refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix

The GL backend is gone (task #53). The wgpu/non-wgpu folder split and
the Wgpu* class prefix were both disambiguation artefacts from the
overlap period — now pure dead weight.

## Folder + library merge

* `src/ifcviewer-wgpu/`  → folded into `src/ifcviewer/` (git mv tracks
  every file as a rename so blame/log history survives).
* `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was
  already named `IfcViewerMinimal`; this just brings the folder + CMake
  target name into line).
* `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` →
  `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into
  the existing `add_ifcviewer_unit_test(...)` helper.
* The `IfcViewerWgpu` static library is dissolved — its sources become
  part of the unified `IfcViewer` static library, which now bundles
  scene/loader + renderer in one target. The pre-merge circular
  dependency (IfcViewer linking IfcViewerWgpu just to get the
  ViewportWindow.h include path that SceneLoader.h needs) goes away.
* The wgpu-native FetchContent block, the Cocoa/QuartzCore link on
  Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime
  install all move into `src/ifcviewer/CMakeLists.txt` unchanged.

## Type renames (Wgpu prefix dropped from every Wgpu* identifier)

  WgpuAreaMeasurement   → AreaMeasurement
  WgpuBufferPool        → BufferPool
  WgpuLengthMeasurement → LengthMeasurement
  WgpuMetalSurface      → MetalSurface
  WgpuModelGpuData      → ModelGpuData
  WgpuOverlayFrame      → OverlayFrame
  WgpuOverlayRenderer   → OverlayRenderer
  WgpuSectionPlane      → SectionPlane
  WgpuSelectionState    → SelectionState
  WgpuStreamingLoader   → StreamingLoader
  WgpuStreamingThread   → StreamingThread
  WgpuViewportWindow    → ViewportWindow
  WgpuVisibilityState   → VisibilityState

  CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was
  already this since wgpu shipped as default).

Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a
binding to an external API, not one of *our* types), and the WGPU*
enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe`
lives in the separate `src/wgpu-mem-probe/` standalone diagnostic
project and isn't touched.

## Include-path updates

Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`,
every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from
sibling subdirectories (modules/, etc.) are updated to point at
`../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`.

## cmake/CMakeLists.txt simplification

The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside
the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone
block) collapse into a single unconditional
`add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block
keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the
viewer lib).

