mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-25 09:32:37 +00:00
Added prop with search, render in 3 steps
This commit is contained in:
@@ -43,6 +43,9 @@ classes = (
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operator.RADIANCE_OT_export_material_mappings,
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operator.RADIANCE_OT_export_material_mappings,
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operator.RADIANCE_OT_import_material_mappings,
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operator.RADIANCE_OT_import_material_mappings,
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operator.RADIANCE_OT_open_spectraldb,
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operator.RADIANCE_OT_open_spectraldb,
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operator.EnumPropertySearch,
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operator.PrepareRadianceScene,
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operator.SetEnumProperty,
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prop.RadianceMaterial,
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prop.RadianceMaterial,
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prop.BIMSolarProperties,
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prop.BIMSolarProperties,
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prop.RadianceExporterProperties,
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prop.RadianceExporterProperties,
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@@ -27,12 +27,11 @@ with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
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class MATERIAL_UL_radiance_materials(bpy.types.UIList):
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class MATERIAL_UL_radiance_materials(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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if self.layout_type in {"DEFAULT", "COMPACT"}:
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row = layout.row(align=True)
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row = layout.row(align=True)
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# Adding color preview or glass icon
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if item.category == "Glass":
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if item.category == "Glass":
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row.label(icon='SHADING_TEXTURE')
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row.label(icon="SHADING_TEXTURE")
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else:
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else:
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color_rect = row.row()
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color_rect = row.row()
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color_rect.prop(item, "color", text="")
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color_rect.prop(item, "color", text="")
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@@ -43,6 +43,8 @@ from bpy_extras.io_utils import ImportHelper
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ifc_materials = []
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ifc_materials = []
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scene = None
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with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
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with open(os.path.join(os.path.dirname(__file__), "spectraldb.json"), "r") as f:
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spectraldb = json.load(f)
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spectraldb = json.load(f)
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@@ -118,12 +120,20 @@ class ExportOBJ(bpy.types.Operator):
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return {"FINISHED"}
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return {"FINISHED"}
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class RadianceRender(bpy.types.Operator):
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class PrepareRadianceScene(bpy.types.Operator):
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"""Radiance Rendering"""
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bl_idname = "scene.prepare_radiance"
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bl_label = "Prepare Radiance Scene"
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bl_description = "Prepares the Radiance scene by creating necessary files and setting up the view"
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bl_idname = "render_scene.radiance"
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def get_camera_data(self, camera):
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bl_label = "Render"
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# Get camera position
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bl_description = "Renders the scene using Radiance"
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position = camera.matrix_world.to_translation()
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# Get camera direction
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direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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direction.normalize()
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return (position.x, position.y, position.z), (direction.x, direction.y, direction.z)
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def execute(self, context):
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def execute(self, context):
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if pr is None:
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if pr is None:
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@@ -143,11 +153,12 @@ class RadianceRender(bpy.types.Operator):
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detail = props.radiance_detail.upper()
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detail = props.radiance_detail.upper()
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variability = props.radiance_variability.upper()
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variability = props.radiance_variability.upper()
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output_dir = props.output_dir
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output_dir = props.output_dir
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output_file_name = props.output_file_name
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output_file_format = props.output_file_format
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use_hdr = props.use_hdr
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use_hdr = props.use_hdr
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choose_hdr_image = props.choose_hdr_image
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choose_hdr_image = props.choose_hdr_image
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global scene
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scene = None
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print(f"Resolution: {resolution_x}x{resolution_y}")
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print(f"Resolution: {resolution_x}x{resolution_y}")
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print(f"Quality: {quality}, Detail: {detail}, Variability: {variability}")
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print(f"Quality: {quality}, Detail: {detail}, Variability: {variability}")
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print(f"Output directory: {output_dir}")
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print(f"Output directory: {output_dir}")
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@@ -165,6 +176,21 @@ class RadianceRender(bpy.types.Operator):
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sun_props = context.scene.BIMSolarProperties
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sun_props = context.scene.BIMSolarProperties
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sun_pos_props = context.scene.sun_pos_properties
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sun_pos_props = context.scene.sun_pos_properties
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sky_file_path = os.path.join(output_dir, "sky.rad")
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sky_file_path = os.path.join(output_dir, "sky.rad")
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# latitude = sun_props.latitude
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# longitude = sun_props.longitude
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# month = sun_props.month
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# day = sun_props.day
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# hour = sun_props.hour
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# minute = sun_props.minute
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# print("Sun Properties:")
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# print("Latitude: ", latitude)
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# print("Longitude: ", longitude)
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# print("Timezone: ", timezone)
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# print("Month: ", month)
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# print("Day: ", day)
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# print("Hour: ", hour)
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# print("Minute: ", minute)
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print("Setting up camera...")
