Rename IfcViewerFull to Bonsai Viewer

Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target
IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer,
QApplication / window titles / connector path now use the new brand.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-20 09:38:10 +10:00
parent fcae3d90af
commit 59e5b2b1b8
125 changed files with 308 additions and 308 deletions
+129
View File
@@ -0,0 +1,129 @@
// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCINTERFACE_SESSIONSTATE_H
#define IFCINTERFACE_SESSIONSTATE_H
#include <QHash>
#include <QObject>
#include <QString>
#include <QVariantMap>
class Federation;
class SceneLoader;
class ViewportWindow;
namespace bonsaiviewer {
class ElementRegistry;
namespace modules::connectors { class ConnectorRegistry; }
class SessionState : public QObject {
Q_OBJECT
public:
explicit SessionState(QObject* parent = nullptr);
// Owned by SessionState once it can be tied to a viewport. Wires
// loader → element registry signals internally. Call exactly once.
void createLoader(ViewportWindow* viewport);
Federation* federation() const { return federation_; }
SceneLoader* loader() const { return loader_; }
ElementRegistry* elementRegistry() const { return element_registry_; }
modules::connectors::ConnectorRegistry* connectorRegistry() const { return connector_registry_; }
QString statusMode() const { return status_mode_; }
QString statusDetail() const { return status_detail_; }
void setSelectedObjectId(uint32_t object_id);
uint32_t selectedObjectId() const { return selected_object_id_; }
void setStatusMessage(const QString& mode, const QString& detail);
// Generic progress reporting for any long-running operation (load,
// convert, export, ...). Subscribers (the status bar) react to the
// signals; they do not need to know which operation is running.
void beginProgress(const QString& label);
void setProgress(int percent);
void endProgress();
void setModelMapping(const QString& fed_id, uint32_t model_id);
void removeModelMappingByFedId(const QString& fed_id);
void clearModelMappings();
// Per-session cloud metadata returned by connectors (revision/date/
// author/...). Not persisted to the .ifcfed; display only. Lifetime
// is tied to the fed_id — removeModelMappingByFedId and
// clearModelMappings drop the matching entries.
void setCloudMetadata(const QString& fed_id, const QVariantMap& metadata);
QVariantMap cloudMetadata(const QString& fed_id) const;
uint32_t modelIdForFedId(const QString& fed_id) const;
QString fedIdForModelId(uint32_t model_id) const;
QList<uint32_t> modelIds() const;
void notifySelectionChanged();
void notifyModelsChanged();
void notifyFederationChanged();
void notifyVisibilityChanged();
void notifyModelGeometryReady(uint32_t model_id);
void notifyProjectOpened(const QString& path);
void notifyProjectSaved(const QString& path);
void notifyProjectReset();
signals:
void projectOpened(const QString& path);
void projectSaved(const QString& path);
void projectReset();
void modelsChanged();
// Fires whenever a command has mutated the federation (groups, transforms,
// origin, config). Always implies the project is now dirty; callers do not
// emit this on save/load/reset — projectSaved/Opened/Reset cover those.
void federationChanged();
void visibilityChanged();
// Fires when a model's geometry has been pushed to the viewport. Fires
// for both sidecar-cache and stream loads; subscribers that just need to
// re-derive view state (e.g. ViewportView::refresh) listen to this.
void modelGeometryReady(uint32_t model_id);
// Fires when SceneLoader reports a load failure. SessionState turns the
// raw loader signal into a session-level one so views (e.g. the MessageBox)
// can subscribe without touching the loader directly.
void loadError(const QString& message);
void selectionChanged(uint32_t object_id);
void statusMessageChanged(const QString& mode, const QString& detail);
void progressBegan(const QString& label);
void progressChanged(int percent);
void progressEnded();
private:
Federation* federation_ = nullptr;
SceneLoader* loader_ = nullptr;
ElementRegistry* element_registry_ = nullptr;
modules::connectors::ConnectorRegistry* connector_registry_ = nullptr;
uint32_t selected_object_id_ = 0;
QString status_mode_;
QString status_detail_;
QHash<QString, uint32_t> fed_id_to_model_id_;
QHash<uint32_t, QString> model_id_to_fed_id_;
QHash<QString, QVariantMap> cloud_metadata_;
};
} // namespace bonsaiviewer
#endif