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ifcviewer: quantize VBO to 16 B/vertex (sidecar v6)
Position now u16x3 normalized against each mesh's local AABB; normal oct-encoded to i16x2; RGBA8 colour unchanged. Per-mesh dequant basis lives in a new MeshGpu SSBO at binding 2; both main and pick shaders mix() against it before applying the instance transform. Drops VBO and sidecar size by ~43 % (28 -> 16 B/vert), which matters mostly for warm-load downloads of precomputed sidecars and steady-state VRAM. LodBuilder dequantizes positions into a scratch buffer before calling meshopt, since meshoptimizer needs float positions. Also fixes a streaming-time crash in cullAndUploadVisible: bvh_items was only populated at finalize, but the linear fallback indexes it during streaming. Mirror BvhItem appends in uploadInstanceChunk so the hot path stays valid before the BVH is built. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -60,6 +60,8 @@ struct ModelGpuData {
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GLuint vbo = 0;
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GLuint ebo = 0;
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GLuint ssbo = 0;
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GLuint mesh_info_ssbo = 0; // MeshGpu[] — per-mesh quantization basis
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size_t mesh_info_capacity = 0; // bytes
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size_t vbo_capacity = 0;
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size_t ebo_capacity = 0;
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