ifcviewer-full: length tool (2/3/4+ point distance, angle, polygon area)

ViewportWindow trades the area_tool_active_ bool for an enum ToolMode
{None, Area, Length}; the existing surfacePickedInTool signal carries
both, the app dispatches on toolMode().  Esc exits any active tool;
Backspace/Delete in length mode emits toolBackspacePressed which the
length tool uses to remove the last point.

LengthMeasurement collects clicked world-space points and adapts the
readout: 2pt → distance + axis-aligned ΔX/ΔY/ΔZ, 3pt → angle at the
middle vertex + triangle area, 4+pt → best-fit-plane PCA + shoelace
when planar (RMS plane distance / bbox diag < 1e-3) else fan
triangulation, with the chosen method labelled in the readout.  Per-
segment lengths float at each midpoint.

OverlayRenderer grows three new pipelines to support this:
  - point sprite shader: gl_PointCoord-based outlined disc with
    fwidth-smoothed inner/stroke bands, a single draw call.
  - line shader: CPU-expand each segment to 6 verts carrying both
    endpoints + (side, along) corner index; vertex shader computes
    the screen-space perpendicular and offsets accordingly.  Real
    outlined lines independent of the driver's glLineWidth clamp.
  - screen-space rect shader: HUD + label backgrounds drawn as raw
    GL quads in NDC.  QPainter::fillRect on QOpenGLPaintDevice was
    silently dropping fills across drivers; bypassing it entirely
    via this shader makes backgrounds reliable.  Cull-face is also
    explicitly disabled here — GL_TRIANGLES respects it but the
    line/point primitives don't, so this was the one path needing
    the fix.

setOverlayLines / setOverlayPoints take an inner color, an outline
color, and an extra-pixels-per-side stroke amount.  Lines + points
draw with GL_ALWAYS so measurement annotations stay visible through
geometry; highlight tris stay depth-aware (GL_LEQUAL) so area
shading still tints the surface in place.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-07 21:41:47 +10:00
parent c8d39cc481
commit 5bc7e4b98b
8 changed files with 1019 additions and 130 deletions
+31
View File
@@ -21,6 +21,8 @@
#define IFCVIEWER_FULL_MEASUREMENT_H
#include <cstddef>
#include <QString>
#include <array>
#include <cstdint>
#include <unordered_map>
#include <vector>
@@ -105,4 +107,33 @@ private:
double total_area_m2_ = 0.0;
};
// Click-to-place length / angle / area measurement. Each pick appends a
// world-space point. The readout adapts to the point count:
//
// 1 point → "click another point"
// 2 points → straight-line distance plus axis-aligned ΔX/ΔY/ΔZ
// 3 points → angle at the middle vertex plus the triangle's area
// 4+ → polygon area: best-fit-plane shoelace if the points are
// near-coplanar (RMS plane distance < 1e-3 of the bounding
// box), else fan-triangulated from the first point
//
// Clicked points are pushed to the viewport overlay as small dots and
// the connecting polyline; readouts go to the multi-line HUD.
class LengthMeasurement {
public:
LengthMeasurement();
void onPick(ViewportWindow& vp, int x, int y, bool alt);
void removeLastPoint(ViewportWindow& vp);
void clear(ViewportWindow& vp);
size_t pointCount() const { return points_.size(); }
private:
void rebuildOverlay(ViewportWindow& vp);
QString formatReadout() const;
std::vector<std::array<float, 3>> points_;
};
#endif // IFCVIEWER_FULL_MEASUREMENT_H