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CMakeLists.txt for IfcMax. Tested with VS 2015 and 3ds Max + SDK 2016
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@@ -40,7 +40,8 @@ After this, one can build the project using the `IfcOpenShell.sln` file in the b
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if wanted. Convenience batch files `build-ifcopenshell.cmd` and `install-ifcopenshell.cmd` can also be used. The batch files
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expect `%1` and `%2` in same fashion as above and possible extra parameters are passed for the `MSBuild` call. The project will
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be installed to `installed-vs<VERSION>-<ARCHITECTURE>\` folder in the project's root folder and the required IfcOpenShell-Python
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parts are deployed to the `<PYTHONHOME>\Lib\site-packages\` folder.
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parts are deployed to the `<PYTHONHOME>\Lib\site-packages\` folder. The 3ds Max plug-in, IfcMax.dli, needs to be copied manually
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to the 3ds Max's `plugins` folder.
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**Note:** All of the dependencies are build as static libraries against the static run-time allowing the developer
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to effortlessly deploy standalone IFCOS binaries.
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