mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-20 20:22:09 +00:00
Refactoring
This commit is contained in:
@@ -107,6 +107,7 @@
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#include "../../../ifcparse/IfcLogger.h"
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#include "../../../ifcgeom/kernels/opencascade/OpenCascadeConversionResult.h"
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#include "IfcGeomTree.h"
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using namespace ifcopenshell::geometry;
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using namespace ifcopenshell::geometry::kernels;
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@@ -116,7 +117,7 @@ using namespace ifcopenshell::geometry::kernels;
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#include <Geom_Plane.hxx>
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#include <BRepLib_FindSurface.hxx>
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#include <ShapeFix_Edge.hxx>
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#include <BRepBuilderAPI_GTransform.hxx>
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#include <Geom_Curve.hxx>
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@@ -134,354 +135,6 @@ using namespace ifcopenshell::geometry::kernels;
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#include <BRepTools_WireExplorer.hxx>
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bool OpenCascadeKernel::approximate_plane_through_wire(const TopoDS_Wire& wire, gp_Pln& plane, double eps) {
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// Newell's Method is used for the normal calculation
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// as a simple edge cross product can give opposite results
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// for a concave face boundary.
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// Reference: Graphics Gems III p. 231
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const double eps_ = eps < 1. ? precision_ : eps;
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const double eps2 = eps_ * eps_;
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double x = 0, y = 0, z = 0;
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gp_Pnt current, previous, first;
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gp_XYZ center;
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int n = 0;
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BRepTools_WireExplorer exp(wire);
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for (;; exp.Next()) {
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const bool has_more = exp.More() != 0;
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if (has_more) {
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const TopoDS_Vertex& v = exp.CurrentVertex();
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current = BRep_Tool::Pnt(v);
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center += current.XYZ();
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} else {
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current = first;
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}
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if (n) {
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const double& xn = previous.X();
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const double& yn = previous.Y();
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const double& zn = previous.Z();
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const double& xn1 = current.X();
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const double& yn1 = current.Y();
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const double& zn1 = current.Z();
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x += (yn - yn1)*(zn + zn1);
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y += (xn + xn1)*(zn - zn1);
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z += (xn - xn1)*(yn + yn1);
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} else {
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first = current;
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}
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if (!has_more) {
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break;
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}
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previous = current;
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++n;
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}
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if (n < 3) {
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return false;
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}
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plane = gp_Pln(center / n, gp_Dir(x, y, z));
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exp.Init(wire);
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for (; exp.More(); exp.Next()) {
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const TopoDS_Vertex& v = exp.CurrentVertex();
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current = BRep_Tool::Pnt(v);
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if (plane.SquareDistance(current) > eps2) {
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return false;
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}
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}
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return true;
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}
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bool OpenCascadeKernel::triangulate_wire(const std::vector<TopoDS_Wire>& wires, TopTools_ListOfShape& faces) {
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// This is a bit of a precarious approach, but seems to work for the
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// versions of OCCT tested for. OCCT has a Delaunay triangulation function
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// BRepMesh_Delaun, but it is notoriously hard to interpret the results
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// (due to the Bowyer-Watson super triangle perhaps?). Therefore
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// alternatively we use the regular OCCT incremental mesher on a new face
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// created from the UV coordinates of the original wire. Pray to our gods
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// that the vertex coordinates are unaffected by the meshing algorithm and
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// map them back to 3d coordinates when iterating over the mesh triangles.
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// In addition, to maintain a manifold shell, we need to make sure that
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// every edge from the input wire is used exactly once in the list of
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// resulting faces. And that other internal edges are used twice.
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typedef std::pair<double, double> uv_node;
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gp_Pln pln;
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if (!approximate_plane_through_wire(wires.front(), pln, std::numeric_limits<double>::infinity())) {
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return false;
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}
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const gp_XYZ& udir = pln.Position().XDirection().XYZ();
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const gp_XYZ& vdir = pln.Position().YDirection().XYZ();
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const gp_XYZ& pnt = pln.Position().Location().XYZ();
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std::map<uv_node, TopoDS_Vertex> mapping;
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std::map<std::pair<uv_node, uv_node>, TopoDS_Edge> existing_edges, new_edges;
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std::unique_ptr<BRepBuilderAPI_MakeFace> mf;
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for (auto it = wires.begin(); it != wires.end(); ++it) {
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const TopoDS_Wire& wire = *it;
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BRepTools_WireExplorer exp(wire);
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BRepBuilderAPI_MakePolygon mp;
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// Add UV coordinates to a newly created polygon
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for (; exp.More(); exp.Next()) {
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// Project onto plane
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const TopoDS_Vertex& V = exp.CurrentVertex();
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gp_Pnt p = BRep_Tool::Pnt(V);
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double u = (p.XYZ() - pnt).Dot(udir);
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double v = (p.XYZ() - pnt).Dot(vdir);
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mp.Add(gp_Pnt(u, v, 0.));
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mapping.insert(std::make_pair(std::make_pair(u, v), V));
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// Store existing edges in a map so that triangles can
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// actually reference the preexisting edges.
