From 85bdeaeef4c6bb125f5fd13bdc8915ffb08141fb Mon Sep 17 00:00:00 2001 From: Dirk Olbrich Date: Tue, 7 Nov 2023 10:16:58 +0100 Subject: [PATCH] bbimdocs: reorder images folder in users section --- .../docs/users/creating_an_ifc_model.rst | 12 ++--- .../docs/users/dealing_with_large_models.rst | 4 +- .../docs/users/exploring_an_ifc_model.rst | 48 +++++++++--------- src/blenderbim/docs/users/georeferencing.rst | 18 +++---- .../{ => images}/advanced-mode-settings.png | Bin .../docs/users/{ => images}/advanced-mode.png | Bin .../docs/users/{ => images}/assign-class.png | Bin .../docs/users/{ => images}/attributes.png | Bin .../users/{ => images}/blenderbim-layout.png | Bin .../docs/users/{ => images}/blenderoffset.png | Bin .../{ => images}/coordinateconversion.png | Bin .../users/{ => images}/create-project.png | Bin .../{ => images}/default-spatial-tree.png | Bin .../docs/users/{ => images}/dimensions.png | Bin .../{ => images}/drag-drop-outliner-tree.png | Bin .../{ => images}/element-class-select.png | Bin .../docs/users/{ => images}/element-class.png | Bin .../users/{ => images}/example-project.png | Bin .../users/{ => images}/frame-selected.png | Bin .../docs/users/{ => images}/ifc-pipeline.png | Bin .../{ => images}/install-blenderbim-1.png | Bin .../{ => images}/install-blenderbim-2.png | Bin .../{ => images}/install-blenderbim-3.png | Bin .../{ => images}/install-blenderbim-4.png | Bin .../docs/users/{ => images}/manualorigin.png | Bin .../docs/users/{ => images}/mapconversion.png | Bin .../users/{ => images}/mapcoordinates.png | Bin .../docs/users/{ => images}/materials.png | Bin .../docs/users/{ => images}/measure-tool.png | Bin .../users/{ => images}/navigate-gizmo.png | Bin .../docs/users/{ => images}/offsetmode.png | Bin .../users/{ => images}/outliner-filter.png | Bin .../users/{ => images}/outliner-isolate.png | Bin .../users/{ => images}/outliner-types.png | Bin .../docs/users/{ => images}/outliner.png | Bin .../docs/users/{ => images}/projectedcrs.png | Bin .../{ => images}/properties-loadproject.png | Bin .../users/{ => images}/properties-tabs.png | Bin .../users/{ => images}/properties-types.png | Bin .../docs/users/{ => images}/psets.png | Bin .../docs/users/{ => images}/qtos.png | Bin .../docs/users/{ => images}/save-project.png | Bin .../users/{ => images}/scene-statistics.png | Bin .../docs/users/{ => images}/snap-targets.png | Bin .../users/{ => images}/spatial-container.png | Bin .../docs/users/{ => images}/truenorth.png | Bin .../users/{ => images}/type-local-view.png | Bin .../docs/users/{ => images}/x-ray-mode.png | Bin .../{ => images}/xaxisabscissaordinate.png | Bin src/blenderbim/docs/users/installation.rst | 8 +-- 50 files changed, 45 insertions(+), 45 deletions(-) rename src/blenderbim/docs/users/{ => images}/advanced-mode-settings.png (100%) rename src/blenderbim/docs/users/{ => images}/advanced-mode.png (100%) rename src/blenderbim/docs/users/{ => images}/assign-class.png (100%) rename src/blenderbim/docs/users/{ => images}/attributes.png (100%) rename src/blenderbim/docs/users/{ => images}/blenderbim-layout.png (100%) rename src/blenderbim/docs/users/{ => images}/blenderoffset.png (100%) rename src/blenderbim/docs/users/{ => images}/coordinateconversion.png (100%) rename src/blenderbim/docs/users/{ => images}/create-project.png (100%) rename src/blenderbim/docs/users/{ => images}/default-spatial-tree.png (100%) rename src/blenderbim/docs/users/{ => images}/dimensions.png (100%) rename src/blenderbim/docs/users/{ => images}/drag-drop-outliner-tree.png (100%) rename src/blenderbim/docs/users/{ => images}/element-class-select.png (100%) rename src/blenderbim/docs/users/{ => images}/element-class.png (100%) rename src/blenderbim/docs/users/{ => images}/example-project.png (100%) rename src/blenderbim/docs/users/{ => images}/frame-selected.png (100%) rename src/blenderbim/docs/users/{ => images}/ifc-pipeline.png (100%) rename src/blenderbim/docs/users/{ => images}/install-blenderbim-1.png (100%) rename src/blenderbim/docs/users/{ => images}/install-blenderbim-2.png (100%) rename src/blenderbim/docs/users/{ => images}/install-blenderbim-3.png (100%) rename src/blenderbim/docs/users/{ => images}/install-blenderbim-4.png (100%) rename src/blenderbim/docs/users/{ => images}/manualorigin.png (100%) rename src/blenderbim/docs/users/{ => images}/mapconversion.png (100%) rename src/blenderbim/docs/users/{ => images}/mapcoordinates.png (100%) rename src/blenderbim/docs/users/{ => images}/materials.png (100%) rename src/blenderbim/docs/users/{ => images}/measure-tool.png (100%) rename src/blenderbim/docs/users/{ => images}/navigate-gizmo.png (100%) rename src/blenderbim/docs/users/{ => images}/offsetmode.png (100%) rename src/blenderbim/docs/users/{ => images}/outliner-filter.png (100%) rename src/blenderbim/docs/users/{ => images}/outliner-isolate.png (100%) rename src/blenderbim/docs/users/{ => images}/outliner-types.png (100%) rename src/blenderbim/docs/users/{ => images}/outliner.png (100%) rename src/blenderbim/docs/users/{ => images}/projectedcrs.png (100%) rename src/blenderbim/docs/users/{ => images}/properties-loadproject.png (100%) rename src/blenderbim/docs/users/{ => images}/properties-tabs.png (100%) rename src/blenderbim/docs/users/{ => images}/properties-types.png (100%) rename src/blenderbim/docs/users/{ => images}/psets.png (100%) rename src/blenderbim/docs/users/{ => images}/qtos.png (100%) rename src/blenderbim/docs/users/{ => images}/save-project.png (100%) rename src/blenderbim/docs/users/{ => images}/scene-statistics.png (100%) rename src/blenderbim/docs/users/{ => images}/snap-targets.png (100%) rename src/blenderbim/docs/users/{ => images}/spatial-container.png (100%) rename src/blenderbim/docs/users/{ => images}/truenorth.png (100%) rename src/blenderbim/docs/users/{ => images}/type-local-view.png (100%) rename src/blenderbim/docs/users/{ => images}/x-ray-mode.png (100%) rename src/blenderbim/docs/users/{ => images}/xaxisabscissaordinate.png (100%) diff --git a/src/blenderbim/docs/users/creating_an_ifc_model.rst b/src/blenderbim/docs/users/creating_an_ifc_model.rst index 5e0d60b6a9..417b1efd38 100644 --- a/src/blenderbim/docs/users/creating_an_ifc_model.rst +++ b/src/blenderbim/docs/users/creating_an_ifc_model.rst @@ -20,14 +20,14 @@ In the **Properties** panel in the bottom right, activate the icon for the **Scene Properties** tab, and find the **IFC Project** subpanel. Click on **Create Project** to create a blank IFC project. -.. image:: create-project.png +.. image:: images/create-project.png In the top right **Outliner** panel, you will see a hierarchy of spaces that has been automatically created for you. This hierarchy is known is the **Spatial Tree**. The Camera, Cube, and Light come with a fresh new Blender session by default, and are not part of your IFC project. -.. image:: default-spatial-tree.png +.. image:: images/default-spatial-tree.png Any Blender object that you want to be part of IFC project must be converted into a IFC object by assigning a category. This category is known as the **IFC @@ -45,7 +45,7 @@ Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a column, so select **IfcColumn** from the **Class** drop-down, and press **Assign IFC Class**. -.. image:: assign-class.png +.. image:: images/assign-class.png .. tip:: @@ -56,12 +56,12 @@ All IFC objects must also belong inside the **Spatial Tree**. In the **Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube** inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple? -.. image:: drag-drop-outliner-tree.png +.. image:: images/drag-drop-outliner-tree.png Go back to the **Scene Properties** tab and to the **IFC Project** panel and press **Save Project**. Save your new IFC model somewhere on your computer. -.. image:: save-project.png +.. image:: images/save-project.png Congratulations! You have now created your first OpenBIM model from Blender! You can open the IFC file in any other program, and you will see something similar @@ -70,7 +70,7 @@ are `IfcPipeline `__, `IFC.JS `__, and `3DViewer `__. -.. image:: ifc-pipeline.png +.. image:: images/ifc-pipeline.png Placing occurrences of an element type -------------------------------------- diff --git a/src/blenderbim/docs/users/dealing_with_large_models.rst b/src/blenderbim/docs/users/dealing_with_large_models.rst index bc1da512e3..30a55b1a4e 100644 --- a/src/blenderbim/docs/users/dealing_with_large_models.rst +++ b/src/blenderbim/docs/users/dealing_with_large_models.rst @@ -64,12 +64,12 @@ Filtered model loading You may filter elements and only load a portion of the model. Click on **Enable Advanced Mode** when loading a model. -.. image:: advanced-mode.png +.. image:: images/advanced-mode.png