Fixing tests after 2dc9dc200

This commit is contained in:
Andrej730
2023-06-27 15:04:35 +05:00
parent 3aff29dec1
commit 7e2b40176c
6 changed files with 69 additions and 16 deletions
+23 -6
View File
@@ -85,22 +85,39 @@ class TestUpdateStyleColours:
def test_updating_rendering_style_if_available(self, ifc, style):
style.get_style("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(True)
style.get_surface_rendering_style("obj").should_be_called().will_return("style")
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_rendering_style("obj").should_be_called().will_return("rendering_style")
style.get_texture_style("obj").should_be_called().will_return("texture_style")
style.get_surface_rendering_attributes("obj", "verbose").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="rendering_style", attributes="attributes").should_be_called()
ifc.run("style.add_surface_textures", material="obj").should_be_called().will_return("textures")
ifc.run("style.edit_surface_style", style="texture_style", attributes={"Textures": "textures"}).should_be_called().will_return("textures")
style.record_shading("obj").should_be_called()
subject.update_style_colours(ifc, style, obj="obj")
subject.update_style_colours(ifc, style, obj="obj", verbose="verbose")
def test_adding_a_rendering_style_if_not_available(self, ifc, style):
style.get_style("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(True)
style.get_surface_rendering_style("obj").should_be_called().will_return(None)
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
style.get_texture_style("obj").should_be_called().will_return(None)
style.get_surface_rendering_attributes("obj", "verbose").should_be_called().will_return("attributes")
ifc.run(
"style.add_surface_style", style="element", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
).should_be_called()
ifc.run("style.add_surface_textures", material="obj").should_be_called().will_return("textures")
ifc.run(
"style.add_surface_style",
style="element",
ifc_class="IfcSurfaceStyleWithTextures",
attributes={"Textures": "textures"},
).should_be_called()
style.record_shading("obj").should_be_called()
subject.update_style_colours(ifc, style, obj="obj")
subject.update_style_colours(ifc, style, obj="obj", verbose="verbose")
def test_updating_shading_style_as_a_fallback_if_available(self, ifc, style):
style.get_style("obj").should_be_called().will_return("element")
+20
View File
@@ -163,11 +163,15 @@ class TestGetSurfaceRenderingAttributes(NewFile):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
obj.use_nodes = True
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
@@ -190,11 +194,15 @@ class TestGetSurfaceRenderingAttributes(NewFile):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
obj.use_nodes = True
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
@@ -217,11 +225,15 @@ class TestGetSurfaceRenderingAttributes(NewFile):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
obj.use_nodes = True
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
@@ -244,10 +256,14 @@ class TestGetSurfaceRenderingAttributes(NewFile):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
obj.use_nodes = True
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeEmission")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
@@ -270,10 +286,14 @@ class TestGetSurfaceRenderingAttributes(NewFile):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
obj.use_nodes = True
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeVolumePrincipled")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,