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print("Setting up camera...")
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if props.use_active_camera:
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if props.use_active_camera:
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@@ -182,6 +208,15 @@ class RadianceRender(bpy.types.Operator):
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print(f"Camera position: {camera_position}")
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print(f"Camera position: {camera_position}")
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print(f"Camera direction: {camera_direction}")
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print(f"Camera direction: {camera_direction}")
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# azimuth, elevation = sun_position.sun_calc.get_sun_coordinates(
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# sun_pos_props.time,
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# sun_pos_props.latitude,
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# sun_pos_props.longitude,
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# -sun_pos_props.UTC_zone,
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# sun_pos_props.month,
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# sun_pos_props.day,
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# sun_pos_props.year,
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# )
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dt = datetime(sun_pos_props.year, sun_props.month, sun_props.day, sun_props.hour, sun_props.minute)
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dt = datetime(sun_pos_props.year, sun_props.month, sun_props.day, sun_props.hour, sun_props.minute)
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@@ -193,11 +228,11 @@ class RadianceRender(bpy.types.Operator):
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longitude=sun_props.longitude,
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longitude=sun_props.longitude,
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year=sun_pos_props.year,
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year=sun_pos_props.year,
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timezone=-int(sun_props.UTC_zone),
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timezone=-int(sun_props.UTC_zone),
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sunny_with_sun=False,
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# sunny_with_sun=True,
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sunny_without_sun=False,
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# sunny_without_sun=False,
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cloudy=False,
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# cloudy=False,
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ground_reflectance=0.2,
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# ground_reflectance=0.2,
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turbidity=3.0,
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# turbidity=3.0,
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)
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)
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sky_description_str = sky_description.decode("utf-8")
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sky_description_str = sky_description.decode("utf-8")
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@@ -296,9 +331,9 @@ ground_glow source ground
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# f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
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# f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
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# f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
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# f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
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props = context.scene.radiance_exporter_properties
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# props = context.scene.radiance_exporter_properties
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data = props.get_mappings_dict()
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# data = props.get_mappings_dict()
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materials_file = os.path.join(output_dir, "materials.rad")
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materials_file = os.path.join(output_dir, "materials.rad")
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written_materials = set()
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written_materials = set()
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@@ -351,6 +386,7 @@ ground_glow source ground
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self.report({"INFO"}, "Exported Scene file to: {}".format(scene_file))
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self.report({"INFO"}, "Exported Scene file to: {}".format(scene_file))
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print("Setting up Radiance scene...")
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print("Setting up Radiance scene...")
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scene = pr.Scene("ascene")
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scene = pr.Scene("ascene")
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material_path = os.path.join(output_dir, "materials.rad")
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material_path = os.path.join(output_dir, "materials.rad")
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@@ -391,7 +427,36 @@ ground_glow source ground
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)
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)
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scene.add_view(aview)
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scene.add_view(aview)
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print("Starting render...")
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print("Starting render...")
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self.report({"INFO"}, "Radiance scene prepared successfully.")
