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https://github.com/IfcOpenShell/IfcOpenShell.git
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refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and the Wgpu* class prefix were both disambiguation artefacts from the overlap period — now pure dead weight. ## Folder + library merge * `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks every file as a rename so blame/log history survives). * `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was already named `IfcViewerMinimal`; this just brings the folder + CMake target name into line). * `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` → `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into the existing `add_ifcviewer_unit_test(...)` helper. * The `IfcViewerWgpu` static library is dissolved — its sources become part of the unified `IfcViewer` static library, which now bundles scene/loader + renderer in one target. The pre-merge circular dependency (IfcViewer linking IfcViewerWgpu just to get the ViewportWindow.h include path that SceneLoader.h needs) goes away. * The wgpu-native FetchContent block, the Cocoa/QuartzCore link on Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime install all move into `src/ifcviewer/CMakeLists.txt` unchanged. ## Type renames (Wgpu prefix dropped from every Wgpu* identifier) WgpuAreaMeasurement → AreaMeasurement WgpuBufferPool → BufferPool WgpuLengthMeasurement → LengthMeasurement WgpuMetalSurface → MetalSurface WgpuModelGpuData → ModelGpuData WgpuOverlayFrame → OverlayFrame WgpuOverlayRenderer → OverlayRenderer WgpuSectionPlane → SectionPlane WgpuSelectionState → SelectionState WgpuStreamingLoader → StreamingLoader WgpuStreamingThread → StreamingThread WgpuViewportWindow → ViewportWindow WgpuVisibilityState → VisibilityState CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was already this since wgpu shipped as default). Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a binding to an external API, not one of *our* types), and the WGPU* enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe` lives in the separate `src/wgpu-mem-probe/` standalone diagnostic project and isn't touched. ## Include-path updates Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`, every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from sibling subdirectories (modules/, etc.) are updated to point at `../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`. ## cmake/CMakeLists.txt simplification The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone block) collapse into a single unconditional `add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the viewer lib). ## Verification * Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe, `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and the two new-location tests (`test_selection`, `test_visibility`). * No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`, `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep). * Renames tracked by git as `R` entries — `git log --follow` on ViewportWindow.cpp etc. continues to show history through the move. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -30,7 +30,7 @@
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#include "../models/Commands.h"
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#include "../../../ifcviewer/Federation.h"
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#include "../../../ifcviewer/SceneLoader.h"
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#include "../../../ifcviewer-wgpu/WgpuViewportWindow.h"
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#include "../../../ifcviewer/ViewportWindow.h"
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#include <QDebug>
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#include <QDir>
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@@ -53,7 +53,7 @@ namespace {
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// Pure helper — clears the loaded scene without emitting any signals. The
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// caller (newProject / openProject) emits projectReset / projectOpened once
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// the whole flow finishes.
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void clearScene(SessionState& s, WgpuViewportWindow& vp) {
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void clearScene(SessionState& s, ViewportWindow& vp) {
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vp.setSelectedObjectId(0);
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s.setSelectedObjectId(0);
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for (uint32_t mid : s.modelIds()) {
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@@ -88,7 +88,7 @@ bool confirmDiscardIfDirty(SessionState& s, QWidget& host) {
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// - if no scene entry exists yet (initial open), queue a load.
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// Per spec, connector errors are not surfaced to the user; the connector
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// has already shown its own UI.
