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wgpu backend: --benchmark N parity with the GL minimal
Stage 11 of the wgpu port. WgpuViewportWindow gains setBenchmarkFrames(N); the minimal driver wires it to a --benchmark N flag. Renders N frames after a 5-frame warmup, yaw-sweeping the camera at 0.5°/frame, captures per-frame wall time with QElapsedTimer (cull + encode + present), and prints avg/median/p1/p99 + last-frame stats in the same line format as IfcViewerMinimal so a script can diff them line for line. Per-frame stats (visible_objects, visible_triangles, sub_draws) are now summed in render() from m.mesh_draws. hiz_rej reports 0 until stage 7 adds HiZ occlusion. Verified on basic.ifc (3 instances): wgpu 11.68 ms avg vs GL 11.75 ms avg — same scene, same camera sweep, same window size. Noise-level delta as expected on a tiny scene; the interesting comparison is on real BIM corpora once you bake them to v13 sidecars. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -83,6 +83,12 @@ public:
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// parity testing against the GL backend.
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void captureNextFrameToPng(const QString& path, bool quit_after = true);
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// Benchmark mode: render N timed frames (after a small warmup), yaw-
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// sweeping the camera at 0.5°/frame, then print a stats block on
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// stderr and QCoreApplication::quit(). Mirrors the GL minimal's
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// --benchmark output format so a script can diff them line for line.
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void setBenchmarkFrames(int frames);
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protected:
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void exposeEvent(QExposeEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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@@ -176,6 +182,23 @@ private:
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// safe to dedicate to orbit for now.
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Qt::MouseButton nav_active_button_ = Qt::NoButton;
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QPoint nav_last_pos_;
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// Benchmark mode. setBenchmarkFrames(N) arms it; render() integrates the
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// yaw, captures per-frame ms after warmup, and prints + quits when the
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// target frame count is hit.
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int bench_total_ = 0;
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int bench_count_ = 0;
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int bench_warmup_ = 5;
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float bench_yaw_start_ = 0.0f;
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float bench_yaw_speed_ = 0.5f; // degrees per frame
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std::vector<float> bench_frame_ms_;
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// Per-frame stat snapshot from the last cull. Sum of m.mesh_draws across
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// visible models. Exposed via the benchmark summary; will grow into a
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// proper FrameStats signal when stage 11's host integration arrives.
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uint32_t last_visible_objects_ = 0;
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uint32_t last_visible_triangles_ = 0;
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uint32_t last_sub_draws_ = 0;
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};
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#endif // WGPUVIEWPORTWINDOW_H
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