This will preload the model and present you with model loading options in the **IFC Project** panel. -.. image:: advanced-mode-settings.png +.. image:: images/advanced-mode-settings.png **Filter Modes** include: diff --git a/src/blenderbim/docs/users/exploring_an_ifc_model.rst b/src/blenderbim/docs/users/exploring_an_ifc_model.rst index e13e61b88d..3e35a99c2e 100644 --- a/src/blenderbim/docs/users/exploring_an_ifc_model.rst +++ b/src/blenderbim/docs/users/exploring_an_ifc_model.rst @@ -25,20 +25,20 @@ Blender's interface is divided into three panels. The left **Outliner** panel shows a tree of geometric objects. The centre main **Viewport** panel shows 3D geometry. The right **Properties** panel shows data and relationships. -.. image:: blenderbim-layout.png +.. image:: images/blenderbim-layout.png The **Properties** panel has tabs to switch between different types of properties. -.. image:: properties-tabs.png +.. image:: images/properties-tabs.png Click on ``File > Open IFC Project`` and browse to your ``.ifc`` file. -.. image:: properties-loadproject.png +.. image:: images/properties-loadproject.png After loading, you will see the model appear in the **Viewport** panel. -.. image:: example-project.png +.. image:: images/example-project.png Take a look at the **Project Info** subpanel. It shows the loaded filename, as well as the **IFC Schema**. There are two commonly seen **IFC Schema** @@ -65,7 +65,7 @@ orthographic view. To switch to a top view, front view, or side view, click the relevant axis on the **Navigate Gizmo**. -.. image:: navigate-gizmo.png +.. image:: images/navigate-gizmo.png You can also use your mouse to navigate. Hover your mouse over the **Viewport** panel and click and drag the Middle Mouse Button (``MMB``) to **Orbit**. Scroll @@ -91,7 +91,7 @@ is the ``.`` button on the numpad. After zooming into an element, when you You can also zoom to all objects in the project by clicking on ``View > Frame All``. -.. image:: frame-selected.png +.. image:: images/frame-selected.png Another good way to navigate is by flying or walking around similar to a video game. Choose ``View > Navigation > Walk Navigation``, or use the ``Shift-``` @@ -105,7 +105,7 @@ Sometimes, you want to look through objects. You can toggle **X-Ray Mode** by pressing the button on the top right of the **Viewport** panel. The hotkey is ``Alt-Z``. -.. image:: x-ray-mode.png +.. image:: images/x-ray-mode.png .. tip:: @@ -127,7 +127,7 @@ represents the type of object, and the name is the name of the object. Examples of classes you will see are ``IfcBuilding``, or ``IfcWall``. This naming convention makes it easy to quickly spot types of objects. -.. image:: outliner.png +.. image:: images/outliner.png Objects are organised in a hierarchy. By default, this hierarchy represents a breakdown of spaces, from large spaces such as a site and a building, down to @@ -144,7 +144,7 @@ hierarchy. When there are lots of objects, you can type a name in the filter box to quickly identify objects by name or type. -.. image:: outliner-filter.png +.. image:: images/outliner-filter.png Clicking on an object in the **Outliner** panel also selects the corresponding object in the **Viewport** panel. A good strategy to find objects is to then use @@ -159,7 +159,7 @@ next to the **IfcProject** collection. This will hide everything in the project. Then navigate through the hierarchy and enable the **Tick Icon** next to an **IfcBuildingStory**. -.. image:: outliner-isolate.png +.. image:: images/outliner-isolate.png Viewing element classes ----------------------- @@ -185,7 +185,7 @@ To view an object's class, click on an object in the **Viewport** or **Outliner* panel, then switch to the **Object Information** tab in the **Properties** panel. You can see the **Class** name in the **Object Metadata** subpanel. -.. image:: element-class.png +.. image:: images/element-class.png In this case, the **Class** of our roof is an **IfcSlab**. You'll notice this is the same **Class** name used as a prefix for the object name in the **Outliner** @@ -221,7 +221,7 @@ Press the **Select Icon** to select all objects that are of the same hide elements instead, you can use ``Object > Show/Hidden > Hide Selected`` (hotkey ``H``). -.. image:: element-class-select.png +.. image:: images/element-class-select.png .. note:: @@ -234,7 +234,7 @@ click on the bottom right status bar and enable **Scene Statistics** you will see information like **Objects 4/4**, which means that 4 objects are selected out of 4 available objects. This is a great way of counting objects like toilets. -.. image:: scene-statistics.png +.. image:: images/scene-statistics.png Viewing attributes and properties --------------------------------- @@ -246,7 +246,7 @@ Let's focus on **Attributes** first. Scroll down to the **Attributes** subpanel. **Attributes** are a limited set of fundamental data (usually less than 10) associated with all IFC elements. These are fixed by the IFC standard. -.. image:: attributes.png +.. image:: images/attributes.png Here are some common attributes and what they mean: @@ -277,7 +277,7 @@ Sets**. Each **Property Set** also has a name. You can find **Properties** in the **Object Property Sets** subpanel. -.. image:: psets.png +.. image:: images/psets.png Some very common **Properties** are standardised by international BIM standards. For example, the load bearing **Property** of a beam should always be called @@ -301,7 +301,7 @@ quantities defined as part of the international standard, denoted by the prefix You can find **Quantities** in the **Object Quantity Sets** subpanel. -.. image:: qtos.png +.. image:: images/qtos.png Finding the location of objects ------------------------------- @@ -322,7 +322,7 @@ Container** subpanel in the **Object Information** tab. Press the **Select Icon** to select all objects that are in the same location. -.. image:: spatial-container.png +.. image:: images/spatial-container.png Checking construction types --------------------------- @@ -338,14 +338,14 @@ three **IfcWallType** objects with those same names in the **Outliner**. You can click on these types to see more details about them in the **Properties** panel. -.. image:: outliner-types.png +.. image:: images/outliner-types.png When selecting an object, you can also see its construction type in **Object Information** under the **Type** subpanel. You can press the **Select Icon** to select all objects that are of the same **Construction Type**. You can use the hide and isolate hotkeys to quickly view them in the model. -.. image:: properties-types.png +.. image:: images/properties-types.png A **Construction Type** defines properties that are common to all occurrences of that type. For example, if a wall type specifies a fire rating property, then @@ -362,7 +362,7 @@ the **Outliner** by pressing the **Visibility Icon**. Then, select a type, and click on ``View > Local View > Toggle Local View`` (hotkey ``/``) in the **Viewport**. Toggle the view to see the entire model again. -.. image:: type-local-view.png +.. image:: images/type-local-view.png .. note:: @@ -385,7 +385,7 @@ subpanel in the **Geometry and Materials** tab. Press the **Select Icon** to select all objects that are of the selected material. -.. image:: materials.png +.. image:: images/materials.png Taking simple measurements -------------------------- @@ -398,13 +398,13 @@ Sometimes, you may wish to take manual measurements yourself. You can view the overall X, Y, and Z dimensions of the currently selected object in the **Derived Coordinates** subpanel in the **Geometry and Materials** tab. -.. image:: dimensions.png +.. image:: images/dimensions.png Another way to manually measure from two points is to use the **Measure** tool. First, press the **Snap Icon** to enable snapping. Then choose snap targets in the **Snap Menu** in the top middle section of the **Viewport** panel. -.. image:: snap-targets.png +.. image:: images/snap-targets.png .. tip:: @@ -421,7 +421,7 @@ line along the X axis. Alternatively, press the ``Y`` or ``Z`` key to lock the measurement line along the Y or Z axis. Let go of the mouse to finish your measurement. -.. image:: measure-tool.png +.. image:: images/measure-tool.png To delete a measurement, just click on one point of the measurement, and press the ``Delete`` key. You can also click and drag the ends of your measurement diff --git a/src/blenderbim/docs/users/georeferencing.rst b/src/blenderbim/docs/users/georeferencing.rst index 29c6fae4be..4d8ea599fb 100644 --- a/src/blenderbim/docs/users/georeferencing.rst +++ b/src/blenderbim/docs/users/georeferencing.rst @@ -30,7 +30,7 @@ You can check whether or not your model is georeferenced