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Test edit object placement. See #1711
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import bpy
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import ifcopenshell
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import ifcopenshell.api
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import blenderbim.tool as tool
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import test.bim.bootstrap
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import blenderbim.core.tool.surveyor
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import numpy as np
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from blenderbim.tool import Surveyor as subject
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class TestImplementsTool(test.bim.bootstrap.NewFile):
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def test_run(self):
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assert isinstance(subject(), blenderbim.core.tool.surveyor.Surveyor)
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class TestGetGlobalMatrix(test.bim.bootstrap.NewFile):
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def test_getting_an_absolute_matrix_if_no_blender_offset(self):
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props = bpy.context.scene.BIMGeoreferenceProperties
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props.has_blender_offset = False
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obj = bpy.data.objects.new("Object", None)
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assert (subject.get_absolute_matrix(obj) == np.array(obj.matrix_world)).all()
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def test_applying_an_object_placement_blender_offset(self):
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ifc = ifcopenshell.file()
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ifcopenshell.api.run("root.create_entity", ifc, ifc_class="IfcProject")
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unit = ifcopenshell.api.run("unit.add_si_unit", ifc, unit_type="LENGTHUNIT", name="METRE", prefix="MILLI")
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ifcopenshell.api.run("unit.assign_unit", ifc, units=[unit])
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tool.Ifc.set(ifc)
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props = bpy.context.scene.BIMGeoreferenceProperties
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props.has_blender_offset = True
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props.blender_eastings = "1000"
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props.blender_northings = "2000"
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props.blender_orthogonal_height = "3000"
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props.blender_x_axis_abscissa = "0"
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props.blender_x_axis_ordinate = "1"
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obj = bpy.data.objects.new("Object", None)
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obj.BIMObjectProperties.blender_offset_type = "OBJECT_PLACEMENT"
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matrix = ifcopenshell.util.geolocation.local2global(np.array(obj.matrix_world), 1.0, 2.0, 3.0, 0.0, 1.0)
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assert (subject.get_absolute_matrix(obj) == matrix).all()
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