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Write docs for void API module
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@@ -20,11 +20,85 @@ import ifcopenshell
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class Usecase:
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def __init__(self, file, **settings):
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def __init__(self, file, opening=None, element=None):
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"""Fill an opening with an element
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Physical elements may have openings in them. For example, a wall might
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have an opening for a door. That opening is then filled by the door.
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This indicates that when the door moves, the opening will move with it.
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Or if the door is removed, then the opening may remain and need to be
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filled.
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:param opening: The IfcOpeningElement to fill with the element.
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:type opening: ifcopenshell.entity_instance.entity_instance
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:param element: The IfcElement to be inserted into the opening.
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:type element: ifcopenshell.entity_instance.entity_instance
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:return: The new IfcRelFillsElement relationship
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:rtype: ifcopenshell.entity_instance.entity_instance
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Example::
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# A bit of preparation, let's create some geometric contexts since
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# we want to create some geometry for our wall and opening.
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model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
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body = ifcopenshell.api.run("context.add_context", model,
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context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
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# Create a wall
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wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
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# Let's use the "3D Body" representation we created earlier to add a
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# new wall-like body geometry, 5 meters long, 3 meters high, and
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# 200mm thick
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=5, height=3, thickness=0.2)
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=wall, representation=representation)
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# Place our wall at the origin
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
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# Create an opening, such as for a service penetration with fire and
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# acoustic requirements.
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opening = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcOpeningElement")
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# Let's create an opening representation of a 950mm x 2100mm door.
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# Notice how the thickness is greater than the wall thickness, this
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# helps resolve floating point resolution errors in 3D.
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=.95, height=2.1, thickness=0.4)
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=opening, representation=representation)
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# Let's shift our door 1 meter along the wall and 100mm along the
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# wall, to create a nice overlap for the opening boolean.
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matrix = np.identity(4)
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matrix[:,3] = [1, -.1, 0, 0]
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=opening, matrix=matrix)
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# The opening will now void the wall.
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ifcopenshell.api.run("void.add_opening", model, opening=opening, element=wall)
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# Create a door
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door = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcDoor")
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# Let's create a door representation of a 950mm x 2100mm door.
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representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
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context=body, length=.95, height=2.1, thickness=0.05)
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ifcopenshell.api.run("geometry.assign_representation", model,
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product=door, representation=representation)
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# Let's shift our door 1 meter along the wall and 100mm along the
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# wall, which lines up with our opening.
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matrix = np.identity(4)
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matrix[:,3] = [1, .05, 0, 0]
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ifcopenshell.api.run("geometry.edit_object_placement", model, product=door, matrix=matrix)
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# The door will now fill the opening.
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ifcopenshell.api.run("void.add_filling", model, opening=opening, element=door)
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"""
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self.file = file
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self.settings = {"opening": None, "element": None}
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for key, value in settings.items():
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self.settings[key] = value
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self.settings = {"opening": opening, "element": element}
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def execute(self):
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fills_voids = self.settings["element"].FillsVoids
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