in the **IFC Georeferencing** panel in the **Scene Properties** tab. You should see a section for the **Projected CRS** with an EPSG code. -.. image:: projectedcrs.png +.. image:: images/projectedcrs.png If you do not see this, your project is not georeferenced. @@ -59,7 +59,7 @@ Northings. Similarly, the model's +Y axis will point to **Grid North**. As there is no **Map Conversion** involved, you will see a 0 in the Eastings, Northings, and Orthogonal Height in the **IFC Georeferencing** panel. -.. image:: mapcoordinates.png +.. image:: images/mapcoordinates.png When **Local engineering coordinates** are used, typically the architect will nominate a local origin and model geometry will be drawn orthogonally (i.e. @@ -71,7 +71,7 @@ North**. The surveyor will then provide the necessary **Map Conversion** parameters to convert from **Local engineering coordinates** to Eastings, Northings, Orthogonal Height, and **Grid North**. -.. image:: mapconversion.png +.. image:: images/mapconversion.png .. warning:: @@ -96,7 +96,7 @@ abscissa of 1 and ordinate of 0. This default (1, 0) vector implies **Project East** and **Grid East** coalign, which means there is no rotation between **Project North** and **Grid North**. -.. image:: xaxisabscissaordinate.png +.. image:: images/xaxisabscissaordinate.png .. tip:: @@ -132,7 +132,7 @@ Georeferencing** panel under the **Blender Offset** header. It is very similar to a **Map Conversion**, but it will not have a scale and only temporarily affects your Blender session. -.. image:: blenderoffset.png +.. image:: images/blenderoffset.png .. note:: @@ -149,7 +149,7 @@ Advanced Mode** when loading a project. Then, set the **Distance Limit** (in meters) and the **False Origin** coordinate before pressing **Load Project Elements**. -.. image:: manualorigin.png +.. image:: images/manualorigin.png When a false origin is used, there are two possible methods to offset objects by the false origin. @@ -163,7 +163,7 @@ check the "Blender Offset" property in the **Transform** panel in the **Object Properties**. This is an advanced property used by powerusers to debug coordinate issues and may be safely ignored by most users. -.. image:: offsetmode.png +.. image:: images/offsetmode.png Incorrect coordinate use ------------------------ @@ -198,7 +198,7 @@ in your coordinate in the **Input** field. Press either the **Local to Global** or **Global to Local** button to convert the coordinate. You will see the result of the calculation in the **Output** field. -.. image:: coordinateconversion.png +.. image:: images/coordinateconversion.png True north ---------- @@ -222,7 +222,7 @@ vector, but it should be only used as a reference, never used as a way to coordinate model rotations, and always with the understanding that it is not a fixed value. -.. image:: truenorth.png +.. image:: images/truenorth.png .. warning:: diff --git a/src/blenderbim/docs/users/advanced-mode-settings.png b/src/blenderbim/docs/users/images/advanced-mode-settings.png similarity index 100% rename from src/blenderbim/docs/users/advanced-mode-settings.png rename to src/blenderbim/docs/users/images/advanced-mode-settings.png diff --git a/src/blenderbim/docs/users/advanced-mode.png b/src/blenderbim/docs/users/images/advanced-mode.png similarity index 100% rename from src/blenderbim/docs/users/advanced-mode.png rename to src/blenderbim/docs/users/images/advanced-mode.png diff --git 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to src/blenderbim/docs/users/images/outliner-isolate.png diff --git a/src/blenderbim/docs/users/outliner-types.png b/src/blenderbim/docs/users/images/outliner-types.png similarity index 100% rename from src/blenderbim/docs/users/outliner-types.png rename to src/blenderbim/docs/users/images/outliner-types.png diff --git a/src/blenderbim/docs/users/outliner.png b/src/blenderbim/docs/users/images/outliner.png similarity index 100% rename from src/blenderbim/docs/users/outliner.png rename to src/blenderbim/docs/users/images/outliner.png diff --git a/src/blenderbim/docs/users/projectedcrs.png b/src/blenderbim/docs/users/images/projectedcrs.png similarity index 100% rename from src/blenderbim/docs/users/projectedcrs.png rename to src/blenderbim/docs/users/images/projectedcrs.png diff --git a/src/blenderbim/docs/users/properties-loadproject.png b/src/blenderbim/docs/users/images/properties-loadproject.png