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void resolveCloudModels(SessionState& s, WgpuViewportWindow& vp) {
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void resolveCloudModels(SessionState& s, ViewportWindow& vp) {
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auto* fed = s.federation();
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QHash<QString, QStringList> connector_to_fed_ids;
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for (const auto& m : fed->models()) {
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@@ -99,7 +99,7 @@ void resolveCloudModels(SessionState& s, WgpuViewportWindow& vp) {
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auto* registry = s.connectorRegistry();
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QPointer<SessionState> sguard(&s);
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QPointer<WgpuViewportWindow> vguard(&vp);
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QPointer<ViewportWindow> vguard(&vp);
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for (auto it = connector_to_fed_ids.constBegin();
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it != connector_to_fed_ids.constEnd(); ++it) {
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@@ -203,7 +203,7 @@ bool isIfcfedUnchanged(const QString& current_path, const QString& candidate_pat
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return a.readAll() == b.readAll();
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}
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bool openProjectAt(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path) {
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bool openProjectAt(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path) {
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SceneLoader* loader = s.loader();
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if (loader && loader->isLoading()) {
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QMessageBox::information(
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@@ -268,7 +268,7 @@ bool saveProjectTo(SessionState& s, QWidget& host, const QString& path) {
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} // namespace
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bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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bool newProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
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SceneLoader* loader = s.loader();
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if (loader && loader->isLoading()) {
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QMessageBox::information(
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@@ -285,7 +285,7 @@ bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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return true;
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}
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bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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bool openProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
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QFileDialog file_dialog(&host, "Open Project");
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file_dialog.setFileMode(QFileDialog::ExistingFile);
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file_dialog.setNameFilter("IFC Federation (*.ifcfed);;All Files (*)");
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@@ -297,12 +297,12 @@ bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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return openProjectAt(s, host, vp, path);
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}
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bool openProjectPath(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path) {
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bool openProjectPath(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path) {
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if (path.isEmpty()) return false;
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return openProjectAt(s, host, vp, path);
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}
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bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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bool openCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
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SceneLoader* loader = s.loader();
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if (loader && loader->isLoading()) {
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QMessageBox::information(
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@@ -341,7 +341,7 @@ bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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QPointer<SessionState> sguard(&s);
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QPointer<QWidget> hguard(&host);
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QPointer<WgpuViewportWindow> vguard(&vp);
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QPointer<ViewportWindow> vguard(&vp);
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proc->call("pull_ifcfed_interactive", QJsonValue(),
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[sguard, hguard, vguard, connector_id](const QJsonValue& result) {
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@@ -371,7 +371,7 @@ bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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return true;
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}
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bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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bool syncCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
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auto* fed = s.federation();
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// Per spec, sync has two independent phases — refreshing the .ifcfed
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@@ -429,7 +429,7 @@ bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
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QPointer<SessionState> sguard(&s);
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QPointer<QWidget> hguard(&host);
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QPointer<WgpuViewportWindow> vguard(&vp);
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QPointer<ViewportWindow> vguard(&vp);
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const QString current_path = fed->filePath();
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proc->call("pull_ifcfed", fed->manifest(),
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@@ -24,7 +24,7 @@
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#include <QString>
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class QWidget;
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class WgpuViewportWindow;
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class ViewportWindow;
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namespace bonsaiviewer { class SessionState; }
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namespace bonsaiviewer::modules::project::commands {
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@@ -32,21 +32,21 @@ namespace bonsaiviewer::modules::project::commands {
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// User-facing commands. Each owns its own dialogs and confirmations; each
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// emits exactly one notify() at the end (projectReset / projectOpened /
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// projectSaved) so views refresh once per command.
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bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
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bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
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bool newProject(SessionState& s, QWidget& host, ViewportWindow& vp);
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bool openProject(SessionState& s, QWidget& host, ViewportWindow& vp);
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// Open a specific .ifcfed by path, bypassing the file dialog. Used by the
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// "Open Recent" menu. Same dirty-check / load / cloud-resolve flow as
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// openProject; returns false if the load failed or was cancelled.
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bool openProjectPath(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path);
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bool openProjectPath(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path);
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// Pick a connector, then call pull_ifcfed_interactive and open the resulting
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// .ifcfed as a fresh project. Non-local models in the loaded federation are
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// resolved asynchronously via pull_models.
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bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
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bool openCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp);
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// pull_ifcfed using the current project's .ifcfed.manifest. Re-downloads
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// the .ifcfed from the same cloud target it came from (typically without
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// user interaction), then opens it like a fresh project — discarding any
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// local edits after the usual dirty-check prompt.
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bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
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bool syncCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp);
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bool saveProject(SessionState& s, QWidget& host);
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bool saveProjectAs(SessionState& s, QWidget& host);
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// Push the current federation to the cloud target named in its manifest
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