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const TopoDS_Edge& e = exp.Current();
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TopoDS_Vertex V0, V1;
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TopExp::Vertices(e, V0, V1, true);
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gp_Pnt p0 = BRep_Tool::Pnt(V0);
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gp_Pnt p1 = BRep_Tool::Pnt(V1);
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double u0 = (p0.XYZ() - pnt).Dot(udir);
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double v0 = (p0.XYZ() - pnt).Dot(vdir);
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double u1 = (p1.XYZ() - pnt).Dot(udir);
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double v1 = (p1.XYZ() - pnt).Dot(vdir);
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uv_node uv0 = std::make_pair(u0, v0);
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uv_node uv1 = std::make_pair(u1, v1);
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existing_edges.insert(std::make_pair(std::make_pair(uv0, uv1), e));
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existing_edges.insert(std::make_pair(std::make_pair(uv1, uv0), TopoDS::Edge(e.Reversed())));
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}
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// Not closed by default
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mp.Close();
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if (mf) {
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if (it - 1 == wires.begin()) {
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// @todo is this necessary?
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TopoDS_Face f = mf->Face();
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mf->Init(f);
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}
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mf->Add(mp.Wire());
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} else {
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mf.reset(new BRepBuilderAPI_MakeFace(mp.Wire()));
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}
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}
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const TopoDS_Face& face = mf->Face();
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// Create a triangular mesh from the face
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BRepMesh_IncrementalMesh(face, Precision::Confusion());
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int n123[3];
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TopLoc_Location loc;
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Handle_Poly_Triangulation tri = BRep_Tool::Triangulation(face, loc);
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if (!tri.IsNull()) {
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const TColgp_Array1OfPnt& nodes = tri->Nodes();
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const Poly_Array1OfTriangle& triangles = tri->Triangles();
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for (int i = 1; i <= triangles.Length(); ++i) {
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if (face.Orientation() == TopAbs_REVERSED)
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triangles(i).Get(n123[2], n123[1], n123[0]);
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else triangles(i).Get(n123[0], n123[1], n123[2]);
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// Create polygons from the mesh vertices
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BRepBuilderAPI_MakeWire mp2;
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for (int j = 0; j < 3; ++j) {
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uv_node uvnodes[2];
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TopoDS_Vertex vs[2];
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for (int k = 0; k < 2; ++k) {
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const gp_Pnt& uv = nodes.Value(n123[(j + k) % 3]);
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uvnodes[k] = std::make_pair(uv.X(), uv.Y());
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auto it = mapping.find(uvnodes[k]);
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if (it == mapping.end()) {
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Logger::Error("Internal error: unable to unproject uv-mesh");
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return false;
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}
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vs[k] = it->second;
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}
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auto it = existing_edges.find(std::make_pair(uvnodes[0], uvnodes[1]));
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if (it != existing_edges.end()) {
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// This is a boundary edge, reuse existing edge from wire
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mp2.Add(it->second);
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} else {
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auto jt = new_edges.find(std::make_pair(uvnodes[0], uvnodes[1]));
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if (jt != new_edges.end()) {
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// We have already added the reverse as part of another
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// triangle, reuse this edge.
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mp2.Add(TopoDS::Edge(jt->second));
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} else {
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// This is a new internal edge. Register the reverse
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// for reuse later. We need to be sure to reuse vertices
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// for the edge construction because otherwise the wire
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// builder will use geometrical proximity for vertex
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// connections in which case the edge will be copied
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// and no longer partner with other edges from the shell.
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TopoDS_Edge ne = BRepBuilderAPI_MakeEdge(vs[0], vs[1]);
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mp2.Add(ne);
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// Store the reverse to be picked up later.
