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Various improvements to USD serializer related to object naming
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@@ -78,6 +78,8 @@ private:
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std::set<int> written_;
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std::map<int, std::string> paths_;
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std::map<int, ifcopenshell::geometry::taxonomy::matrix4::ptr> placements_;
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std::set<std::string> emitted_names_;
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std::map<int, std::string> element_names_;
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public:
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USDSerializer(const std::string&, const ifcopenshell::geometry::Settings&, const ifcopenshell::geometry::SerializerSettings&);
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virtual ~USDSerializer();
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@@ -89,6 +91,7 @@ public:
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string&, float) {}
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void setFile(IfcParse::IfcFile*) {}
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std::string object_id_unique(const IfcGeom::Element* o);
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};
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#endif
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