refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix

The GL backend is gone (task #53). The wgpu/non-wgpu folder split and
the Wgpu* class prefix were both disambiguation artefacts from the
overlap period — now pure dead weight.

## Folder + library merge

* `src/ifcviewer-wgpu/`  → folded into `src/ifcviewer/` (git mv tracks
  every file as a rename so blame/log history survives).
* `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was
  already named `IfcViewerMinimal`; this just brings the folder + CMake
  target name into line).
* `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` →
  `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into
  the existing `add_ifcviewer_unit_test(...)` helper.
* The `IfcViewerWgpu` static library is dissolved — its sources become
  part of the unified `IfcViewer` static library, which now bundles
  scene/loader + renderer in one target. The pre-merge circular
  dependency (IfcViewer linking IfcViewerWgpu just to get the
  ViewportWindow.h include path that SceneLoader.h needs) goes away.
* The wgpu-native FetchContent block, the Cocoa/QuartzCore link on
  Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime
  install all move into `src/ifcviewer/CMakeLists.txt` unchanged.

## Type renames (Wgpu prefix dropped from every Wgpu* identifier)

  WgpuAreaMeasurement   → AreaMeasurement
  WgpuBufferPool        → BufferPool
  WgpuLengthMeasurement → LengthMeasurement
  WgpuMetalSurface      → MetalSurface
  WgpuModelGpuData      → ModelGpuData
  WgpuOverlayFrame      → OverlayFrame
  WgpuOverlayRenderer   → OverlayRenderer
  WgpuSectionPlane      → SectionPlane
  WgpuSelectionState    → SelectionState
  WgpuStreamingLoader   → StreamingLoader
  WgpuStreamingThread   → StreamingThread
  WgpuViewportWindow    → ViewportWindow
  WgpuVisibilityState   → VisibilityState

  CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was
  already this since wgpu shipped as default).

Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a
binding to an external API, not one of *our* types), and the WGPU*
enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe`
lives in the separate `src/wgpu-mem-probe/` standalone diagnostic
project and isn't touched.

## Include-path updates

Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`,
every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from
sibling subdirectories (modules/, etc.) are updated to point at
`../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`.

## cmake/CMakeLists.txt simplification

The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside
the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone
block) collapse into a single unconditional
`add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block
keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the
viewer lib).

## Verification

* Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe,
  `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and
  the two new-location tests (`test_selection`, `test_visibility`).
* No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`,
  `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep).
* Renames tracked by git as `R` entries — `git log --follow` on
  ViewportWindow.cpp etc. continues to show history through the move.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-06-04 11:11:14 +10:00
parent 7f87408b78
commit 8ab5c31e75
48 changed files with 705 additions and 815 deletions
+96
View File
@@ -0,0 +1,96 @@
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef WGPUAREAMEASUREMENT_H
#define WGPUAREAMEASUREMENT_H
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <vector>
class ViewportWindow;
// Click-to-accumulate area measurement for the wgpu viewport. Mirrors
// src/bonsaiviewer/Measurement.h's AreaMeasurement: each pick resolves
// to (instance, triangle) via ViewportWindow::pickMeshLocalAt, then
// either adds or removes the connected coplanar patch (BFS over shared
// edges, dot(normal, seed_normal) > 0.9999) depending on whether the
// seed triangle was already in the running set. Alt-click skips the BFS.
// Picks on different instances (even of the same mesh) are kept as
// separate patches.
//
// On every mutation the world-space triangles of the running set are
// pushed to ViewportWindow::setHighlightTriangles for the
// translucent cyan patch shading, and per-component "X.XXXX m²" labels
// are pushed to setOverlayLabels at each connected component's
// area-weighted centroid.
class AreaMeasurement {
public:
AreaMeasurement();
// Pixel coords are physical (post-DPR), to match
// ViewportWindow::pickMeshLocalAt's convention.
void onPick(ViewportWindow& vp, int x_phys, int y_phys, bool alt);
void clear(ViewportWindow& vp);
double totalArea() const { return total_area_m2_; }
size_t triangleCount() const { return selected_.size(); }
private:
// Cached per-mesh derived data: triangle normals + areas + edge
// adjacency. Computed once per (model, mesh) on first pick; the
// raw positions + indices live in
// ViewportWindow::readbackMeshTriangles' CPU shadow.
struct MeshAdj {
std::vector<float> tri_normals; // 3 floats per tri (unit, mesh-local)
std::vector<float> tri_areas; // mesh-local area per tri
// edge_key (min<<32 | max) → list of triangle indices touching it.
std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
};
// Keyed by (model_id << 32) | mesh_id.
MeshAdj* meshAdj(ViewportWindow& vp,
uint32_t model_id, uint32_t mesh_id);
// Per-selected-triangle record. The composed transform is captured
// at pick time so highlight rebuilds don't have to re-query the
// viewport for it (and so the overlay keeps working if the picked
// instance later goes hidden).
struct SelectedTri {
uint32_t model_id;
uint32_t mesh_id;
uint32_t tri;
float composed_transform[16];
};
// Selection key: object_id (high 32) | tri index (low 32). Packing
// by object_id rather than mesh_id keeps two distinct instances of
// the same mesh contributing independently — matches the GL impl.
static uint64_t triKey(uint32_t object_id, uint32_t tri) {
return (uint64_t(object_id) << 32) | uint64_t(tri);
}
void rebuildHighlightAndLabels(ViewportWindow& vp);
std::unordered_map<uint64_t, MeshAdj> mesh_cache_;
std::unordered_map<uint64_t, SelectedTri> selected_;
double total_area_m2_ = 0.0;
};
#endif // WGPUAREAMEASUREMENT_H