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new_edges.insert(std::make_pair(std::make_pair(uvnodes[1], uvnodes[0]), TopoDS::Edge(ne.Reversed())));
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}
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}
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}
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BRepBuilderAPI_MakeFace mft(mp2.Wire());
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if (mft.IsDone()) {
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TopoDS_Face triangle_face = mft.Face();
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TopoDS_Iterator jt(triangle_face, false);
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for (; jt.More(); jt.Next()) {
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const TopoDS_Wire& w = TopoDS::Wire(jt.Value());
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if (w.Orientation() != wires.front().Orientation()) {
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triangle_face.Reverse();
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}
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}
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faces.Append(triangle_face);
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} else {
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Logger::Error("Internal error: missing face");
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return false;
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}
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}
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}
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TopTools_IndexedDataMapOfShapeListOfShape mape, mapn;
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for (auto& wire : wires) {
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TopExp::MapShapesAndAncestors(wire, TopAbs_EDGE, TopAbs_WIRE, mape);
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}
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TopTools_ListIteratorOfListOfShape it(faces);
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for (; it.More(); it.Next()) {
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TopExp::MapShapesAndAncestors(it.Value(), TopAbs_EDGE, TopAbs_WIRE, mapn);
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}
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// Validation
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for (int i = 1; i <= mape.Extent(); ++i) {
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#if OCC_VERSION_HEX >= 0x70000
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TopTools_ListOfShape val;
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if (!mapn.FindFromKey(mape.FindKey(i), val)) {
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#else
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bool contains = false;
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try {
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TopTools_ListOfShape val = mapn.FindFromKey(mape.FindKey(i));
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contains = true;
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} catch (Standard_NoSuchObject&) {}
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if (!contains) {
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#endif
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// All existing edges need to exist in the new faces
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Logger::Error("Internal error, missing edge from triangulation");
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if (faceset_helper_ != nullptr) {
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faceset_helper_->non_manifold() = true;
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}
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}
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}
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for (int i = 1; i <= mapn.Extent(); ++i) {
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const TopoDS_Shape& v = mapn.FindKey(i);
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int n = mapn.FindFromIndex(i).Extent();
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// Existing edges are boundaries with use 1
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// New edges are internal with use 2
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if (n != (mape.Contains(v) ? 1 : 2)) {
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Logger::Error("Internal error, non-manifold result from triangulation");
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if (faceset_helper_ != nullptr) {
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faceset_helper_->non_manifold() = true;
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}
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}
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}
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return true;
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}
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bool OpenCascadeKernel::convert(const taxonomy::shell* l, TopoDS_Shape& shape) {
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std::unique_ptr<faceset_helper> helper_scope;
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helper_scope.reset(new faceset_helper(this, l));
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auto faces = l->children_as<taxonomy::face>();
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double minimal_face_area = precision_ * precision_ * 0.5;
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double min_face_area = faceset_helper_
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? (faceset_helper_->epsilon() * faceset_helper_->epsilon() / 20.)
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: minimal_face_area;
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TopTools_ListOfShape face_list;
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for (auto& face : faces) {
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bool success = false;
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TopoDS_Face occ_face;
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try {
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success = convert(face, occ_face);
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} catch (const std::exception& e) {
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Logger::Error(e);
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} catch (const Standard_Failure& e) {
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if (e.GetMessageString() && strlen(e.GetMessageString())) {
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Logger::Error(e.GetMessageString());
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} else {
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Logger::Error("Unknown error creating face");
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}
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} catch (...) {
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Logger::Error("Unknown error creating face");
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}
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if (!success) {
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Logger::Message(Logger::LOG_WARNING, "Failed to convert face:", face->instance);
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continue;
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}
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if (occ_face.ShapeType() == TopAbs_COMPOUND) {
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TopoDS_Iterator face_it(occ_face, false);
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for (; face_it.More(); face_it.Next()) {
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if (face_it.Value().ShapeType() == TopAbs_FACE) {
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// This should really be the case. This is not asserted.
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const TopoDS_Face& triangle = TopoDS::Face(face_it.Value());
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if (face_area(triangle) > min_face_area) {
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face_list.Append(triangle);
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} else {
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Logger::Message(Logger::LOG_WARNING, "Degenerate face:", face->instance);
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}
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}
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}
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} else {
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if (face_area(occ_face) > min_face_area) {
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face_list.Append(occ_face);
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} else {
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Logger::Message(Logger::LOG_WARNING, "Degenerate face:", face->instance);
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}
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}
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}
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if (face_list.Extent() == 0) {
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return false;
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}
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// @todo
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/* face_list.Extent() > getValue(GV_MAX_FACES_TO_ORIENT) || */
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if (!create_solid_from_faces(face_list, shape)) {
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TopoDS_Compound compound;
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BRep_Builder builder;
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builder.MakeCompound(compound);
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TopTools_ListIteratorOfListOfShape face_iterator;
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for (face_iterator.Initialize(face_list); face_iterator.More(); face_iterator.Next()) {
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builder.Add(compound, face_iterator.Value());
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}
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shape = compound;
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}
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return true;
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}
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#include <BRepGProp.hxx>
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#include <GProp_GProps.hxx>
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@@ -550,9 +203,9 @@ bool OpenCascadeKernel::create_solid_from_faces(const TopTools_ListOfShape& face
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}
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BRepOffsetAPI_Sewing sewing_builder;
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sewing_builder.SetTolerance(precision_);
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sewing_builder.SetMaxTolerance(precision_);
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sewing_builder.SetMinTolerance(precision_);
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sewing_builder.SetTolerance(settings_.getValue(ConversionSettings::GV_PRECISION));
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sewing_builder.SetMaxTolerance(settings_.getValue(ConversionSettings::GV_PRECISION));
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sewing_builder.SetMinTolerance(settings_.getValue(ConversionSettings::GV_PRECISION));
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BRep_Builder builder;
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TopoDS_Shell shell;
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@@ -609,7 +262,7 @@ bool OpenCascadeKernel::create_solid_from_faces(const TopTools_ListOfShape& face
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try {
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ShapeFix_Solid solid;
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solid.SetMaxTolerance(precision_);
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solid.SetMaxTolerance(settings_.getValue(ConversionSettings::GV_PRECISION));
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TopoDS_Solid solid_shape = solid.SolidFromShell(TopoDS::Shell(exp.Current()));
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// @todo: BRepClass3d_SolidClassifier::PerformInfinitePoint() is done by SolidFromShell
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// and this is done again, to be able to catch errors during this process.
