mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-14 11:24:19 +00:00
split obj generation separate from other material rad / rtm generation
This commit is contained in:
committed by
Chirag Singh
parent
40f9f261ae
commit
776112bf1d
@@ -1 +0,0 @@
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../../libraries/IFC2X3 Demo Library.ifc
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@@ -1 +0,0 @@
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../../libraries/IFC4 Demo Library.ifc
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@@ -1 +0,0 @@
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../../libraries/IFC4X3 Demo Library.ifc
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@@ -47,6 +47,9 @@ classes = (
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operator.RADIANCE_OT_export_material_mappings,
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operator.RADIANCE_OT_import_material_mappings,
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operator.RADIANCE_OT_open_spectraldb,
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operator.EnumPropertySearch,
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operator.PrepareRadianceScene,
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operator.SetEnumProperty,
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prop.RadianceMaterial,
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prop.BIMSolarProperties,
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prop.RadianceExporterProperties,
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@@ -41,6 +41,8 @@ from bpy_extras.io_utils import ImportHelper
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ifc_materials = []
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scene = None
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with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
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spectraldb = json.load(f)
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@@ -61,6 +63,7 @@ class ExportOBJ(bpy.types.Operator):
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return True
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def execute(self, context):
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# Get the output directory
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props = tool.Blender.get_radiance_exporter_props()
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should_load_from_memory = props.should_load_from_memory
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@@ -125,12 +128,20 @@ class ExportOBJ(bpy.types.Operator):
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return {"FINISHED"}
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class RadianceRender(bpy.types.Operator):
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"""Radiance Rendering"""
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class PrepareRadianceScene(bpy.types.Operator):
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bl_idname = "scene.prepare_radiance"
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bl_label = "Prepare Radiance Scene"
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bl_description = "Prepares the Radiance scene by creating necessary files and setting up the view"
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bl_idname = "render_scene.radiance"
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bl_label = "Render"
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bl_description = "Renders the scene using Radiance"
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def get_camera_data(self, camera):
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# Get camera position
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position = camera.matrix_world.to_translation()
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# Get camera direction
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direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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direction.normalize()
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return (position.x, position.y, position.z), (direction.x, direction.y, direction.z)
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def execute(self, context):
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print("Starting Radiance rendering process...")
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@@ -147,11 +158,12 @@ class RadianceRender(bpy.types.Operator):
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detail = props.radiance_detail.upper()
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variability = props.radiance_variability.upper()
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output_dir = props.output_dir
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output_file_name = props.output_file_name
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output_file_format = props.output_file_format
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use_hdr = props.use_hdr
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choose_hdr_image = props.choose_hdr_image
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global scene
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scene = None
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print(f"Resolution: {resolution_x}x{resolution_y}")
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print(f"Quality: {quality}, Detail: {detail}, Variability: {variability}")
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print(f"Output directory: {output_dir}")
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@@ -202,7 +214,6 @@ class RadianceRender(bpy.types.Operator):
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print(f"Camera position: {camera_position}")
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print(f"Camera direction: {camera_direction}")
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# sun_position = tool.Blender.get_addon("sun_position")
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# azimuth, elevation = sun_position.sun_calc.get_sun_coordinates(
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# sun_pos_props.time,
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# sun_pos_props.latitude,
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@@ -214,16 +225,18 @@ class RadianceRender(bpy.types.Operator):
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# )
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dt = datetime(sun_pos_props.year, sun_props.month, sun_props.day, sun_props.hour, sun_props.minute)
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print(dt)
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print(sun_props.latitude)
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print(sun_props.longitude)
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print(sun_props.UTC_zone)
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print(sun_pos_props.year)
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sky_description = pr.gensky(
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dt=dt,
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# azimuth=64.1,
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# altitude=-26.6,
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latitude=sun_props.latitude,
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longitude=sun_props.longitude,
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year=sun_pos_props.year,
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timezone=-int(sun_props.UTC_zone),
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# sunny_with_sun=False,
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# sunny_with_sun=True,
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# sunny_without_sun=False,
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# cloudy=False,
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# ground_reflectance=0.2,
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@@ -231,7 +244,6 @@ class RadianceRender(bpy.types.Operator):
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)
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sky_description_str = sky_description.decode("utf-8")
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# Write all this to file
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# skyfunc glow sky_glow
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# 0
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@@ -321,14 +333,14 @@ ground_glow source ground
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with open(sky_file_path, "w") as f:
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f.write(sky_description_str)
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f.write("\n")
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# f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
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# f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
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# f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
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# f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
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f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
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f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
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f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
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f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
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props = tool.Blender.get_radiance_exporter_props()
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data = props.get_mappings_dict()
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# data = props.get_mappings_dict()
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materials_file = os.path.join(output_dir, "materials.rad")
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written_materials = set()
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@@ -422,7 +434,37 @@ ground_glow source ground
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)
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scene.add_view(aview)
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print("Starting render...")
