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https://github.com/IfcOpenShell/IfcOpenShell.git
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--edge-arrows debugging setting
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@@ -90,8 +90,10 @@ namespace IfcGeom
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VALIDATE_QUANTITIES = 1 << 17,
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/// Assigns the first layer material to the entire product
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LAYERSET_FIRST = 1 << 18,
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/// Adds arrow heads to edge segments to signify edge direction
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EDGE_ARROWS = 1 << 19,
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/// Number of different setting flags.
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NUM_SETTINGS = 18
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NUM_SETTINGS = 19
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};
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/// Used to store logical OR combination of setting flags.
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typedef unsigned SettingField;
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@@ -290,57 +290,52 @@ namespace IfcGeom {
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for (int i = 1; i <= n; ++i) {
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gp_XYZ p = tessellater.Value(i).XYZ();
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/*
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// In case you want direction arrows on your edges
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double u = tessellater.Parameter(i);
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gp_XYZ p2, p3;
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gp_Pnt tmp;
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gp_Vec tmp2;
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crv.D1(u, tmp, tmp2);
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gp_Dir d1, d2, d3, d4;
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d1 = tmp2;
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if (texp.Current().Orientation() == TopAbs_REVERSED) {
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d1 = -d1;
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}
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if (fabs(d1.Z()) < 0.5) {
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d2 = d1.Crossed(gp::DZ());
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} else {
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d2 = d1.Crossed(gp::DY());
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}
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d3 = d1.XYZ() + d2.XYZ();
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d4 = d1.XYZ() - d2.XYZ();
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p2 = p - d3.XYZ() / 10.;
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p3 = p - d4.XYZ() / 10.;
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trsf.Transforms(p2);
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trsf.Transforms(p3);
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_material_ids.push_back(surface_style_id);
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_material_ids.push_back(surface_style_id);
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_verts.push_back(static_cast<P>(p2.X()));
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_verts.push_back(static_cast<P>(p2.Y()));
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_verts.push_back(static_cast<P>(p2.Z()));
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_verts.push_back(static_cast<P>(p3.X()));
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_verts.push_back(static_cast<P>(p3.Y()));
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_verts.push_back(static_cast<P>(p3.Z()));
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*/
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trsf.Transforms(p);
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int current = addVertex(surface_style_id, p);
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std::vector<std::pair<int, int>> segments;
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if (i > 1) {
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_edges.push_back(previous);
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_edges.push_back(current);
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segments.push_back(std::make_pair(previous, current));
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}
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if (settings().get(IfcGeom::IteratorSettings::EDGE_ARROWS)) {
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// In case you want direction arrows on your edges
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double u = tessellater.Parameter(i);
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gp_XYZ p2, p3;
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gp_Pnt tmp;
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gp_Vec tmp2;
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crv.D1(u, tmp, tmp2);
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gp_Dir d1, d2, d3, d4;
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d1 = tmp2;
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if (texp.Current().Orientation() == TopAbs_REVERSED) {
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d1 = -d1;
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}
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if (fabs(d1.Z()) < 0.5) {
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d2 = d1.Crossed(gp::DZ());
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} else {
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d2 = d1.Crossed(gp::DY());
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}
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d3 = d1.XYZ() + d2.XYZ();
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d4 = d1.XYZ() - d2.XYZ();
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p2 = p - d3.XYZ() / 10.;
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p3 = p - d4.XYZ() / 10.;
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trsf.Transforms(p2);
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trsf.Transforms(p3);
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trsf.Transforms(p);
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int left = addVertex(surface_style_id, p2);
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int right = addVertex(surface_style_id, p3);
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segments.push_back(std::make_pair(left, current));
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segments.push_back(std::make_pair(right, current));
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}
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for (auto& s : segments) {
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_edges.push_back(s.first);
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_edges.push_back(s.second);
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_material_ids.push_back(surface_style_id);
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// _edges.push_back(start + 3 * (i - 2) + 2);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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}
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previous = current;
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// _edges.push_back(start + 3 * (i - 1) + 0);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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// _edges.push_back(start + 3 * (i - 1) + 1);
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// _edges.push_back(start + 3 * (i - 1) + 2);
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}
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}
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}
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