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@@ -618,7 +271,7 @@ bool OpenCascadeKernel::create_solid_from_faces(const TopTools_ListOfShape& face
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try {
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BRepClass3d_SolidClassifier classifier(solid_shape);
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result_shape = solid_shape;
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classifier.PerformInfinitePoint(precision_);
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classifier.PerformInfinitePoint(settings_.getValue(ConversionSettings::GV_PRECISION));
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if (classifier.State() == TopAbs_IN) {
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shape.Reverse();
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}
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@@ -695,460 +348,33 @@ int OpenCascadeKernel::count(const TopoDS_Shape& s, TopAbs_ShapeEnum t, bool uni
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}
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}
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OpenCascadeKernel::faceset_helper::~faceset_helper() {
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kernel_->faceset_helper_ = nullptr;
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}
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#include "IfcGeomTree.h"
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namespace {
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void find_neighbours(ifcopenshell::geometry::impl::tree<int>& tree, std::vector<std::unique_ptr<gp_Pnt>>& pnts, std::set<int>& visited, int p, double eps) {
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visited.insert(p);
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Bnd_Box b;
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b.Set(*pnts[p].get());
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b.Enlarge(eps);
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std::vector<int> js = tree.select_box(b, false);
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for (int j : js) {
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visited.insert(j);
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#ifdef FACESET_HELPER_RECURSIVE
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if (visited.find(j) == visited.end()) {
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// @todo, making this recursive removes the dependence on the initial ordering, but will
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// likely result in empty results when all vertices are within 1 eps from another point.
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find_neighbours(tree, pnts, visited, j, eps);
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}
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#endif
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}
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}
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}
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OpenCascadeKernel::faceset_helper::faceset_helper(OpenCascadeKernel* kernel, const taxonomy::shell* shell)
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: kernel_(kernel)
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, non_manifold_(false) {
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kernel->faceset_helper_ = this;
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// @todo use pointers?
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std::vector<taxonomy::point3> points;
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std::vector<taxonomy::loop*> loops;
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for (auto& f : shell->children_as<taxonomy::face>()) {
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for (auto& l : f->children_as<taxonomy::loop>()) {
|
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loops.push_back(l);
|
||||
for (auto& e : l->children_as<taxonomy::edge>()) {
|
||||
// @todo make sure only cartesian points are provided here
|
||||
points.push_back(boost::get<taxonomy::point3>(e->start));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<gp_Pnt>> pnts(points.size());
|
||||
std::vector<TopoDS_Vertex> vertices(pnts.size());
|
||||
|
||||
// @todo
|
||||
impl::tree<int> tree;
|
||||
|
||||
BRep_Builder B;
|
||||
|
||||
Bnd_Box box;
|
||||
for (size_t i = 0; i < points.size(); ++i) {
|
||||
gp_Pnt* p = new gp_Pnt(convert_xyz<gp_Pnt>(points[i]));
|
||||
pnts[i].reset(p);
|
||||
B.MakeVertex(vertices[i], *p, Precision::Confusion());
|
||||
tree.add(i, vertices[i]);
|
||||
box.Add(*p);
|
||||
}
|
||||
|
||||
// Use the bbox diagonal to influence local epsilon
|
||||
// double bdiff = std::sqrt(box.SquareExtent());
|
||||
|
||||
// @todo the bounding box diagonal is not used (see above)
|
||||
// because we're explicitly interested in the miminal
|
||||
// dimension of the element to limit the tolerance (for sheet-
|
||||
// like elements for example). But the way below is very
|
||||
// dependent on orientation due to the usage of the
|
||||
// axis-aligned bounding box. Use PCA to find three non-aligned
|
||||
// set of dimensions and use the one with the smallest eigenvalue.
