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https://github.com/IfcOpenShell/IfcOpenShell.git
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[Work in progress] Start adding support for IfcSurfaceStyleShading and -Rendering
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@@ -36,7 +36,6 @@
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#include "../ifcgeom/IfcGeomObjects.h"
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#include "../ifcconvert/GeometrySerializer.h"
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#include "../ifcconvert/SurfaceStyle.h"
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class ColladaSerializer : public GeometrySerializer
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{
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@@ -51,7 +50,7 @@ private:
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: COLLADASW::LibraryGeometries(&stream)
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{}
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void addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<float>& floats, const char* coords = "XYZ");
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void write(const std::string mesh_id, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices);
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void write(const std::string mesh_id, const std::string& default_material_name, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<const IfcGeom::SurfaceStyle*>& materials);
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void close();
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};
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class ColladaScene : public COLLADASW::LibraryVisualScenes
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@@ -65,7 +64,7 @@ private:
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, scene_id(scene_id)
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, scene_opened(false)
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{}
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void add(const std::string& node_id, const std::string& node_name, const std::string& geom_id, const std::string& material_id, const std::vector<float>& matrix);
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void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<float>& matrix);
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void write();
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};
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class ColladaMaterials : public COLLADASW::LibraryMaterials
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@@ -77,37 +76,47 @@ private:
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explicit ColladaEffects(COLLADASW::StreamWriter& stream)
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: COLLADASW::LibraryEffects(&stream)
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{}
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void write(const SurfaceStyle& style);
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void write(const IfcGeom::SurfaceStyle* style);
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void close();
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};
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std::vector<SurfaceStyle> surface_styles;
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std::vector<const IfcGeom::SurfaceStyle*> surface_styles;
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ColladaEffects effects;
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public:
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explicit ColladaMaterials(COLLADASW::StreamWriter& stream)
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: COLLADASW::LibraryMaterials(&stream)
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, effects(stream)
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{}
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void add(const SurfaceStyle& style);
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bool contains(const std::string& name);
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void add(const IfcGeom::SurfaceStyle* style);
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bool contains(const IfcGeom::SurfaceStyle* style);
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void write();
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};
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class DeferedObject {
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class DeferredObject {
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public:
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const std::string type;
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const std::string guid, name, type;
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int obj_id;
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const std::vector<float> matrix;
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const std::vector<float> vertices;
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const std::vector<float> normals;
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const std::vector<int> indices;
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DeferedObject(const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices,
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const std::vector<float>& normals, const std::vector<int>& indices)
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: type(type)
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const std::vector<int> material_ids;
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const std::vector<const IfcGeom::SurfaceStyle*> materials;
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const std::vector<std::string> material_references;
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DeferredObject(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices,
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const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids,
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const std::vector<const IfcGeom::SurfaceStyle*>& materials, const std::vector<std::string>& material_references)
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: guid(guid)
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, name(name)
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, type(type)
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, obj_id(obj_id)
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, matrix(matrix)
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, vertices(vertices)
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, normals(normals)
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, indices(indices)
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, material_ids(material_ids)
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, materials(materials)
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, material_references(material_references)
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{}
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const std::string Name() const;
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};
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COLLADABU::NativeString filename;
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COLLADASW::StreamWriter stream;
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@@ -122,10 +131,10 @@ private:
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, scene(scene_name, stream)
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, materials(stream)
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{}
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std::vector<DeferedObject> deferreds;
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std::vector<DeferredObject> deferreds;
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virtual ~ColladaExporter() {}
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void startDocument();
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void writeTesselated(const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices);
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void writeTesselated(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<const IfcGeom::SurfaceStyle*>& materials);
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void endDocument();
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};
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ColladaExporter exporter;
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