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self.report({"INFO"}, "Radiance scene prepared successfully.")
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return {"FINISHED"}
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class RadianceRender(bpy.types.Operator):
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"""Radiance Rendering"""
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bl_idname = "render_scene.radiance"
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bl_label = "Render"
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bl_description = "Renders the scene using Radiance"
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def execute(self, context):
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props = context.scene.radiance_exporter_properties
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resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
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context.scene.render.resolution_x = resolution_x
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context.scene.render.resolution_y = resolution_y
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quality = props.radiance_quality.upper()
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detail = props.radiance_detail.upper()
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variability = props.radiance_variability.upper()
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output_dir = props.output_dir
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output_file_name = props.output_file_name
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output_file_format = props.output_file_format
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global scene
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start_time = time.time()
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cwd_saved = os.getcwd()
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os.chdir(output_dir)
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image = pr.render(
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scene,
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ambbounce=1,
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@@ -432,48 +474,42 @@ ground_glow source ground
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variability=variability,
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nproc=multiprocessing.cpu_count(),
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)
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os.chdir(cwd_saved)
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end_time = time.time()
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print(f"Render completed in {end_time - start_time:.2f} seconds")
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output_hdr_path = os.path.join(output_dir, f"{output_file_name}.{output_file_format.lower()}")
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output_hdr_path = os.path.join(output_dir, f"{output_file_name}.hdr")
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print(f"Saving HDR output to: {output_hdr_path}")
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if output_file_format == "HDR":
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with open(output_hdr_path, "wb") as wtr:
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wtr.write(image)
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else:
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pass
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print("Applying tone mapping...")
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pcond_image = pr.pcond(hdr=output_hdr_path, human=True)
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with open(output_hdr_path, "wb") as wtr:
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wtr.write(image)
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if output_file_format == "HDR_TIFF":
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print("Applying tone mapping...")
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pcond_image = pr.pcond(hdr=output_hdr_path, human=True)
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tiff_path = os.path.join(output_dir, f"{output_file_name}.tiff")
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print(f"Saving TIFF output to: {tiff_path}")
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pr.ra_tiff(inp=pcond_image, out=tiff_path, lzw=True)
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tiff_path = os.path.join(output_dir, f"{output_file_name}.tiff")
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print(f"Saving TIFF output to: {tiff_path}")
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pr.ra_tiff(inp=pcond_image, out=tiff_path, lzw=True)
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print("Radiance rendering process completed successfully.")
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self.report({"INFO"}, "Radiance rendering completed. Output: {}".format(tiff_path))
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self.report({"INFO"}, f"Radiance rendering completed. HDR Output: {output_hdr_path}")
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if output_file_format == "HDR_TIFF":
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self.report({"INFO"}, f"TIFF Output: {tiff_path}")
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return {"FINISHED"}
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def get_active_camera(self, context):
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props = tool.Blender.get_radiance_exporter_props()
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if props.use_active_camera:
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return context.scene.camera
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else:
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return props.selected_camera
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# def get_active_camera(self, context):
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# props = context.scene.radiance_exporter_properties
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# if props.use_active_camera:
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# return context.scene.camera
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# else:
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# return props.selected_camera
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def get_camera_data(self, camera):
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# Get camera position
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position = camera.matrix_world.to_translation()
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# Get camera direction
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direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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direction.normalize()
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return (position.x, position.y, position.z), (direction.x, direction.y, direction.z)
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def getResolution(self, context):
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props = tool.Blender.get_radiance_exporter_props()
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resolution_x = props.radiance_resolution_x
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resolution_y = props.radiance_resolution_y
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return resolution_x, resolution_y
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# def getResolution(self, context):
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# scene = context.scene
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# props = scene.radiance_exporter_properties
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# resolution_x = props.radiance_resolution_x
