Add integration tests for basic wall modeling features

This commit is contained in:
Dion Moult
2023-02-22 20:38:02 +11:00
parent 921a185ffa
commit 5e744ff7d1
2 changed files with 228 additions and 7 deletions
@@ -73,3 +73,197 @@ Scenario: Pie update container
When the object "IfcSlab/Slab" is placed in the collection "IfcBuildingStorey/Level 1"
And I press "bim.pie_update_container"
Then nothing happens
Scenario: Add a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
When I press "bim.add_constr_type_instance"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
Scenario: Extend a wall to the cursor
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And the cursor is at "2,0,0"
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcWall/Wall" dimensions are "2,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
Scenario: Add a wall perpendicular to an existing wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
When I press "bim.hotkey(hotkey='S_A')"
Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Extend one wall to another
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is moved to "0.5,-1,0"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" dimensions are "2,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-2,3"
Scenario: Join two walls with a butt joint - first wall has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcWall/Wall.001" dimensions are "0.4,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.6,0,0"
And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Join two walls with a butt joint - second wall has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall.001" is selected
And additionally the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Join two walls with a mitre joint
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_Y')"
Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Change the height of a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And I set "scene.BIMModelProperties.extrusion_depth" to "2000.0"
When I press "bim.change_extrusion_depth(depth=2000.0)"
Then the object "IfcWall/Wall" dimensions are "1,0.1,2"
Scenario: Change the length of a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And I set "scene.BIMModelProperties.length" to "2000.0"
When I press "bim.change_layer_length(length=2000.0)"
Then the object "IfcWall/Wall" dimensions are "2,0.1,3"
Scenario: Flip a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_F')"
Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "1,0,0"
And the object "IfcWall/Wall" top right corner is at "0,-0.1,3"
Scenario: Split a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And the cursor is at "0.5,0,0"
When I press "bim.hotkey(hotkey='S_K')"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall.001" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" top right corner is at "0.5,0.1,3"
And the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall.001" top right corner is at "1,0.1,3"
Scenario: Rotate a wall by 90 degrees
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_R')"
Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" top right corner is at "-0.1,1,3"
Scenario: Regenerate a wall - after doing nothing interesting
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_G')"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"