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Integrate brickschema undo system into BlenderBIM Add-on undo system wrapper
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@@ -24,9 +24,10 @@ import blenderbim.bim.handler
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from blenderbim.bim.ifc import IfcStore
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from blenderbim.tool.brick import BrickStore
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class Operator:
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def execute(self, context):
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self._execute(context)
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IfcStore.execute_ifc_operator(self, context)
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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@@ -126,7 +127,7 @@ class AddBrick(bpy.types.Operator, Operator):
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namespace=props.namespace,
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brick_class=props.brick_equipment_class,
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library=library,
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label=props.new_brick_label
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label=props.new_brick_label,
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)
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@@ -159,14 +160,36 @@ class ConvertIfcToBrick(bpy.types.Operator, Operator):
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core.convert_ifc_to_brick(tool.Brick, namespace=props.namespace, library=library)
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class NewBrickFile(bpy.types.Operator, Operator):
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class NewBrickFile(bpy.types.Operator):
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bl_idname = "bim.new_brick_file"
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bl_label = "New Brick File"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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IfcStore.begin_transaction(self)
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IfcStore.add_transaction_operation(self, rollback=self.rollback, commit=lambda data: True)
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self._execute(context)
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self.transaction_data = {
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"schema": BrickStore.schema,
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"path": BrickStore.path,
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"graph": BrickStore.graph,
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}
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IfcStore.add_transaction_operation(self, rollback=lambda data: True, commit=self.commit)
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IfcStore.end_transaction(self)
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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def _execute(self, context):
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core.new_brick_file(tool.Brick)
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def rollback(self, data):
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BrickStore.purge()
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def commit(self, data):
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BrickStore.schema = data["schema"]
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BrickStore.path = data["path"]
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BrickStore.graph = data["graph"]
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class RefreshBrickViewer(bpy.types.Operator, Operator):
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bl_idname = "bim.refresh_brick_viewer"
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@@ -191,21 +214,8 @@ class RemoveBrick(bpy.types.Operator, Operator):
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brick_uri=props.bricks[props.active_brick_index].uri,
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)
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class UndoBrick(bpy.types.Operator, Operator):
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bl_idname = "bim.undo_brick"
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bl_label = "Undo Brick"
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def _execute(self, context):
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core.undo_brick(tool.Brick)
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class RedoBrick(bpy.types.Operator, Operator):
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bl_idname = "bim.redo_brick"
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bl_label = "Redo Brick"
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def _execute(self, context):
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core.redo_brick(tool.Brick)
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class SerializeBrick(bpy.types.Operator, Operator):
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class SerializeBrick(bpy.types.Operator):
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bl_idname = "bim.serialize_brick"
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bl_label = "Serialize Brick"
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filter_glob: bpy.props.StringProperty(default="*.ttl", options={"HIDDEN"})
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@@ -220,18 +230,19 @@ class SerializeBrick(bpy.types.Operator, Operator):
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else:
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return self.execute(context)
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def _execute(self, context):
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def execute(self, context):
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if self.should_save_as or not BrickStore.path:
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BrickStore.path = self.filepath
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core.serialize_brick(tool.Brick)
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return {"FINISHED"}
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@classmethod
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def description(cls, context, properties):
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if properties.should_save_as:
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return "Save Brick project to a selected file"
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return "Save the Brick project"
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class AddBrickNamespace(bpy.types.Operator, Operator):
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bl_idname = "bim.add_brick_namespace"
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bl_label = "Add Brick Namespace"
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@@ -240,4 +251,4 @@ class AddBrickNamespace(bpy.types.Operator, Operator):
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props = context.scene.BIMBrickProperties
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alias = props.new_brick_namespace_alias
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uri = props.new_brick_namespace_uri
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core.add_namespace(tool.Brick, alias=alias, uri=uri)
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core.add_namespace(tool.Brick, alias=alias, uri=uri)
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