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return {"FINISHED"}
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class RadianceRender(bpy.types.Operator):
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"""Radiance Rendering"""
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bl_idname = "render_scene.radiance"
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bl_label = "Render"
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bl_description = "Renders the scene using Radiance"
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def execute(self, context):
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props = context.scene.radiance_exporter_properties
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resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
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context.scene.render.resolution_x = resolution_x
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context.scene.render.resolution_y = resolution_y
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quality = props.radiance_quality.upper()
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detail = props.radiance_detail.upper()
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variability = props.radiance_variability.upper()
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output_dir = props.output_dir
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output_file_name = props.output_file_name
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output_file_format = props.output_file_format
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global scene
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start_time = time.time()
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start_time = time.time()
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image = pr.render(
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image = pr.render(
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scene,
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scene,
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ambbounce=1,
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ambbounce=1,
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@@ -421,29 +486,19 @@ ground_glow source ground
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self.report({"INFO"}, "Radiance rendering completed. Output: {}".format(tiff_path))
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self.report({"INFO"}, "Radiance rendering completed. Output: {}".format(tiff_path))
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return {"FINISHED"}
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return {"FINISHED"}
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def get_active_camera(self, context):
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# def get_active_camera(self, context):
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props = context.scene.radiance_exporter_properties
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# props = context.scene.radiance_exporter_properties
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if props.use_active_camera:
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# if props.use_active_camera:
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return context.scene.camera
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# return context.scene.camera
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else:
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# else:
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return props.selected_camera
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# return props.selected_camera
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def get_camera_data(self, camera):
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# def getResolution(self, context):
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# Get camera position
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# scene = context.scene
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position = camera.matrix_world.to_translation()
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# props = scene.radiance_exporter_properties
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# resolution_x = props.radiance_resolution_x
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# Get camera direction
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# resolution_y = props.radiance_resolution_y
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direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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# return resolution_x, resolution_y
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direction.normalize()
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return (position.x, position.y, position.z), (direction.x, direction.y, direction.z)
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def getResolution(self, context):
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scene = context.scene
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props = scene.radiance_exporter_properties
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resolution_x = props.radiance_resolution_x
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resolution_y = props.radiance_resolution_y
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return resolution_x, resolution_y
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def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
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def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
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@@ -547,7 +602,7 @@ class RefreshIFCMaterials(bpy.types.Operator):
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color = (
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color = (
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render_item.SurfaceColour.Red,
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render_item.SurfaceColour.Red,
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render_item.SurfaceColour.Green,
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render_item.SurfaceColour.Green,
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render_item.SurfaceColour.Blue
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render_item.SurfaceColour.Blue,
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)