similarity index 100% rename from src/blenderbim/docs/users/properties-loadproject.png rename to src/blenderbim/docs/users/images/properties-loadproject.png diff --git a/src/blenderbim/docs/users/properties-tabs.png b/src/blenderbim/docs/users/images/properties-tabs.png similarity index 100% rename from src/blenderbim/docs/users/properties-tabs.png rename to src/blenderbim/docs/users/images/properties-tabs.png diff --git a/src/blenderbim/docs/users/properties-types.png b/src/blenderbim/docs/users/images/properties-types.png similarity index 100% rename from src/blenderbim/docs/users/properties-types.png rename to src/blenderbim/docs/users/images/properties-types.png diff --git a/src/blenderbim/docs/users/psets.png b/src/blenderbim/docs/users/images/psets.png similarity index 100% rename from src/blenderbim/docs/users/psets.png rename to src/blenderbim/docs/users/images/psets.png diff --git a/src/blenderbim/docs/users/qtos.png b/src/blenderbim/docs/users/images/qtos.png similarity index 100% rename from src/blenderbim/docs/users/qtos.png rename to src/blenderbim/docs/users/images/qtos.png diff --git a/src/blenderbim/docs/users/save-project.png b/src/blenderbim/docs/users/images/save-project.png similarity index 100% rename from src/blenderbim/docs/users/save-project.png rename to src/blenderbim/docs/users/images/save-project.png diff --git a/src/blenderbim/docs/users/scene-statistics.png b/src/blenderbim/docs/users/images/scene-statistics.png similarity index 100% rename from src/blenderbim/docs/users/scene-statistics.png rename to src/blenderbim/docs/users/images/scene-statistics.png diff --git a/src/blenderbim/docs/users/snap-targets.png b/src/blenderbim/docs/users/images/snap-targets.png similarity index 100% rename from src/blenderbim/docs/users/snap-targets.png rename to src/blenderbim/docs/users/images/snap-targets.png diff --git a/src/blenderbim/docs/users/spatial-container.png b/src/blenderbim/docs/users/images/spatial-container.png similarity index 100% rename from src/blenderbim/docs/users/spatial-container.png rename to src/blenderbim/docs/users/images/spatial-container.png diff --git a/src/blenderbim/docs/users/truenorth.png b/src/blenderbim/docs/users/images/truenorth.png similarity index 100% rename from src/blenderbim/docs/users/truenorth.png rename to src/blenderbim/docs/users/images/truenorth.png diff --git a/src/blenderbim/docs/users/type-local-view.png b/src/blenderbim/docs/users/images/type-local-view.png similarity index 100% rename from src/blenderbim/docs/users/type-local-view.png rename to src/blenderbim/docs/users/images/type-local-view.png diff --git a/src/blenderbim/docs/users/x-ray-mode.png b/src/blenderbim/docs/users/images/x-ray-mode.png similarity index 100% rename from src/blenderbim/docs/users/x-ray-mode.png rename to src/blenderbim/docs/users/images/x-ray-mode.png diff --git a/src/blenderbim/docs/users/xaxisabscissaordinate.png b/src/blenderbim/docs/users/images/xaxisabscissaordinate.png similarity index 100% rename from src/blenderbim/docs/users/xaxisabscissaordinate.png rename to src/blenderbim/docs/users/images/xaxisabscissaordinate.png diff --git a/src/blenderbim/docs/users/installation.rst b/src/blenderbim/docs/users/installation.rst index 183a74f53b..fd23a05832 100644 --- a/src/blenderbim/docs/users/installation.rst +++ b/src/blenderbim/docs/users/installation.rst @@ -31,12 +31,12 @@ Installation Open up Blender, and click on ``Edit > Preferences``. - .. image:: install-blenderbim-1.png + .. image:: images/install-blenderbim-1.png Select the **Add-ons** tab, and press **Install...** on the top right. Navigate to the .zip you downloaded in Step 2, and press **Install Add-on**. - .. image:: install-blenderbim-2.png + .. image:: images/install-blenderbim-2.png .. warning:: @@ -44,11 +44,11 @@ Installation You should now see **Import-Export: BlenderBIM** available in your add-ons list. Enable the add-on by pressing the checkbox. - .. image:: install-blenderbim-3.png + .. image:: images/install-blenderbim-3.png All done! Your interface will now look similar to below. If you check the ``File`` menu you should also see an option to ``Open IFC Project``. -.. image:: install-blenderbim-4.png +.. image:: images/install-blenderbim-4.png You can enable add-ons permanently by using ``Save User Settings`` from the Addons menu.