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- Calculate normals (incorrectly for curved surfaces)
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@@ -80,6 +80,7 @@ namespace IfcGeomObjects {
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std::vector<float> verts;
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std::vector<int> faces;
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std::vector<int> edges;
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std::vector<float> normals;
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VertKeyMap welds;
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IfcMesh(int i, const IfcGeom::ShapeList& s);
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