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)
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material = props.add_material_mapping(style_id, style_name)
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material = props.add_material_mapping(style_id, style_name)
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@@ -642,3 +697,47 @@ class RADIANCE_OT_open_spectraldb(bpy.types.Operator):
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def execute(self, context):
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def execute(self, context):
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webbrowser.open("https://spectraldb.com")
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webbrowser.open("https://spectraldb.com")
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return {"FINISHED"}
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return {"FINISHED"}
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class EnumPropertySearch(bpy.types.Operator):
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bl_idname = "bim.enum_property_search"
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bl_label = "Search Enum Property"
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bl_options = {"REGISTER", "UNDO"}
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prop_name: bpy.props.StringProperty()
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search_term: bpy.props.StringProperty()
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def execute(self, context):
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data = context.space_data.context_pointer_get("data")
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enum_items = get_enum_items(data, self.prop_name)
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filtered_items = [item for item in enum_items if self.search_term.lower() in item[1].lower()]
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def draw_menu(self, context):
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layout = self.layout
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for item in filtered_items:
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props = layout.operator("bim.set_enum_property", text=item[1])
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props.prop_name = self.prop_name
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props.enum_value = item[0]
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bpy.context.window_manager.popup_menu(draw_menu, title="Search Results", icon="VIEWZOOM")
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return {"FINISHED"}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self)
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def draw(self, context):
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self.layout.prop(self, "search_term", text="Search")
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class SetEnumProperty(bpy.types.Operator):
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bl_idname = "bim.set_enum_property"
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bl_label = "Set Enum Property"
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bl_options = {"REGISTER", "UNDO"}
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prop_name: bpy.props.StringProperty()
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enum_value: bpy.props.StringProperty()
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def execute(self, context):
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data = context.space_data.context_pointer_get("data")
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setattr(data, self.prop_name, self.enum_value)
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return {"FINISHED"}
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@@ -17,7 +17,6 @@
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
|
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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|
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import bpy
|
import bpy
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from bonsai.bim.helper import prop_with_search
|
|
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import pytz
|
import pytz
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import tzfpy
|
import tzfpy
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import json
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import json
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@@ -186,7 +185,8 @@ class RadianceExporterProperties(PropertyGroup):
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if self.ifc_file:
|
if self.ifc_file:
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self.ifc_file = bpy.path.abspath(self.ifc_file)
|
self.ifc_file = bpy.path.abspath(self.ifc_file)
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|
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def get_categories(self, context):
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|
return [(k, k, "") for k in spectraldb.keys()]
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|
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def add_material_mapping(self, style_id, style_name):
|
def add_material_mapping(self, style_id, style_name):
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item = self.materials.add()
|
item = self.materials.add()
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@@ -271,7 +271,7 @@ class RadianceExporterProperties(PropertyGroup):
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print(f"Material '{active_material.name}' mapped to {self.category} - {self.subcategory}")
|
print(f"Material '{active_material.name}' mapped to {self.category} - {self.subcategory}")
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|
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category: bpy.props.EnumProperty(
|
category: bpy.props.EnumProperty(
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items=categories, name="Category", description="Material category", update=update_material_mapping
|
items=get_categories, name="Category", description="Material category", update=update_material_mapping
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)
|
)
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|
|
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def get_subcategories(self, context):
|
def get_subcategories(self, context):
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||||||
