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Rename IfcViewerFull to Bonsai Viewer
Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer, QApplication / window titles / connector path now use the new brand. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// This file was generated with the assistance of an AI coding tool.
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef IFCINTERFACE_SESSIONSTATE_H
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#define IFCINTERFACE_SESSIONSTATE_H
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#include <QHash>
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#include <QObject>
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#include <QString>
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#include <QVariantMap>
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class Federation;
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class SceneLoader;
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class ViewportWindow;
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namespace bonsaiviewer {
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class ElementRegistry;
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namespace modules::connectors { class ConnectorRegistry; }
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class SessionState : public QObject {
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Q_OBJECT
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public:
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explicit SessionState(QObject* parent = nullptr);
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// Owned by SessionState once it can be tied to a viewport. Wires
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// loader → element registry signals internally. Call exactly once.
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void createLoader(ViewportWindow* viewport);
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Federation* federation() const { return federation_; }
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SceneLoader* loader() const { return loader_; }
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ElementRegistry* elementRegistry() const { return element_registry_; }
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modules::connectors::ConnectorRegistry* connectorRegistry() const { return connector_registry_; }
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QString statusMode() const { return status_mode_; }
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QString statusDetail() const { return status_detail_; }
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void setSelectedObjectId(uint32_t object_id);
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uint32_t selectedObjectId() const { return selected_object_id_; }
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void setStatusMessage(const QString& mode, const QString& detail);
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// Generic progress reporting for any long-running operation (load,
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// convert, export, ...). Subscribers (the status bar) react to the
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// signals; they do not need to know which operation is running.
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void beginProgress(const QString& label);
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void setProgress(int percent);
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void endProgress();
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void setModelMapping(const QString& fed_id, uint32_t model_id);
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void removeModelMappingByFedId(const QString& fed_id);
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void clearModelMappings();
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// Per-session cloud metadata returned by connectors (revision/date/
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// author/...). Not persisted to the .ifcfed; display only. Lifetime
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// is tied to the fed_id — removeModelMappingByFedId and
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// clearModelMappings drop the matching entries.
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void setCloudMetadata(const QString& fed_id, const QVariantMap& metadata);
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QVariantMap cloudMetadata(const QString& fed_id) const;
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uint32_t modelIdForFedId(const QString& fed_id) const;
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QString fedIdForModelId(uint32_t model_id) const;
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QList<uint32_t> modelIds() const;
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void notifySelectionChanged();
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void notifyModelsChanged();
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void notifyFederationChanged();
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void notifyVisibilityChanged();
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void notifyModelGeometryReady(uint32_t model_id);
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void notifyProjectOpened(const QString& path);
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void notifyProjectSaved(const QString& path);
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void notifyProjectReset();
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signals:
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void projectOpened(const QString& path);
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void projectSaved(const QString& path);
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void projectReset();
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void modelsChanged();
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// Fires whenever a command has mutated the federation (groups, transforms,
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// origin, config). Always implies the project is now dirty; callers do not
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// emit this on save/load/reset — projectSaved/Opened/Reset cover those.
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void federationChanged();
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void visibilityChanged();
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// Fires when a model's geometry has been pushed to the viewport. Fires
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// for both sidecar-cache and stream loads; subscribers that just need to
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// re-derive view state (e.g. ViewportView::refresh) listen to this.
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void modelGeometryReady(uint32_t model_id);
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// Fires when SceneLoader reports a load failure. SessionState turns the
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// raw loader signal into a session-level one so views (e.g. the MessageBox)
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// can subscribe without touching the loader directly.
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void loadError(const QString& message);
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void selectionChanged(uint32_t object_id);
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void statusMessageChanged(const QString& mode, const QString& detail);
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void progressBegan(const QString& label);
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void progressChanged(int percent);
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void progressEnded();
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private:
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Federation* federation_ = nullptr;
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SceneLoader* loader_ = nullptr;
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ElementRegistry* element_registry_ = nullptr;
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modules::connectors::ConnectorRegistry* connector_registry_ = nullptr;
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uint32_t selected_object_id_ = 0;
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QString status_mode_;
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QString status_detail_;
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QHash<QString, uint32_t> fed_id_to_model_id_;
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QHash<uint32_t, QString> model_id_to_fed_id_;
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QHash<QString, QVariantMap> cloud_metadata_;
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};
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} // namespace bonsaiviewer
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#endif
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