Add support for IfcBooleanResult, IfcBlock, IfcRectangularPyramid, IfcRightCircularCylinder, IfcRightCircularCone, IfcSphere, IfcCsgSolid, IfcCurveBoundedPlane, IfcRectangularTrimmedSurface, IfcSurfaceCurveSweptAreaSolid, IfcCylindricalSurface.

Add CSG example.
This commit is contained in:
Thomas Krijnen
2014-03-22 10:31:51 +00:00
parent 2f16bb42ed
commit 71ea636206
7 changed files with 707 additions and 27 deletions
+102
View File
@@ -23,6 +23,7 @@
* *
********************************************************************************/
#include <set>
#include <cassert>
#include <gp_Pnt.hxx>
@@ -92,6 +93,11 @@
#include <Poly_Triangulation.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <TopExp.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include "../ifcgeom/IfcGeom.h"
bool IfcGeom::create_solid_from_compound(const TopoDS_Shape& compound, TopoDS_Shape& shape) {
@@ -572,4 +578,100 @@ IfcSchema::IfcProductDefinitionShape* IfcGeom::tesselate(TopoDS_Shape& shape, do
es->push(shapedef);
return shapedef;
}
// Returns the vertex part of an TopoDS_Edge edge that is not TopoDS_Vertex vertex
TopoDS_Vertex find_other(const TopoDS_Edge& edge, const TopoDS_Vertex& vertex) {
TopExp_Explorer exp(edge, TopAbs_VERTEX);
while (exp.More()) {
if (!exp.Current().IsSame(vertex)) {
return TopoDS::Vertex(exp.Current());
}
exp.Next();
}
}
TopoDS_Edge find_next(const TopTools_IndexedMapOfShape& edge_set, const TopTools_IndexedDataMapOfShapeListOfShape& vertex_to_edges, const TopoDS_Vertex& current, const TopoDS_Edge& previous_edge) {
const TopTools_ListOfShape& edges = vertex_to_edges.FindFromKey(current);
TopTools_ListIteratorOfListOfShape eit;
for (eit.Initialize(edges); eit.More(); eit.Next()) {
const TopoDS_Edge& edge = TopoDS::Edge(eit.Value());
if (edge.IsSame(previous_edge)) continue;
if (edge_set.Contains(edge)) {
return edge;
}
}
}
bool IfcGeom::fill_nonmanifold_wires_with_planar_faces(TopoDS_Shape& shape) {
BRepOffsetAPI_Sewing sew;
sew.Add(shape);
TopTools_IndexedDataMapOfShapeListOfShape edge_to_faces;
TopTools_IndexedDataMapOfShapeListOfShape vertex_to_edges;
std::set<int> visited;
TopTools_IndexedMapOfShape edge_set;
TopExp::MapShapesAndAncestors (shape, TopAbs_EDGE, TopAbs_FACE, edge_to_faces);
const int num_edges = edge_to_faces.Extent();
for (int i = 1; i <= num_edges; ++i) {
const TopTools_ListOfShape& faces = edge_to_faces.FindFromIndex(i);
const int count = faces.Extent();
// Find only the non-manifold edges: Edges that are only part of a
// single face and therefore part of the wire(s) we want to fill.
if (count == 1) {
const TopoDS_Shape& edge = edge_to_faces.FindKey(i);
TopExp::MapShapesAndAncestors (edge, TopAbs_VERTEX, TopAbs_EDGE, vertex_to_edges);
edge_set.Add(edge);
}
}
const int num_verts = vertex_to_edges.Extent();
TopoDS_Vertex first, current;
TopoDS_Edge previous_edge;
// Now loop over all the vertices that are part of the wire(s) to be filled
for (int i = 1; i <= num_verts; ++i) {
first = current = TopoDS::Vertex(vertex_to_edges.FindKey(i));
const bool isSame = first.IsSame(current);
// We keep track of the vertices we already used
if (visited.find(vertex_to_edges.FindIndex(current)) != visited.end()) {
continue;
}
// Given these vertices, try to find closed loops and create new
// wires out of them.
BRepBuilderAPI_MakeWire w;
while (true) {
visited.insert(vertex_to_edges.FindIndex(current));
// Find the edge that the current vertex is part of and points
// away from the previous vertex (null for the first vertex).
TopoDS_Edge edge = find_next(edge_set, vertex_to_edges, current, previous_edge);
if (edge.IsNull()) {
return false;
}
TopoDS_Vertex other = find_other(edge, current);
w.Add(edge);
// See if the starting point of this loop has been reached. Note that
// additional wires after this one potentially will be created.
if (other.IsSame(first)) {
break;
}
previous_edge = edge;
current = other;
}
sew.Add(BRepBuilderAPI_MakeFace(w));
previous_edge.Nullify();
}
sew.Perform();
shape = sew.SewedShape();
try {
ShapeFix_Solid solid;
solid.LimitTolerance(GetValue(GV_POINT_EQUALITY_TOLERANCE));
shape = solid.SolidFromShell(TopoDS::Shell(shape));
} catch(...) {}
return true;
}