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refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and the Wgpu* class prefix were both disambiguation artefacts from the overlap period — now pure dead weight. ## Folder + library merge * `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks every file as a rename so blame/log history survives). * `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was already named `IfcViewerMinimal`; this just brings the folder + CMake target name into line). * `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` → `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into the existing `add_ifcviewer_unit_test(...)` helper. * The `IfcViewerWgpu` static library is dissolved — its sources become part of the unified `IfcViewer` static library, which now bundles scene/loader + renderer in one target. The pre-merge circular dependency (IfcViewer linking IfcViewerWgpu just to get the ViewportWindow.h include path that SceneLoader.h needs) goes away. * The wgpu-native FetchContent block, the Cocoa/QuartzCore link on Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime install all move into `src/ifcviewer/CMakeLists.txt` unchanged. ## Type renames (Wgpu prefix dropped from every Wgpu* identifier) WgpuAreaMeasurement → AreaMeasurement WgpuBufferPool → BufferPool WgpuLengthMeasurement → LengthMeasurement WgpuMetalSurface → MetalSurface WgpuModelGpuData → ModelGpuData WgpuOverlayFrame → OverlayFrame WgpuOverlayRenderer → OverlayRenderer WgpuSectionPlane → SectionPlane WgpuSelectionState → SelectionState WgpuStreamingLoader → StreamingLoader WgpuStreamingThread → StreamingThread WgpuViewportWindow → ViewportWindow WgpuVisibilityState → VisibilityState CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was already this since wgpu shipped as default). Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a binding to an external API, not one of *our* types), and the WGPU* enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe` lives in the separate `src/wgpu-mem-probe/` standalone diagnostic project and isn't touched. ## Include-path updates Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`, every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from sibling subdirectories (modules/, etc.) are updated to point at `../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`. ## cmake/CMakeLists.txt simplification The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone block) collapse into a single unconditional `add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the viewer lib). ## Verification * Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe, `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and the two new-location tests (`test_selection`, `test_visibility`). * No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`, `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep). * Renames tracked by git as `R` entries — `git log --follow` on ViewportWindow.cpp etc. continues to show history through the move. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef WGPUAREAMEASUREMENT_H
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#define WGPUAREAMEASUREMENT_H
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#include <cstddef>
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#include <cstdint>
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#include <unordered_map>
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#include <vector>
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class ViewportWindow;
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// Click-to-accumulate area measurement for the wgpu viewport. Mirrors
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// src/bonsaiviewer/Measurement.h's AreaMeasurement: each pick resolves
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// to (instance, triangle) via ViewportWindow::pickMeshLocalAt, then
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// either adds or removes the connected coplanar patch (BFS over shared
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// edges, dot(normal, seed_normal) > 0.9999) depending on whether the
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// seed triangle was already in the running set. Alt-click skips the BFS.
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// Picks on different instances (even of the same mesh) are kept as
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// separate patches.
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//
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// On every mutation the world-space triangles of the running set are
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// pushed to ViewportWindow::setHighlightTriangles for the
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// translucent cyan patch shading, and per-component "X.XXXX m²" labels
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// are pushed to setOverlayLabels at each connected component's
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// area-weighted centroid.
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class AreaMeasurement {
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public:
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AreaMeasurement();
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// Pixel coords are physical (post-DPR), to match
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// ViewportWindow::pickMeshLocalAt's convention.
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void onPick(ViewportWindow& vp, int x_phys, int y_phys, bool alt);
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void clear(ViewportWindow& vp);
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double totalArea() const { return total_area_m2_; }
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size_t triangleCount() const { return selected_.size(); }
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private:
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// Cached per-mesh derived data: triangle normals + areas + edge
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// adjacency. Computed once per (model, mesh) on first pick; the
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// raw positions + indices live in
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// ViewportWindow::readbackMeshTriangles' CPU shadow.
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struct MeshAdj {
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std::vector<float> tri_normals; // 3 floats per tri (unit, mesh-local)
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std::vector<float> tri_areas; // mesh-local area per tri
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// edge_key (min<<32 | max) → list of triangle indices touching it.
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std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
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};
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// Keyed by (model_id << 32) | mesh_id.
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MeshAdj* meshAdj(ViewportWindow& vp,
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uint32_t model_id, uint32_t mesh_id);
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// Per-selected-triangle record. The composed transform is captured
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// at pick time so highlight rebuilds don't have to re-query the
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// viewport for it (and so the overlay keeps working if the picked
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// instance later goes hidden).
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struct SelectedTri {
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uint32_t model_id;
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uint32_t mesh_id;
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uint32_t tri;
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float composed_transform[16];
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};
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// Selection key: object_id (high 32) | tri index (low 32). Packing
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// by object_id rather than mesh_id keeps two distinct instances of
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// the same mesh contributing independently — matches the GL impl.
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static uint64_t triKey(uint32_t object_id, uint32_t tri) {
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return (uint64_t(object_id) << 32) | uint64_t(tri);
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}
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void rebuildHighlightAndLabels(ViewportWindow& vp);
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std::unordered_map<uint64_t, MeshAdj> mesh_cache_;
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std::unordered_map<uint64_t, SelectedTri> selected_;
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double total_area_m2_ = 0.0;
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};
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#endif // WGPUAREAMEASUREMENT_H
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