|
||||
|
||||
// Find the minimal bounding box edge
|
||||
double bmin[3], bmax[3];
|
||||
box.Get(bmin[0], bmin[1], bmin[2], bmax[0], bmax[1], bmax[2]);
|
||||
double bdiff = std::numeric_limits<double>::infinity();
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
const double d = bmax[i] - bmin[i];
|
||||
if (d > kernel->precision_ * 10. && d < bdiff) {
|
||||
bdiff = d;
|
||||
}
|
||||
}
|
||||
|
||||
eps_ = kernel->precision_ * 10. * (std::min)(1.0, bdiff);
|
||||
|
||||
// @todo, there a tiny possibility that the duplicate faces are triggered
|
||||
// for an internal boundary, that is also present as an external boundary.
|
||||
// This will result in non-manifold configuration then, but this is deemed
|
||||
// such as corner-case that it is not considered.
|
||||
|
||||
size_t loops_removed, non_manifold, duplicate_faces;
|
||||
|
||||
std::map<std::pair<int, int>, int> edge_use;
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
// Some times files, have large tolerance values specified collapsing too many vertices.
|
||||
// This case we detect below and re-run the loop with smaller epsilon. Normally
|
||||
// the body of this loop would only be executed once.
|
||||
|
||||
loops_removed = 0;
|
||||
non_manifold = 0;
|
||||
duplicate_faces = 0;
|
||||
|
||||
vertex_mapping_.clear();
|
||||
duplicates_.clear();
|
||||
|
||||
edge_use.clear();
|
||||
|
||||
if (eps_ < Precision::Confusion()) {
|
||||
// occt uses some hard coded precision values, don't go smaller than that.
|
||||
// @todo, can be reset though with BRepLib::Precision(double)
|
||||
eps_ = Precision::Confusion();
|
||||
}
|
||||
|
||||
for (int i = 0; i < (int)pnts.size(); ++i) {
|
||||
if (pnts[i]) {
|
||||
std::set<int> vs;
|
||||
find_neighbours(tree, pnts, vs, i, eps_);
|
||||
|
||||
for (int v : vs) {
|
||||
auto& pt = points[v];
|
||||
// NB: insert() ignores duplicate keys
|
||||
vertex_mapping_.insert({ pt.instance->data().id() , i });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef std::array<int, 2> edge_t;
|
||||
typedef std::set<edge_t> edge_set_t;
|
||||
std::set<edge_set_t> edge_sets;
|
||||
|
||||
for (auto& loop : loops) {
|
||||
std::vector<std::pair<int, int> > segments;
|
||||
edge_set_t segment_set;
|
||||
|
||||
loop_(loop, [&segments, &segment_set](int C, int D, bool) {
|
||||
segment_set.insert({ { C, D } });
|
||||
segments.push_back({ C, D });
|
||||
});
|
||||
|
||||
if (edge_sets.find(segment_set) != edge_sets.end()) {
|
||||
duplicate_faces++;
|
||||
duplicates_.insert(loop->instance->data().id());
|
||||
continue;
|
||||
}
|
||||
edge_sets.insert(segment_set);
|
||||
|
||||
if (segments.size() >= 3) {
|
||||
for (auto& p : segments) {
|
||||
edge_use[p] ++;
|
||||
}
|
||||
} else {
|
||||
loops_removed += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (edge_use.size() != 0) {
|
||||
break;
|
||||
} else {
|
||||
eps_ /= 10.;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& p : edge_use) {
|
||||
int a, b;
|
||||
std::tie(a, b) = p.first;
|
||||
edges_[p.first] = BRepBuilderAPI_MakeEdge(vertices[a], vertices[b]);
|
||||
|
||||
if (p.second != 2) {
|
||||
non_manifold += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (loops_removed || (non_manifold && shell->closed.get_value_or(false))) {
|
||||
Logger::Warning(boost::lexical_cast<std::string>(duplicate_faces) + " duplicate faces removed, " + boost::lexical_cast<std::string>(loops_removed) + " loops removed and " + boost::lexical_cast<std::string>(non_manifold) + " non-manifold edges for:", shell->instance);
|
||||
}
|
||||
}
|
||||
|
||||
#include <ShapeUpgrade_UnifySameDomain.hxx>
|
||||
#include <Extrema_ExtPC.hxx>
|
||||
#include <BRepTopAdaptor_FClass2d.hxx>
|
||||
|
||||
namespace {
|
||||
void copy_operand(const TopTools_ListOfShape& l, TopTools_ListOfShape& r) {
|
||||
#if OCC_VERSION_HEX < 0x70000
|
||||
TopTools_ListIteratorOfListOfShape it(l);
|
||||
bool is_manifold_occt(const TopoDS_Shape& a) {
|
||||
if (a.ShapeType() == TopAbs_COMPOUND || a.ShapeType() == TopAbs_SOLID) {
|
||||
TopoDS_Iterator it(a);
|
||||
for (; it.More(); it.Next()) {
|
||||
r.Append(BRepBuilderAPI_Copy(it.Value()));
|
||||
if (!is_manifold_occt(it.Value())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// On OCCT 7.0 and higher BRepAlgoAPI_BuilderAlgo::SetNonDestructive(true) is
|
||||
// called. Not entirely sure on the behaviour before 7.0, so overcautiously
|
||||
// create copies.
