mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
reworked detecting neighbour walls when placing new ones
hopefully it will be a bit more natural now - please give feeback before - https://imgur.com/a/VYQt5ua now - https://imgur.com/a/5LRAmrd
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@@ -534,6 +534,7 @@ class DumbWallGenerator:
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return (point1 - point2).length < 0.1
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def derive_from_cursor(self):
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RAYCAST_PRECISION = 0.01
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self.location = bpy.context.scene.cursor.location
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if self.collection:
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for sibling_obj in self.collection.objects:
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@@ -541,24 +542,41 @@ class DumbWallGenerator:
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continue
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if "IfcWall" not in sibling_obj.name:
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continue
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local_location = sibling_obj.matrix_world.inverted() @ self.location
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inv_obj_matrix = sibling_obj.matrix_world.inverted()
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local_location = inv_obj_matrix @ self.location
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try:
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raycast = sibling_obj.closest_point_on_mesh(local_location, distance=0.01)
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raycast = sibling_obj.closest_point_on_mesh(local_location, distance=RAYCAST_PRECISION)
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except:
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# If the mesh has no faces
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raycast = [None]
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if not raycast[0]:
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continue
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for face in sibling_obj.data.polygons:
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if (
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abs(face.normal.y) >= 0.75
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and abs(mathutils.geometry.distance_point_to_plane(local_location, face.center, face.normal))
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< 0.01
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):
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# Rotate the wall in the direction of the face normal
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normal = (sibling_obj.matrix_world.to_quaternion() @ face.normal).normalized()
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self.rotation = math.atan2(normal[1], normal[0])
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break
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normal = (sibling_obj.matrix_world.to_quaternion() @ face.normal).normalized()
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face_center = sibling_obj.matrix_world @ face.center
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if normal.z != 0 or abs(mathutils.geometry.distance_point_to_plane(self.location, face_center, normal)) > 0.01:
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continue
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rotation = math.atan2(normal[1], normal[0])
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rotated_y_axis = Matrix.Rotation(-rotation, 4, "Z")[1].xyz
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# since wall thickness goes by local Y+ axis
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# we find best position for the next wall
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# by finding the face of another wall that will be very close to the some test point.
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# test point is calculated by applying to cursor position some little offset along the face
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#
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# a bit different offset to be safe on raycast
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test_pos = self.location + rotated_y_axis * RAYCAST_PRECISION * 1.1
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test_pos_local = inv_obj_matrix @ test_pos
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raycast = sibling_obj.closest_point_on_mesh(test_pos_local, distance=RAYCAST_PRECISION)
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if not raycast[0]:
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continue
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self.rotation = rotation
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break
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if self.rotation != 0:
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break
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return self.create_wall()
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def create_wall(self):
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