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Rename geometry and serializer files
Apply the rename manifest, normalize serializer filenames to the classes they define, and update includes and CMake source lists. Generated with the assistance of an AI coding tool.
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@@ -0,0 +1,104 @@
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef USDSERIALIZER_H
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#define USDSERIALIZER_H
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#ifdef WITH_USD
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#define __TBB_NO_IMPLICIT_LINKAGE 1
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#define __TBB_LIB_NAME bier
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#include "../serializers/serializers_api.h"
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#include "../ifcgeom/geometry_serializer.h"
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#include "../ifcparse/utils.h"
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// undefine opencascade Handle macro, because it conflicts with USD
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// Macro source code lives in Standard_Handle.hxx.
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#pragma push_macro("Handle")
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#undef Handle
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#include "pxr/pxr.h"
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#include "pxr/usd/usd/stage.h"
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#include "pxr/base/vt/array.h"
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#include "pxr/usd/usdGeom/mesh.h"
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#include "pxr/usd/usdShade/material.h"
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// redefine Handle macro.
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#pragma pop_macro("Handle")
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <map>
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namespace usd_utils {
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// creates a valid USD path from a string
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inline std::string toPath(std::string& s) {
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std::replace_if(s.begin(), s.end(),
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[](char c) { return c < 48 || (c < 65 && c > 57) || (c < 97 && c > 90) || c > 122; },
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'_');
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return s;
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}
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template<typename T>
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pxr::VtArray<T> toVtArray(const std::vector<T>& vec) {
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auto array = pxr::VtArray<T>(vec.size());
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for (std::size_t i = 0; i < vec.size(); ++i)
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array[i] = vec[i];
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return array;
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}
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}
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class SERIALIZERS_API usd_serializer : public ifcopenshell::geom::write_only_geometry_serializer {
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private:
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bool ready_ = false;
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const std::string filename_;
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std::string parent_path_;
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pxr::UsdStageRefPtr stage_;
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std::map<std::string, pxr::UsdShadeMaterial> materials_;
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std::map<std::string, std::string> meshes_;
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std::vector<pxr::UsdShadeMaterial> createMaterials(const std::vector<ifcopenshell::geom::taxonomy::style::ptr>&);
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template <typename T>
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T writeNode(const ifcopenshell::geom::element*, const ifcopenshell::geom::element* = nullptr);
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std::vector<std::pair<ifcopenshell::geom::element const*, ifcopenshell::geom::element const*>> parents_;
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std::set<int> written_;
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std::map<int, std::string> paths_;
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std::map<int, ifcopenshell::geom::taxonomy::matrix4::ptr> placements_;
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std::set<std::string> emitted_names_;
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std::map<int, std::string> element_names_;
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public:
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usd_serializer(const std::string&, const ifcopenshell::geom::settings& settings, ifcopenshell::logger* logger = nullptr);
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virtual ~usd_serializer();
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bool ready() { return ready_; }
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void writeHeader();
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void write(const ifcopenshell::geom::triangulation_element*);
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void write(const ifcopenshell::geom::brep_element*) {}
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void finalize();
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string&, float) {}
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void setFile(ifcopenshell::file&) {}
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std::string object_id_unique(const ifcopenshell::geom::element* o);
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};
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#endif
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#endif
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