|
||||
r.Assign(l);
|
||||
#endif
|
||||
return true;
|
||||
} else {
|
||||
TopTools_IndexedDataMapOfShapeListOfShape map;
|
||||
TopExp::MapShapesAndAncestors(a, TopAbs_EDGE, TopAbs_FACE, map);
|
||||
|
||||
for (int i = 1; i <= map.Extent(); ++i) {
|
||||
if (map.FindFromIndex(i).Extent() != 2) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
TopoDS_Shape copy_operand(const TopoDS_Shape& s) {
|
||||
#if OCC_VERSION_HEX < 0x70000
|
||||
return BRepBuilderAPI_Copy(s);
|
||||
#else
|
||||
return s;
|
||||
#endif
|
||||
}
|
||||
|
||||
double min_edge_length(const TopoDS_Shape& a) {
|
||||
double min_edge_len = std::numeric_limits<double>::infinity();
|
||||
TopExp_Explorer exp(a, TopAbs_EDGE);
|
||||
for (; exp.More(); exp.Next()) {
|
||||
GProp_GProps prop;
|
||||
BRepGProp::LinearProperties(exp.Current(), prop);
|
||||
double l = prop.Mass();
|
||||
if (l < min_edge_len) {
|
||||
min_edge_len = l;
|
||||
}
|
||||
}
|
||||
return min_edge_len;
|
||||
}
|
||||
|
||||
double min_vertex_edge_distance(const TopoDS_Shape& a, double min_search, double max_search) {
|
||||
double M = std::numeric_limits<double>::infinity();
|
||||
|
||||
TopTools_IndexedMapOfShape vertices, edges;
|
||||
|
||||
TopExp::MapShapes(a, TopAbs_VERTEX, vertices);
|
||||
TopExp::MapShapes(a, TopAbs_EDGE, edges);
|
||||
|
||||
impl::tree<int> tree;
|
||||
|
||||
// Add edges to tree
|
||||
for (int i = 1; i <= edges.Extent(); ++i) {
|
||||
tree.add(i, edges(i));
|
||||
}
|
||||
|
||||
for (int j = 1; j <= vertices.Extent(); ++j) {
|
||||
const TopoDS_Vertex& v = TopoDS::Vertex(vertices(j));
|
||||
gp_Pnt p = BRep_Tool::Pnt(v);
|
||||
|
||||
Bnd_Box b;
|
||||
b.Add(p);
|
||||
b.Enlarge(max_search);
|
||||
|
||||
std::vector<int> edge_idxs = tree.select_box(b, false);
|
||||
std::vector<int>::const_iterator it = edge_idxs.begin();
|
||||
for (; it != edge_idxs.end(); ++it) {
|
||||
const TopoDS_Edge& e = TopoDS::Edge(edges(*it));
|
||||
TopoDS_Vertex v1, v2;
|
||||
TopExp::Vertices(e, v1, v2);
|
||||
|
||||
if (v.IsSame(v1) || v.IsSame(v2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
BRepAdaptor_Curve crv(e);
|
||||
Extrema_ExtPC ext(p, crv);
|
||||
if (!ext.IsDone()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 1; i <= ext.NbExt(); ++i) {
|
||||
const double m = sqrt(ext.SquareDistance(i));
|
||||
if (m < M && m > min_search) {
|
||||
M = m;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return M;
|
||||
}
|
||||
|
||||
class points_on_planar_face_generator {
|
||||
private:
|
||||
const TopoDS_Face& f_;
|
||||
Handle(Geom_Surface) plane_;
|
||||
BRepTopAdaptor_FClass2d cls_;
|
||||
double u0, u1, v0, v1;
|
||||
int i, j;
|
||||
static const int N = 10;
|
||||
|
||||
public:
|
||||
points_on_planar_face_generator(const TopoDS_Face& f)
|
||||
: f_(f)
|
||||
, plane_(BRep_Tool::Surface(f_))
|
||||
, cls_(f_, BRep_Tool::Tolerance(f_))
|
||||
, i(0), j(0) {
|
||||
BRepTools::UVBounds(f_, u0, u1, v0, v1);
|
||||
}
|
||||
|
||||
void reset() {
|
||||
i = j = 0;
|
||||
}
|
||||
|
||||
bool operator()(gp_Pnt& p) {
|
||||
while (j < N) {
|
||||
double u = u0 + (u1 - u0) * i / N;
|
||||
double v = v0 + (v1 - v0) * j / N;
|
||||
|
||||
i++;
|
||||
if (i == N) {
|
||||
i = 0;
|
||||
j++;
|
||||
}
|
||||
|
||||
// Specifically does not consider ON
|
||||
if (cls_.Perform(gp_Pnt2d(u, v)) == TopAbs_IN) {
|
||||
plane_->D0(u, v, p);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
double min_face_face_distance(const TopoDS_Shape& a, double max_search) {
|
||||
/*
|
||||
NB: This is currently only implemented for planar surfaces.
