Rename IfcViewerFull to Bonsai Viewer

Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target
IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer,
QApplication / window titles / connector path now use the new brand.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-20 09:38:10 +10:00
parent fcae3d90af
commit 59e5b2b1b8
125 changed files with 308 additions and 308 deletions
+72
View File
@@ -0,0 +1,72 @@
// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCINTERFACE_ELEMENTREGISTRY_H
#define IFCINTERFACE_ELEMENTREGISTRY_H
#include <QObject>
#include <QString>
#include "../ifcparse/express.h"
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
class SceneLoader;
struct PackedElementInfo;
struct ElementInfo;
namespace bonsaiviewer {
struct BasicElementInfo {
uint32_t object_id = 0;
uint32_t model_id = 0;
int ifc_id = 0;
int parent_id = 0;
QString guid;
QString name;
QString type;
};
class ElementRegistry : public QObject {
Q_OBJECT
public:
explicit ElementRegistry(QObject* parent = nullptr);
void bindLoader(SceneLoader* loader);
void clear();
void removeModel(uint32_t model_id);
std::vector<BasicElementInfo> basicElementInfoForModel(uint32_t model_id) const;
std::optional<BasicElementInfo> findBasicElementInfo(uint32_t object_id) const;
std::optional<express::Base> findEntity(uint32_t object_id) const;
private:
void onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
SceneLoader* loader_ = nullptr;
std::unordered_map<uint32_t, BasicElementInfo> elements_;
};
} // namespace bonsaiviewer
#endif