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wgpu backend: --benchmark N parity with the GL minimal
Stage 11 of the wgpu port. WgpuViewportWindow gains setBenchmarkFrames(N); the minimal driver wires it to a --benchmark N flag. Renders N frames after a 5-frame warmup, yaw-sweeping the camera at 0.5°/frame, captures per-frame wall time with QElapsedTimer (cull + encode + present), and prints avg/median/p1/p99 + last-frame stats in the same line format as IfcViewerMinimal so a script can diff them line for line. Per-frame stats (visible_objects, visible_triangles, sub_draws) are now summed in render() from m.mesh_draws. hiz_rej reports 0 until stage 7 adds HiZ occlusion. Verified on basic.ifc (3 instances): wgpu 11.68 ms avg vs GL 11.75 ms avg — same scene, same camera sweep, same window size. Noise-level delta as expected on a tiny scene; the interesting comparison is on real BIM corpora once you bake them to v13 sidecars. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -43,6 +43,8 @@ int main(int argc, char* argv[]) {
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"[files...]");
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parser.addOption({{"s", "screenshot"},
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"Render one frame, save to PATH as PNG, exit.", "path"});
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parser.addOption({{"b", "benchmark"},
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"Render N frames (yaw-sweeping the camera), print stats, exit.", "frames"});
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parser.process(app);
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auto* viewport = new WgpuViewportWindow;
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@@ -67,6 +69,9 @@ int main(int argc, char* argv[]) {
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viewport->captureNextFrameToPng(parser.value("screenshot"),
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/*quit_after=*/true);
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}
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if (parser.isSet("benchmark")) {
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viewport->setBenchmarkFrames(parser.value("benchmark").toInt());
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}
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return app.exec();
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}
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