|
||||
*/
|
||||
double M = std::numeric_limits<double>::infinity();
|
||||
|
||||
TopTools_IndexedMapOfShape faces;
|
||||
|
||||
TopExp::MapShapes(a, TopAbs_FACE, faces);
|
||||
|
||||
ifcopenshell::geometry::impl::tree<int> tree;
|
||||
|
||||
// Add faces to tree
|
||||
for (int i = 1; i <= faces.Extent(); ++i) {
|
||||
if (BRep_Tool::Surface(TopoDS::Face(faces(i)))->DynamicType() == STANDARD_TYPE(Geom_Plane)) {
|
||||
tree.add(i, faces(i));
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 1; j <= faces.Extent(); ++j) {
|
||||
const TopoDS_Face& f = TopoDS::Face(faces(j));
|
||||
const Handle(Geom_Surface)& fs = BRep_Tool::Surface(f);
|
||||
|
||||
if (fs->DynamicType() != STANDARD_TYPE(Geom_Plane)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
points_on_planar_face_generator pgen(f);
|
||||
|
||||
Bnd_Box b;
|
||||
BRepBndLib::AddClose(f, b);
|
||||
b.Enlarge(max_search);
|
||||
|
||||
std::vector<int> face_idxs = tree.select_box(b, false);
|
||||
std::vector<int>::const_iterator it = face_idxs.begin();
|
||||
for (; it != face_idxs.end(); ++it) {
|
||||
if (*it == j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const TopoDS_Face& g = TopoDS::Face(faces(*it));
|
||||
const Handle(Geom_Surface)& gs = BRep_Tool::Surface(g);
|
||||
|
||||
auto p0 = Handle(Geom_Plane)::DownCast(fs);
|
||||
auto p1 = Handle(Geom_Plane)::DownCast(gs);
|
||||
|
||||
if (p0->Position().IsCoplanar(p1->Position(), max_search, asin(max_search))) {
|
||||
pgen.reset();
|
||||
|
||||
BRepTopAdaptor_FClass2d cls(g, BRep_Tool::Tolerance(g));
|
||||
|
||||
gp_Pnt test;
|
||||
while (pgen(test)) {
|
||||
gp_Vec d = test.XYZ() - p1->Position().Location().XYZ();
|
||||
double u = d.Dot(p1->Position().XDirection());
|
||||
double v = d.Dot(p1->Position().YDirection());
|
||||
|
||||
// nb: TopAbs_ON is explicitly not considered to prevent matching adjacent faces
|
||||
// with similar orientations.
|
||||
if (cls.Perform(gp_Pnt2d(u, v)) == TopAbs_IN) {
|
||||
gp_Pnt test2;
|
||||
p1->D0(u, v, test2);
|
||||
double w = gp_Vec(p1->Position().Direction().XYZ()).Dot(test2.XYZ() - test.XYZ());
|
||||
if (w < M) {
|
||||
M = w;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return M;
|
||||
}
|
||||
|
||||
void bounding_box_overlap(double p, const TopoDS_Shape& a, const TopTools_ListOfShape& b, TopTools_ListOfShape& c) {
|
||||
Bnd_Box A;
|
||||
BRepBndLib::Add(a, A);
|
||||
|
||||
if (A.IsVoid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
TopTools_ListIteratorOfListOfShape it(b);
|
||||
for (; it.More(); it.Next()) {
|
||||
Bnd_Box B;
|
||||
BRepBndLib::Add(it.Value(), B);
|
||||
|
||||
if (B.IsVoid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (A.Distance(B) < p) {
|
||||
c.Append(it.Value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TopoDS_Shape unify(const TopoDS_Shape& s, double tolerance) {
|
||||
tolerance = (std::min)(min_edge_length(s) / 2., tolerance);
|
||||
ShapeUpgrade_UnifySameDomain usd(s);
|
||||
usd.SetSafeInputMode(true);
|
||||
usd.SetLinearTolerance(tolerance);
|
||||
usd.SetAngularTolerance(1.e-3);
|
||||
usd.Build();
|
||||
return usd.Shape();
|
||||
}
|
||||
|
||||
bool is_manifold_occt(const TopoDS_Shape& a) {
|
||||
if (a.ShapeType() == TopAbs_COMPOUND || a.ShapeType() == TopAbs_SOLID) {
|
||||
TopoDS_Iterator it(a);
|
||||
for (; it.More(); it.Next()) {
|
||||
if (!is_manifold_occt(it.Value())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
TopTools_IndexedDataMapOfShapeListOfShape map;
|
||||
TopExp::MapShapesAndAncestors(a, TopAbs_EDGE, TopAbs_FACE, map);
|
||||
|
||||
for (int i = 1; i <= map.Extent(); ++i) {