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# resolution_y = props.radiance_resolution_y
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# return resolution_x, resolution_y
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def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
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@@ -621,27 +657,21 @@ class RefreshIFCMaterials(bpy.types.Operator):
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style_id = f"IfcSurfaceStyleRendering-{render_item.id()}"
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style_name = style.Name or f"Unnamed Style {render_item.id()}"
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# Extract color and transparency
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# Extract color
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color = (1.0, 1.0, 1.0) # Default white
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transparency = 0.0 # Default opaque
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if render_item.SurfaceColour:
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color = (
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render_item.SurfaceColour.Red,
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render_item.SurfaceColour.Green,
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render_item.SurfaceColour.Blue,
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)
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if hasattr(render_item, "Transparency") and render_item.Transparency is not None:
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transparency = render_item.Transparency
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# Add material with color
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material = props.add_material_mapping(style_id, style_name)
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material.color = color
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# If transparency is high, consider it as glass
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if transparency > 0.5:
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material.category = "Glass"
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material.subcategory = "Clear Glass"
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material.is_mapped = True
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material.category = ""
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material.subcategory = ""
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material.is_mapped = False
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props.active_material_index = 0 if props.materials else -1
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@@ -729,3 +759,47 @@ class RADIANCE_OT_open_spectraldb(bpy.types.Operator):
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def execute(self, context):
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webbrowser.open("https://spectraldb.com")
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return {"FINISHED"}
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class EnumPropertySearch(bpy.types.Operator):
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bl_idname = "bim.enum_property_search"
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bl_label = "Search Enum Property"
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bl_options = {"REGISTER", "UNDO"}
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prop_name: bpy.props.StringProperty()
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search_term: bpy.props.StringProperty()
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def execute(self, context):
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data = context.space_data.context_pointer_get("data")
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enum_items = get_enum_items(data, self.prop_name)
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filtered_items = [item for item in enum_items if self.search_term.lower() in item[1].lower()]
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def draw_menu(self, context):
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layout = self.layout
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for item in filtered_items:
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props = layout.operator("bim.set_enum_property", text=item[1])
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props.prop_name = self.prop_name
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props.enum_value = item[0]
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bpy.context.window_manager.popup_menu(draw_menu, title="Search Results", icon="VIEWZOOM")
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return {"FINISHED"}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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self.layout.prop(self, "search_term", text="Search")
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class SetEnumProperty(bpy.types.Operator):
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bl_idname = "bim.set_enum_property"
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bl_label = "Set Enum Property"
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bl_options = {"REGISTER", "UNDO"}
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prop_name: bpy.props.StringProperty()
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enum_value: bpy.props.StringProperty()
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def execute(self, context):
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data = context.space_data.context_pointer_get("data")
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setattr(data, self.prop_name, self.enum_value)
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return {"FINISHED"}
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@@ -231,6 +231,9 @@ class RadianceExporterProperties(PropertyGroup):
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if self.ifc_file:
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self.ifc_file = bpy.path.abspath(self.ifc_file)
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def get_categories(self, context):
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return sorted([(k, k, "") for k in spectraldb.keys()])
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def add_material_mapping(self, style_id: str, style_name: str) -> RadianceMaterial:
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item = self.materials.add()
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item.name = style_name
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@@ -314,16 +317,13 @@ class RadianceExporterProperties(PropertyGroup):
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print(f"Material '{active_material.name}' mapped to {self.category} - {self.subcategory}")
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category: bpy.props.EnumProperty(
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items=categories, name="Category", description="Material category", update=update_material_mapping
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items=get_categories, name="Category", description="Material category", update=update_material_mapping
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)
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def get_subcategories(self, context: bpy.types.Context) -> tool.Blender.BLENDER_ENUM_ITEMS:
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global SUBCATEGORIES_ENUM_ITEMS
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if self.category in spectraldb:
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SUBCATEGORIES_ENUM_ITEMS = [(k, k, "") for k in spectraldb[self.category].keys()]
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else:
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SUBCATEGORIES_ENUM_ITEMS = []
