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Installation
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============
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There are different methods of installation, depending on your situation.
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1. **Unstable installation** is recommended for power users helping with testing.
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2. **Bundling for Blender** is recommended for distributing the add-on.
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3. **Live development environment** is recommended for developers who are actively coding.
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4. **Packaged installation** is recommended for those who use a package manager.
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Unstable installation
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---------------------
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**Unstable installation** is almost the same as **Stable installation**, except
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that they are typically updated every day. Simply download a daily build from
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the `GitHub releases page
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<https://github.com/IfcOpenShell/IfcOpenShell/releases?q=bonsai&expanded=true>`__,
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then follow the usual :doc:`installation
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instructions</users/quickstart/installation>`.
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Bonsai officially supports all major 64-bit platforms, as well as the Python
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version shipped by the Blender Foundation for the most recent three major
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Blender versions:
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- 64-bit Linux (``linux-x64``)
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- 64-bit MacOS Intel (``macos-x64``)
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- 64-bit MacOS Silicon (``macos-arm64``)
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- 64-bit Windows (``windows-x64``)
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- Blender 4.2 with Python 3.11
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Due to significant changes in the Blender extensions system, Blender versions
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<4.2 are not supported.
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Developer builds may exist for different versions of Python but there will be
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no guarantee of the uptime or stability of these builds.
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Other system specifications match the `Blender Requirements
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<https://www.blender.org/download/requirements/>`_ and the `VFX Platform
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<https://vfxplatform.com/>`_ standard.
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Sometimes, a build may be delayed, or contain broken code. We try to avoid this,
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but it happens.
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Bundling for Blender
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--------------------
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Instead of waiting for an official release on the Bonsai website, it
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is possible to make your own Blender add-on from the bleeding edge source code
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of Bonsai. Bonsai is coded in Python and doesn't require any
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compilation, so this is a relatively easy process.
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Note that Bonsai depends on IfcOpenShell, and IfcOpenShell does require
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compilation. The following instructions will use a pre-built IfcOpenShell
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(using an IfcOpenBot build) for convenience. Instructions on how to compile
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IfcOpenShell is out of scope of this document.
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You can create your own package by using the Makefile as shown below. You can
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choose between a ``PLATFORM`` of ``linux``, ``macos``, ``macosm1``, and ``win``.
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You can choose between a ``PYVERSION`` of ``py312``, ``py311``, ``py310``, or
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``py39``.
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.. code-block:: bash
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cd src/bonsai
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make dist PLATFORM=linux PYVERSION=py311
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ls dist/
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This will give you a fully packaged Blender add-on zip that you can distribute
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and install.
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Live development environment
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----------------------------
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One option for developers who want to actively develop from source is to follow
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the instructions from :ref:`devs/installation:Bundling for Blender`. However,
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creating a build, uninstalling the old add-on, and installing a new build is a
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slow process. Although it works, it is very slow, so we do not recommend it.
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A more rapid approach is to follow the :ref:`devs/installation:Unstable
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installation` method, as this provides all dependencies for you out of the box.
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Once you've done this, you can replace certain Python files that tend to be
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updated frequently with those from the Git repository. We're going to use
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symbolic links, so we can code in our Git repository, and see the changes in
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our Blender installation (you will need to restart Blender to see changes).
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For Linux or Mac:
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.. literalinclude:: ../../scripts/installation/dev_environment.sh
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:language: bash
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:caption: dev_environment.sh
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Or, if you're on Windows, you can use the batch script below. You need to run
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it as an administrator. Before running it follow the instructions descibed
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in the `rem` tags.
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.. literalinclude:: ../../scripts/installation/dev_environment.bat
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:language: bat
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:caption: dev_environment.bat
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After you modify your code in the Git repository, you will need to restart
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Blender for the changes to take effect.
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The downside with this approach is that if a new dependency is added, or a
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compiled dependency version requirement has changed, or the build system
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changes, you'll need to fix your setup manually. But this is relatively rare.
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Reviewing the Makefile history, `here <https://github.com/IfcOpenShell/IfcOpenShell/commits/v0.8.0/src/bonsai/Makefile>`__, is one quick way to see if a dependency has changed.
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.. seealso::
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There is a `useful Blender Addon
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<https://blenderartists.org/uploads/short-url/yto1sjw7pqDRVNQzpVLmn51PEDN.zip>`__
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(see `forum thread
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<https://blenderartists.org/t/reboot-blender-addon/640465/13>`__) that adds
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a Reboot button in File menu. In this way, it's possible to directly
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restart Blender and test the modified source code. There is also a VS Code
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add-on called `Blender Development
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<https://marketplace.visualstudio.com/items?itemName=JacquesLucke.blender-development>`__
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that has a similar functionality.
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Packaged installation
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---------------------
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- **Arch Linux**: `Direct from Git <https://aur.archlinux.org/packages/ifcopenshell-git/>`__.
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- **Chocolatey on Windows**: `Unstable <https://community.chocolatey.org/packages/bonsai-nightly/>`__.
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Tips for package managers
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-------------------------
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Bonsai is fully contained in the ``bonsai/`` subfolder of the Blender add-ons
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directory. This is typically distributed as a zipfile as per Blender add-on
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conventions. Within this folder, you'll find the following file structure:
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::
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core/ (Blender agnostic core logic)
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tool/ (Blender specific shared functionality)
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bim/ (Blender specific UI)
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libs/ (other assets)
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wheels/ (dependencies)
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__init__.py
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This corresponds to the structure found in the source code `here
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<https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/bonsai/bonsai>`__.
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Bonsai is complex, and requires many dependencies, including Python modules,
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binaries, and static assets. When packaged for users, these dependencies are
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bundled with the add-on for convenience.
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If you choose to install Bonsai and use your own system dependencies, the
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source of truth for how dependencies are bundled are found in
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the `Makefile
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<https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.8.0/src/bonsai/Makefile>`__
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in the ``dist`` target.
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Add-on compatibility
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--------------------
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Bonsai is a non-trivial add-on. By turning Blender into a graphical front-end
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to a native IFC authoring platform, some fundamental Blender features (such as
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hotkeys for basic functionality like object deletion or duplication) have been
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patched and many dependencies have been introduced.
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Other add-ons may no longer work as intended when Bonsai is enabled, or vice
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versa, Bonsai may no longer work as intended when other add-ons are enabled.
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Known scenarios which will lead to add-on incompatibility include:
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- The add-on also overrides the same hotkeys. For example, if an add-on
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overrides the "X" key to delete an object, you will need to manually trigger
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(either via menu or custom hotkey) the Bonsai equivalent operator
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(e.g. IFC Delete).
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- The add-on uses object deletion or duplication macros with dictionary
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override. Note that this is also deprecated in Blender, so the other add-on
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should be updated to fix this.
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- The add-on requires a conflicting dependency, or a conflicting version of the
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same dependency. Neither add-on may work simultaneously.
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