|
||||
if (map.FindFromIndex(i).Extent() != 2) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenCascadeKernel::boolean_operation(const TopoDS_Shape& a_, const TopTools_ListOfShape& b__, BOPAlgo_Operation op, TopoDS_Shape& result, double fuzziness) {
|
||||
|
||||
if (fuzziness < 0.) {
|
||||
fuzziness = precision_;
|
||||
fuzziness = settings_.getValue(ConversionSettings::GV_PRECISION);
|
||||
}
|
||||
|
||||
// @todo, it does seem a bit odd, we first triangulate non-planar faces
|
||||
@@ -1167,7 +393,7 @@ bool OpenCascadeKernel::boolean_operation(const TopoDS_Shape& a_, const TopTools
|
||||
TopTools_ListOfShape B, b;
|
||||
if (op == BOPAlgo_CUT) {
|
||||
builder = new BRepAlgoAPI_Cut();
|
||||
bounding_box_overlap(precision_, a, b_, b);
|
||||
bounding_box_overlap(settings_.getValue(ConversionSettings::GV_PRECISION), a, b_, b);
|
||||
} else if (op == BOPAlgo_COMMON) {
|
||||
builder = new BRepAlgoAPI_Common();
|
||||
b = b_;
|
||||
@@ -1186,14 +412,14 @@ bool OpenCascadeKernel::boolean_operation(const TopoDS_Shape& a_, const TopTools
|
||||
// Find a sensible value for the fuzziness, based on precision
|
||||
// and limited by edge lengths and vertex-edge distances.
|
||||
const double len_a = min_edge_length(a_);
|
||||
double min_length_orig = (std::min)(len_a, min_vertex_edge_distance(a_, precision_, len_a));
|
||||
double min_length_orig = (std::min)(len_a, min_vertex_edge_distance(a_, settings_.getValue(ConversionSettings::GV_PRECISION), len_a));
|
||||
TopTools_ListIteratorOfListOfShape it(b__);
|
||||
for (; it.More(); it.Next()) {
|
||||
double d = min_edge_length(it.Value());
|
||||
if (d < min_length_orig) {
|
||||
min_length_orig = d;
|
||||
}
|
||||
d = min_vertex_edge_distance(it.Value(), precision_, d);
|
||||
d = min_vertex_edge_distance(it.Value(), settings_.getValue(ConversionSettings::GV_PRECISION), d);
|
||||
if (d < min_length_orig) {
|
||||
min_length_orig = d;
|
||||
}
|
||||
@@ -1240,7 +466,7 @@ bool OpenCascadeKernel::boolean_operation(const TopoDS_Shape& a_, const TopTools
|
||||
if ((v = min_edge_length(r)) < fuzziness * 3.) {
|
||||
reason = 0;
|
||||
success = false;
|
||||
} else if ((v = min_vertex_edge_distance(r, precision_, fuzziness * 3.)) < fuzziness * 3.) {
|
||||
} else if ((v = min_vertex_edge_distance(r, settings_.getValue(ConversionSettings::GV_PRECISION), fuzziness * 3.)) < fuzziness * 3.) {
|
||||
reason = 1;
|
||||
success = false;
|
||||
} else if ((v = min_face_face_distance(r, fuzziness * 3.)) < fuzziness * 3.) {
|
||||
@@ -1277,7 +503,7 @@ bool OpenCascadeKernel::boolean_operation(const TopoDS_Shape& a_, const TopTools
|
||||
delete builder;
|
||||
if (!success) {
|
||||
const double new_fuzziness = fuzziness * 10.;
|
||||
if (new_fuzziness - 1e-15 <= precision_ * 10000. && new_fuzziness < min_length_orig) {
|
||||
if (new_fuzziness - 1e-15 <= settings_.getValue(ConversionSettings::GV_PRECISION) * 10000. && new_fuzziness < min_length_orig) {
|
||||
return boolean_operation(a, b, op, result, new_fuzziness);
|
||||
} else {
|
||||
Logger::Notice("No longer attempting boolean operation with higher fuzziness");
|
||||
@@ -1446,8 +672,6 @@ TopoDS_Shape OpenCascadeKernel::apply_transformation(const TopoDS_Shape& s, cons
|
||||
}
|
||||
}
|
||||
|
||||
#include <BRepBuilderAPI_GTransform.hxx>
|
||||
|
||||
TopoDS_Shape OpenCascadeKernel::apply_transformation(const TopoDS_Shape& s, const gp_GTrsf& t) {
|
||||
if (t.Form() == gp_Other) {
|
||||
Logger::Message(Logger::LOG_WARNING, "Applying non uniform transformation");
|
||||
|
||||
Reference in New Issue
Block a user