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@@ -21,6 +21,28 @@ import bonsai.tool as tool
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from bonsai.bim.module.light.data import SolarData
|
from bonsai.bim.module.light.data import SolarData
|
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|
|
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|
|
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|
def get_enum_items(data, prop_name, context=None):
|
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|
prop = data.__annotations__[prop_name]
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|
items = prop.keywords.get("items")
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||||||
|
if items is None:
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||||||
|
return
|
||||||
|
if not isinstance(items, (list, tuple)):
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||||||
|
items = items(data, context or bpy.context)
|
||||||
|
return items
|
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|
|
||||||
|
|
||||||
|
def prop_with_search(layout, data, prop_name, **kwargs):
|
||||||
|
row = layout.row(align=True)
|
||||||
|
row.prop(data, prop_name, **kwargs)
|
||||||
|
try:
|
||||||
|
if len(get_enum_items(data, prop_name)) > 10:
|
||||||
|
row.context_pointer_set(name="data", data=data)
|
||||||
|
op = row.operator("bim.enum_property_search", text="", icon="VIEWZOOM")
|
||||||
|
op.prop_name = prop_name
|
||||||
|
except TypeError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
class BIM_PT_radiance_exporter(bpy.types.Panel):
|
class BIM_PT_radiance_exporter(bpy.types.Panel):
|
||||||
"""Creates a Panel in the render properties window"""
|
"""Creates a Panel in the render properties window"""
|
||||||
|
|
||||||
@@ -54,11 +76,14 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
|
|||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.template_list("MATERIAL_UL_radiance_materials", "", props, "materials", props, "active_material_index")
|
row.template_list("MATERIAL_UL_radiance_materials", "", props, "materials", props, "active_material_index")
|
||||||
row.operator("radiance.open_spectraldb", text="", icon="WORLD") # Globe icon
|
row.operator("radiance.open_spectraldb", text="", icon="WORLD") # Globe icon
|
||||||
|
# layout.use_property_split = True
|
||||||
|
# layout.use_property_decorate = False
|
||||||
|
# layout.width_hint = 350
|
||||||
if len(props.materials) > 0:
|
if len(props.materials) > 0:
|
||||||
col = layout.column(align=True)
|
col = layout.column(align=True)
|
||||||
col.prop(props, "category")
|
prop_with_search(col, props, "category")
|
||||||
if props.category:
|
if props.category:
|
||||||
col.prop(props, "subcategory")
|
prop_with_search(col, props, "subcategory")
|
||||||
|
|
||||||
if props.active_material_index >= 0 and props.active_material_index < len(props.materials):
|
if props.active_material_index >= 0 and props.active_material_index < len(props.materials):
|
||||||
active_material = props.materials[props.active_material_index]
|
active_material = props.materials[props.active_material_index]
|
||||||
@@ -77,13 +102,6 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
|
|||||||
|
|
||||||
layout.separator()
|
layout.separator()
|
||||||
|
|
||||||
row = layout.row()
|
|
||||||
layout.label(text="Step 1: Export geometry for simulation")
|
|
||||||
row = layout.row()
|
|
||||||
row.operator("export_scene.radiance", text="Export Geometry for Simulation")
|
|
||||||
|
|
||||||
layout.separator()
|
|
||||||
|
|
||||||
box = layout.box()
|
box = layout.box()
|
||||||
box.label(text="Camera Settings")
|
box.label(text="Camera Settings")
|
||||||
row = box.row()
|
row = box.row()
|
||||||
@@ -98,34 +116,54 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
|
|||||||
row.prop(props, "radiance_resolution_x", text="X")
|
row.prop(props, "radiance_resolution_x", text="X")
|
||||||
row.prop(props, "radiance_resolution_y", text="Y")
|
row.prop(props, "radiance_resolution_y", text="Y")
|
||||||
|
|
||||||
row = layout.row()
|
|
||||||
row.prop(props, "radiance_quality")
|
|
||||||
|
|
||||||
row = layout.row()
|
|
||||||
row.prop(props, "radiance_detail")
|
|
||||||
|
|
||||||
row = layout.row()
|
|
||||||
row.prop(props, "radiance_variability")
|
|
||||||
|
|
||||||
layout.separator()
|
layout.separator()
|
||||||
|
|
||||||
row = layout.row()
|
box = layout.box()
|
||||||
|
box.label(text="Render Settings")
|
||||||
|
|
||||||
|
row = box.row()
|
||||||
|
row.prop(props, "radiance_quality")
|
||||||
|
|
||||||
|
row = box.row()
|
||||||
|
row.prop(props, "radiance_detail")
|
||||||
|
|
||||||
|
row = box.row()
|
||||||
|
row.prop(props, "radiance_variability")
|
||||||
|
|
||||||
|
row = box.row()
|
||||||
row.prop(props, "output_file_name")
|
row.prop(props, "output_file_name")
|
||||||
|
|
||||||
row = layout.row()
|
row = box.row()
|
||||||
row.prop(props, "output_file_format")
|
row.prop(props, "output_file_format")
|
||||||
layout.separator()
|
layout.separator()
|
||||||
|
|
||||||
row = layout.row()
|
row = box.row()
|
||||||
row.prop(props, "use_hdr")
|
row.prop(props, "use_hdr")
|
||||||
|
|
||||||
if props.use_hdr:
|
if props.use_hdr:
|
||||||
row = layout.row()
|
row = box.row()
|
||||||
row.prop(props, "choose_hdr_image")
|
row.prop(props, "choose_hdr_image")
|
||||||
|
|
||||||
row = layout.row()
|
# Step 1: Export geometry for simulation
|
||||||
layout.label(text="Step 2: Run the simulation")
|
box = layout.box()
|
||||||
row = layout.row()
|
box.label(text="Step 1: Export geometry for simulation")
|
||||||
|
row = box.row()
|
||||||
|
row.operator("export_scene.radiance", text="Export Geometry for Simulation")
|
||||||
|
|
||||||
|
layout.separator()
|
||||||
|
|
||||||
|
# Step 2: Prepare Radiance scene
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text="Step 2: Prepare Radiance scene")
|
||||||
|
row = box.row()
|
||||||
|
row.operator("scene.prepare_radiance", text="Prepare Scene")
|
||||||
|
|
||||||
|
layout.separator()
|
||||||
|
|
||||||
|
# Step 3: Run the simulation
|
||||||
|
box = layout.box()
|
||||||
|
box.label(text="Step 3: Run the simulation")
|
||||||
|
row = box.row()
|
||||||
row.operator("render_scene.radiance", text="Radiance Render")
|
row.operator("render_scene.radiance", text="Radiance Render")
|
||||||
row.enabled = not props.is_exporting
|
row.enabled = not props.is_exporting
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user