CMakeLists.txt for IfcMax. Tested with VS 2015 and 3ds Max + SDK 2016

This commit is contained in:
Stinkfist0
2016-02-19 22:53:09 +02:00
parent 481515f5ae
commit 5ee9bed590
9 changed files with 107 additions and 62 deletions
+2 -1
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@@ -40,7 +40,8 @@ After this, one can build the project using the `IfcOpenShell.sln` file in the b
if wanted. Convenience batch files `build-ifcopenshell.cmd` and `install-ifcopenshell.cmd` can also be used. The batch files
expect `%1` and `%2` in same fashion as above and possible extra parameters are passed for the `MSBuild` call. The project will
be installed to `installed-vs<VERSION>-<ARCHITECTURE>\` folder in the project's root folder and the required IfcOpenShell-Python
parts are deployed to the `<PYTHONHOME>\Lib\site-packages\` folder.
parts are deployed to the `<PYTHONHOME>\Lib\site-packages\` folder. The 3ds Max plug-in, IfcMax.dli, needs to be copied manually
to the 3ds Max's `plugins` folder.
**Note:** All of the dependencies are build as static libraries against the static run-time allowing the developer
to effortlessly deploy standalone IFCOS binaries.