13>`__)
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There is also a VS Code called `Blender Development <https://marketplace.visualstudio.com/items?itemName=JacquesLucke.blender-development>`__ that has a similar functionality.
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.. seealso::
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There is a `useful Blender Addon
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<https://blenderartists.org/uploads/short-url/yto1sjw7pqDRVNQzpVLmn51PEDN.zip>`__
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(see `forum thread
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<https://blenderartists.org/t/reboot-blender-addon/640465/13>`__`) that adds
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a Reboot button in File menu. In this way, it's possible to directly
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restart Blender and test the modified source code. There is also a VS Code
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add-on called `Blender Development
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<https://marketplace.visualstudio.com/items?itemName=JacquesLucke.blender-development>`__
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that has a similar functionality.
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Distro installation
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Distro installation
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@@ -122,6 +122,10 @@ and also check simple property and scene changes.
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Before running these tests, follow the instructions for running tool tests
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Before running these tests, follow the instructions for running tool tests
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above.
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above.
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You will also need to enable the **Sun Position** add-on, as it is required to
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test georeferencing features: ``Edit > Preferences > Add-ons`` and enable
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**Lighting: Sun Position**.
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.. code-block:: bash
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.. code-block:: bash
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$ cd src/blenderbim/
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$ cd src/blenderbim/
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