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Fixed error loading .ifc and activating view for drawing with underlay
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@@ -1342,6 +1342,8 @@ class ActivateDrawing(bpy.types.Operator):
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dprops = bpy.context.scene.DocProperties
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dprops = bpy.context.scene.DocProperties
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core.activate_drawing_view(tool.Ifc, tool.Drawing, drawing=drawing)
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core.activate_drawing_view(tool.Ifc, tool.Drawing, drawing=drawing)
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dprops.active_drawing_id = self.drawing
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dprops.active_drawing_id = self.drawing
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# reset DrawingsData to reload_drawing_styles work correctly
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DrawingsData.is_loaded = False
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dprops.drawing_styles.clear()
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dprops.drawing_styles.clear()
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if ifcopenshell.util.element.get_pset(drawing, "EPset_Drawing", "HasUnderlay"):
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if ifcopenshell.util.element.get_pset(drawing, "EPset_Drawing", "HasUnderlay"):
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bpy.ops.bim.reload_drawing_styles()
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bpy.ops.bim.reload_drawing_styles()
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@@ -1423,6 +1425,7 @@ class ReloadDrawingStyles(bpy.types.Operator):
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bl_idname = "bim.reload_drawing_styles"
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bl_idname = "bim.reload_drawing_styles"
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bl_label = "Reload Drawing Styles"
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bl_label = "Reload Drawing Styles"
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bl_options = {"REGISTER", "UNDO"}
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bl_options = {"REGISTER", "UNDO"}
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bl_description = "Reload drawing styles for the active camera"
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def execute(self, context):
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def execute(self, context):
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if not DrawingsData.is_loaded:
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if not DrawingsData.is_loaded:
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@@ -178,7 +178,8 @@ def update_schedule_name(self, context):
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def update_has_underlay(self, context):
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def update_has_underlay(self, context):
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update_layer(self, context, "HasUnderlay", self.has_underlay)
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update_layer(self, context, "HasUnderlay", self.has_underlay)
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if self.has_underlay:
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# making sure that camera is active
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if self.has_underlay and (context.active_object and context.active_object.data == self.id_data):
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bpy.ops.bim.reload_drawing_styles()
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bpy.ops.bim.reload_drawing_styles()
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bpy.ops.bim.activate_drawing_style()
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bpy.ops.bim.activate_drawing_style()
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