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return SUBCATEGORIES_ENUM_ITEMS
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return sorted([(k, k, "") for k in spectraldb[self.category].keys()])
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return []
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subcategory: bpy.props.EnumProperty(
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items=get_subcategories, name="Subcategory", description="Material subcategory", update=update_material_mapping
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@@ -391,9 +391,10 @@ class RadianceExporterProperties(PropertyGroup):
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name="Output File Format",
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description="Format of the output image file",
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items=[
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("HDR", "HDR + Tiff", "High Dynamic Range"),
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("HDR", "HDR", "High Dynamic Range (HDR) file only"),
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("HDR_TIFF", "HDR + Tiff", "High Dynamic Range (HDR) and Tiff files"),
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],
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default="HDR",
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default="HDR_TIFF",
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)
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use_hdr: BoolProperty(
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@@ -23,6 +23,28 @@ from typing import TYPE_CHECKING
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from bonsai.bim.module.light.data import SolarData
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def get_enum_items(data, prop_name, context=None):
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prop = data.__annotations__[prop_name]
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items = prop.keywords.get("items")
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if items is None:
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return
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if not isinstance(items, (list, tuple)):
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items = items(data, context or bpy.context)
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return items
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def prop_with_search(layout, data, prop_name, **kwargs):
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row = layout.row(align=True)
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row.prop(data, prop_name, **kwargs)
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try:
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if len(get_enum_items(data, prop_name)) > 10:
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row.context_pointer_set(name="data", data=data)
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op = row.operator("bim.enum_property_search", text="", icon="VIEWZOOM")
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op.prop_name = prop_name
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except TypeError:
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pass
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class BIM_PT_radiance_exporter(bpy.types.Panel):
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"""Creates a Panel in the render properties window"""
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@@ -55,11 +77,14 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
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row = layout.row()
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row.template_list("MATERIAL_UL_radiance_materials", "", props, "materials", props, "active_material_index")
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row.operator("radiance.open_spectraldb", text="", icon="WORLD") # Globe icon
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# layout.use_property_split = True
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# layout.use_property_decorate = False
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# layout.width_hint = 350
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if len(props.materials) > 0:
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col = layout.column(align=True)
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col.prop(props, "category")
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prop_with_search(col, props, "category")
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if props.category:
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col.prop(props, "subcategory")
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prop_with_search(col, props, "subcategory")
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if props.active_material_index >= 0 and props.active_material_index < len(props.materials):
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active_material = props.materials[props.active_material_index]
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@@ -78,13 +103,6 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
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layout.separator()
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row = layout.row()
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layout.label(text="Step 1: Export geometry for simulation")
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row = layout.row()
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row.operator("export_scene.radiance", text="Export Geometry for Simulation")
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||||
|
||||
layout.separator()
|
||||
|
||||
box = layout.box()
|
||||
box.label(text="Camera Settings")
|
||||
row = box.row()
|
||||
@@ -99,34 +117,54 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
|
||||
row.prop(props, "radiance_resolution_x", text="X")
|
||||
row.prop(props, "radiance_resolution_y", text="Y")
|
||||
|
||||
row = layout.row()
|
||||
row.prop(props, "radiance_quality")
|
||||
|
||||
row = layout.row()
|
||||
row.prop(props, "radiance_detail")
|
||||
|
||||
row = layout.row()
|
||||
row.prop(props, "radiance_variability")
|
||||
|
||||
layout.separator()
|
||||
|
||||
row = layout.row()
|
||||
box = layout.box()
|
||||
box.label(text="Render Settings")
|
||||
|
||||
row = box.row()
|
||||
row.prop(props, "radiance_quality")
|
||||
|
||||
row = box.row()
|
||||
row.prop(props, "radiance_detail")
|
||||
|
||||
row = box.row()
|
||||
row.prop(props, "radiance_variability")
|
||||
|
||||
row = box.row()
|
||||
row.prop(props, "output_file_name")
|
||||
|
||||
row = layout.row()
|
||||
row = box.row()
|
||||
row.prop(props, "output_file_format")
|
||||
layout.separator()
|
||||
|
||||
row = layout.row()
|
||||
row = box.row()
|
||||
row.prop(props, "use_hdr")
|
||||
|
||||
if props.use_hdr:
|
||||
row = layout.row()
|
||||
row = box.row()
|
||||
row.prop(props, "choose_hdr_image")
|
||||
|
||||
row = layout.row()
|
||||
layout.label(text="Step 2: Run the simulation")
|
||||
row = layout.row()
|
||||
# Step 1: Export geometry for simulation
|
||||
box = layout.box()
|
||||
box.label(text="Step 1: Export geometry for simulation")
|
||||
row = box.row()
|
||||
row.operator("export_scene.radiance", text="Export Geometry for Simulation")
|
||||
|
||||
layout.separator()
|
||||
|
||||
# Step 2: Prepare Radiance scene
|
||||
box = layout.box()
|
||||
box.label(text="Step 2: Prepare Radiance scene")
|
||||
row = box.row()
|
||||
row.operator("scene.prepare_radiance", text="Prepare Scene")
|
||||
|
||||
layout.separator()
|
||||
|
||||
# Step 3: Run the simulation
|
||||
box = layout.box()
|
||||
box.label(text="Step 3: Run the simulation")
|
||||
row = box.row()
|
||||
row.operator("render_scene.radiance", text="Radiance Render")
|
||||
row.enabled = not props.is_exporting
|
||||
|
||||
|
||||
Reference in New Issue
Block a user