## Verification

* Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe,
  `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and
  the two new-location tests (`test_selection`, `test_visibility`).
* No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`,
  `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep).
* Renames tracked by git as `R` entries — `git log --follow` on
  ViewportWindow.cpp etc. continues to show history through the move.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-06-04 11:11:14 +10:00
parent 7f87408b78
commit 8ab5c31e75
48 changed files with 705 additions and 815 deletions
+12 -12
View File
@@ -30,7 +30,7 @@
#include "../models/Commands.h"
#include "../../../ifcviewer/Federation.h"
#include "../../../ifcviewer/SceneLoader.h"
#include "../../../ifcviewer-wgpu/WgpuViewportWindow.h"
#include "../../../ifcviewer/ViewportWindow.h"
#include <QDebug>
#include <QDir>
@@ -53,7 +53,7 @@ namespace {
// Pure helper — clears the loaded scene without emitting any signals. The
// caller (newProject / openProject) emits projectReset / projectOpened once
// the whole flow finishes.
void clearScene(SessionState& s, WgpuViewportWindow& vp) {
void clearScene(SessionState& s, ViewportWindow& vp) {
vp.setSelectedObjectId(0);
s.setSelectedObjectId(0);
for (uint32_t mid : s.modelIds()) {
@@ -88,7 +88,7 @@ bool confirmDiscardIfDirty(SessionState& s, QWidget& host) {
// - if no scene entry exists yet (initial open), queue a load.
// Per spec, connector errors are not surfaced to the user; the connector
// has already shown its own UI.
void resolveCloudModels(SessionState& s, WgpuViewportWindow& vp) {
void resolveCloudModels(SessionState& s, ViewportWindow& vp) {
auto* fed = s.federation();
QHash<QString, QStringList> connector_to_fed_ids;
for (const auto& m : fed->models()) {
@@ -99,7 +99,7 @@ void resolveCloudModels(SessionState& s, WgpuViewportWindow& vp) {
auto* registry = s.connectorRegistry();
QPointer<SessionState> sguard(&s);
QPointer<WgpuViewportWindow> vguard(&vp);
QPointer<ViewportWindow> vguard(&vp);
for (auto it = connector_to_fed_ids.constBegin();
it != connector_to_fed_ids.constEnd(); ++it) {
@@ -203,7 +203,7 @@ bool isIfcfedUnchanged(const QString& current_path, const QString& candidate_pat
return a.readAll() == b.readAll();
}
bool openProjectAt(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path) {
bool openProjectAt(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path) {
SceneLoader* loader = s.loader();
if (loader && loader->isLoading()) {
QMessageBox::information(
@@ -268,7 +268,7 @@ bool saveProjectTo(SessionState& s, QWidget& host, const QString& path) {
} // namespace
bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
bool newProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
SceneLoader* loader = s.loader();
if (loader && loader->isLoading()) {
QMessageBox::information(
@@ -285,7 +285,7 @@ bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
return true;
}
bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
bool openProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
QFileDialog file_dialog(&host, "Open Project");
file_dialog.setFileMode(QFileDialog::ExistingFile);
file_dialog.setNameFilter("IFC Federation (*.ifcfed);;All Files (*)");
@@ -297,12 +297,12 @@ bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
return openProjectAt(s, host, vp, path);
}
bool openProjectPath(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path) {
bool openProjectPath(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path) {
if (path.isEmpty()) return false;
return openProjectAt(s, host, vp, path);
}
bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
bool openCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
SceneLoader* loader = s.loader();
if (loader && loader->isLoading()) {
QMessageBox::information(
@@ -341,7 +341,7 @@ bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
QPointer<SessionState> sguard(&s);
QPointer<QWidget> hguard(&host);
QPointer<WgpuViewportWindow> vguard(&vp);
QPointer<ViewportWindow> vguard(&vp);
proc->call("pull_ifcfed_interactive", QJsonValue(),
[sguard, hguard, vguard, connector_id](const QJsonValue& result) {
@@ -371,7 +371,7 @@ bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
return true;
}
bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
bool syncCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp) {
auto* fed = s.federation();
// Per spec, sync has two independent phases — refreshing the .ifcfed
@@ -429,7 +429,7 @@ bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp) {
QPointer<SessionState> sguard(&s);
QPointer<QWidget> hguard(&host);
QPointer<WgpuViewportWindow> vguard(&vp);
QPointer<ViewportWindow> vguard(&vp);
const QString current_path = fed->filePath();
proc->call("pull_ifcfed", fed->manifest(),
+6 -6
View File
@@ -24,7 +24,7 @@
#include <QString>
class QWidget;
class WgpuViewportWindow;
class ViewportWindow;
namespace bonsaiviewer { class SessionState; }
namespace bonsaiviewer::modules::project::commands {
@@ -32,21 +32,21 @@ namespace bonsaiviewer::modules::project::commands {
// User-facing commands. Each owns its own dialogs and confirmations; each
// emits exactly one notify() at the end (projectReset / projectOpened /
// projectSaved) so views refresh once per command.
bool newProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
bool openProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
bool newProject(SessionState& s, QWidget& host, ViewportWindow& vp);
bool openProject(SessionState& s, QWidget& host, ViewportWindow& vp);
// Open a specific .ifcfed by path, bypassing the file dialog. Used by the
// "Open Recent" menu. Same dirty-check / load / cloud-resolve flow as
// openProject; returns false if the load failed or was cancelled.
bool openProjectPath(SessionState& s, QWidget& host, WgpuViewportWindow& vp, const QString& path);
bool openProjectPath(SessionState& s, QWidget& host, ViewportWindow& vp, const QString& path);
// Pick a connector, then call pull_ifcfed_interactive and open the resulting
// .ifcfed as a fresh project. Non-local models in the loaded federation are
// resolved asynchronously via pull_models.
bool openCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
bool openCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp);
// pull_ifcfed using the current project's .ifcfed.manifest. Re-downloads
// the .ifcfed from the same cloud target it came from (typically without
// user interaction), then opens it like a fresh project — discarding any
// local edits after the usual dirty-check prompt.
bool syncCloudProject(SessionState& s, QWidget& host, WgpuViewportWindow& vp);
bool syncCloudProject(SessionState& s, QWidget& host, ViewportWindow& vp);
bool saveProject(SessionState& s, QWidget& host);
bool saveProjectAs(SessionState& s, QWidget& host);
// Push the current federation to the cloud target named in its manifest