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https://github.com/IfcOpenShell/IfcOpenShell.git
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Directly re-use IfcMappedItem triangulated elements when not using world coordinates
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@@ -107,16 +107,14 @@ namespace IfcGeom {
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template <typename P>
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class BRepElement : public Element<P> {
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private:
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Representation::BRep* _geometry;
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boost::shared_ptr<Representation::BRep> _geometry;
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public:
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const boost::shared_ptr<Representation::BRep>& geometry_pointer() const { return _geometry; }
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const Representation::BRep& geometry() const { return *_geometry; }
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BRepElement(int id, int parent_id, const std::string& name, const std::string& type, const std::string& guid, const std::string& context, const gp_Trsf& trsf, Representation::BRep* geometry)
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BRepElement(int id, int parent_id, const std::string& name, const std::string& type, const std::string& guid, const std::string& context, const gp_Trsf& trsf, const boost::shared_ptr<Representation::BRep>& geometry)
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: Element<P>(geometry->settings(),id,parent_id,name,type,guid,context,trsf)
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, _geometry(geometry)
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{}
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virtual ~BRepElement() {
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delete _geometry;
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}
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private:
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BRepElement(const BRepElement& other);
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BRepElement& operator=(const BRepElement& other);
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@@ -125,16 +123,18 @@ namespace IfcGeom {
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template <typename P>
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class TriangulationElement : public Element<P> {
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private:
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Representation::Triangulation<P>* _geometry;
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boost::shared_ptr< Representation::Triangulation<P> > _geometry;
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public:
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const Representation::Triangulation<P>& geometry() const { return *_geometry; }
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const boost::shared_ptr< Representation::Triangulation<P> >& geometry_pointer() const { return _geometry; }
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TriangulationElement(const BRepElement<P>& shape_model)
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: Element<P>(shape_model)
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, _geometry(new Representation::Triangulation<P>(shape_model.geometry()))
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, _geometry(boost::shared_ptr<Representation::Triangulation<P>>(new Representation::Triangulation<P>(shape_model.geometry())))
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{}
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TriangulationElement(const Element<P>& element, const boost::shared_ptr<Representation::Triangulation<P>>& geometry)
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: Element<P>(element)
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, _geometry(geometry)
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{}
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virtual ~TriangulationElement() {
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delete _geometry;
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}
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private:
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TriangulationElement(const TriangulationElement& other);
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TriangulationElement& operator=(const TriangulationElement& other);
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