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Refactor - Move filtering logic for snap objects into a separate function
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@@ -269,6 +269,24 @@ class Snap(bonsai.core.tool.Snap):
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sorted_intersections = sorted(valid_intersections, key=lambda x: (x - last_point).length, reverse=True)
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return sorted_intersections
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@classmethod
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def filter_objects_to_raycast(
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cls,
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context: bpy.types.Context,
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objs_2d_bbox: Union[tuple[bpy.types.Object, list[float]]],
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mouse_pos: tuple[int, int],
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offset: int = None,
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) -> list[bpy.types.Object]:
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objs_to_raycast = []
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if (
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obj.visible_in_viewport_get(bpy.context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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objs_to_raycast.append(obj)
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return objs_to_raycast
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@classmethod
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def detect_snapping_points(cls, context: bpy.types.Context, event: bpy.types.Event, objs_2d_bbox, tool_state):
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rv3d = context.region_data
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@@ -384,14 +402,7 @@ class Snap(bonsai.core.tool.Snap):
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ray_origin, ray_target, ray_direction = tool.Raycast.get_viewport_ray_data(context, event)
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objs_to_raycast = []
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for obj, bbox_2d in objs_2d_bbox:
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if obj.type in {"MESH", "EMPTY", "CURVE"} and bbox_2d:
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if tool.Raycast.intersect_mouse_2d_bounding_box(mouse_pos, bbox_2d, offset):
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if (
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obj.visible_in_viewport_get(context.space_data) or obj.library
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): # Check for local view and local collections for this viewport and object
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objs_to_raycast.append(obj)
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objs_to_raycast = cls.filter_objects_to_raycast(context, objs_2d_bbox, mouse_pos, offset)
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# Polyline
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try:
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