Create transform orientation slots (#6215)

Setting the default container switches to an appropriate orientation
slot if the orientation of this container isn't global. eg. if a building is
rotated, selecting to work in a storey will set the orientation to the
building orientation. Closes #6128
This commit is contained in:
Bruno Postle
2025-03-22 09:01:54 +00:00
committed by GitHub
parent 775106d0a0
commit 5830573cda
3 changed files with 60 additions and 0 deletions
@@ -334,6 +334,7 @@ class SetDefaultContainer(bpy.types.Operator):
def execute(self, context):
core.set_default_container(tool.Spatial, container=tool.Ifc.get().by_id(self.container))
core.set_orientation_slot(tool.Spatial, container=tool.Ifc.get().by_id(self.container))
return {"FINISHED"}
+4
View File
@@ -121,6 +121,10 @@ def import_spatial_decomposition(spatial: tool.Spatial) -> None:
spatial.import_spatial_decomposition()
def set_orientation_slot(spatial: tool.Spatial, container: ifcopenshell.entity_instance) -> None:
spatial.create_orientation_slot(container)
def contract_container(spatial: tool.Spatial, container: ifcopenshell.entity_instance) -> None:
spatial.contract_container(container)
spatial.import_spatial_decomposition()
+55
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@@ -38,6 +38,7 @@ import bonsai.core.geometry
import bonsai.core.unit
import bonsai.tool as tool
import json
import numpy as np
from math import pi
from mathutils import Vector, Matrix
from shapely import Polygon
@@ -500,6 +501,60 @@ class Spatial(bonsai.core.tool.Spatial):
for child in children or []:
cls.import_spatial_element(child, level_index + 1)
@classmethod
def create_orientation_slot(cls, container: ifcopenshell.entity_instance) -> None:
active_slot = bpy.context.scene.transform_orientation_slots[0]
placement = container.ObjectPlacement
combined_matrix = ifcopenshell.util.placement.get_local_placement(placement)[:3, :3]
if np.allclose(combined_matrix, np.eye(3), atol=1e-6):
# this spatial element has global orientation
active_slot.type = "GLOBAL"
return
elif (
hasattr(container, "Decomposes")
and container.Decomposes
and hasattr(container.Decomposes[0].RelatingObject, "ObjectPlacement")
):
# this spatial element is part of a decomposition
parent_placement = container.Decomposes[0].RelatingObject.ObjectPlacement
parent_matrix = ifcopenshell.util.placement.get_local_placement(parent_placement)[:3, :3]
if np.allclose(combined_matrix, parent_matrix, atol=1e-6):
# this spatial element has the same orientation as its parent
cls.create_orientation_slot(container=container.Decomposes[0].RelatingObject)
return
# this spatial element has a unique orientation
orientation_name = container.is_a() + "/" + container.Name
# stash selected objects
active_object = bpy.context.view_layer.objects.active
selected_objects = list(bpy.context.view_layer.objects.selected)
# bpy.ops.transform.create_orientation() requires a dummy object
bpy.ops.object.empty_add(type="PLAIN_AXES")
bpy.ops.transform.create_orientation(name=orientation_name, overwrite=True)
active_slot.type = orientation_name
active_slot.custom_orientation.matrix = np.linalg.inv(combined_matrix)
# delete dummy object
bpy.ops.object.delete()
# reinstate selected objects
for obj in selected_objects:
obj.select_set(True)
if active_object:
bpy.context.view_layer.objects.active = active_object
@classmethod
def edit_container_attributes(cls, entity: ifcopenshell.entity_instance) -> None:
# TODO
obj = tool.Ifc.get_object(entity)
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
name = bpy.context.scene.BIMSpatialDecompositionProperties.container_name
if name != entity.Name:
cls.edit_container_name(entity, name)
@classmethod
def edit_container_name(cls, container: ifcopenshell.entity_instance, name: str) -> None:
tool.Ifc.run("attribute.edit_attributes", product=container, attributes={"Name": name})