mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-17 05:52:33 +00:00
refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and the Wgpu* class prefix were both disambiguation artefacts from the overlap period — now pure dead weight. ## Folder + library merge * `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks every file as a rename so blame/log history survives). * `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was already named `IfcViewerMinimal`; this just brings the folder + CMake target name into line). * `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` → `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into the existing `add_ifcviewer_unit_test(...)` helper. * The `IfcViewerWgpu` static library is dissolved — its sources become part of the unified `IfcViewer` static library, which now bundles scene/loader + renderer in one target. The pre-merge circular dependency (IfcViewer linking IfcViewerWgpu just to get the ViewportWindow.h include path that SceneLoader.h needs) goes away. * The wgpu-native FetchContent block, the Cocoa/QuartzCore link on Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime install all move into `src/ifcviewer/CMakeLists.txt` unchanged. ## Type renames (Wgpu prefix dropped from every Wgpu* identifier) WgpuAreaMeasurement → AreaMeasurement WgpuBufferPool → BufferPool WgpuLengthMeasurement → LengthMeasurement WgpuMetalSurface → MetalSurface WgpuModelGpuData → ModelGpuData WgpuOverlayFrame → OverlayFrame WgpuOverlayRenderer → OverlayRenderer WgpuSectionPlane → SectionPlane WgpuSelectionState → SelectionState WgpuStreamingLoader → StreamingLoader WgpuStreamingThread → StreamingThread WgpuViewportWindow → ViewportWindow WgpuVisibilityState → VisibilityState CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was already this since wgpu shipped as default). Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a binding to an external API, not one of *our* types), and the WGPU* enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe` lives in the separate `src/wgpu-mem-probe/` standalone diagnostic project and isn't touched. ## Include-path updates Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`, every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from sibling subdirectories (modules/, etc.) are updated to point at `../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`. ## cmake/CMakeLists.txt simplification The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone block) collapse into a single unconditional `add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the viewer lib). ## Verification * Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe, `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and the two new-location tests (`test_selection`, `test_visibility`). * No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`, `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep). * Renames tracked by git as `R` entries — `git log --follow` on ViewportWindow.cpp etc. continues to show history through the move. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -52,6 +52,11 @@ add_ifcviewer_unit_test(test_sidecar_cache
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add_ifcviewer_unit_test(test_instanced_geometry)
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# Header-only state-machine tests for the renderer subsystems (selection,
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# visibility). Subjects are inline in their .h files, so no SOURCES needed.
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add_ifcviewer_unit_test(test_selection)
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add_ifcviewer_unit_test(test_visibility)
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# Federation is Qt-derived (QObject + signals). It has to pull Qt6 in
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# directly and enable AUTOMOC for the Q_OBJECT moc-generation.
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find_package(Qt${QT_VERSION} COMPONENTS Core Gui Test REQUIRED PATHS ${QT_DIR})
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@@ -0,0 +1,256 @@
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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// Tier-1 coverage of SelectionState — the CPU-side selection set + active
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// id used by the wgpu viewport. The class is pure stdlib (no Qt, no QObject),
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// so the test exercises the state machine directly. The GPU-side flags SSBO
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// is filled via fillFlagsArray; that pure-function path is also covered.
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#include "SelectionState.h"
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#include <catch2/catch_test_macros.hpp>
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#include <vector>
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TEST_CASE("SelectionState starts empty with no active id", "[wgpu-selection]") {
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SelectionState sel;
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REQUIRE(sel.count() == 0);
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REQUIRE(sel.activeId() == 0);
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REQUIRE_FALSE(sel.contains(1));
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REQUIRE_FALSE(sel.dirty());
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}
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TEST_CASE("replace(id) selects a single id and makes it active",
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"[wgpu-selection]") {
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SelectionState sel;
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sel.replace(5);
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REQUIRE(sel.count() == 1);
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REQUIRE(sel.contains(5));
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REQUIRE(sel.activeId() == 5);
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REQUIRE(sel.dirty());
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}
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TEST_CASE("replace(0) clears the selection", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(5);
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sel.markClean();
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sel.replace(0);
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REQUIRE(sel.count() == 0);
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REQUIRE(sel.activeId() == 0);
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REQUIRE(sel.dirty());
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}
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TEST_CASE("add(id) appends to the set and steals active", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.markClean();
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sel.add(2);
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REQUIRE(sel.count() == 2);
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REQUIRE(sel.contains(1));
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REQUIRE(sel.contains(2));
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// Each click should drive the properties panel to the most recently
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// touched object, so active follows the last add — distinct from GL's
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// addToSelection (which kept the prior active).
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REQUIRE(sel.activeId() == 2);
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REQUIRE(sel.dirty());
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}
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TEST_CASE("add(0) is ignored", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.markClean();
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sel.add(0);
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REQUIRE(sel.count() == 1);
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REQUIRE(sel.activeId() == 1);
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REQUIRE_FALSE(sel.dirty()); // no-op didn't flip the flag
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}
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TEST_CASE("remove(non-active) keeps active", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.add(2);
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sel.add(3);
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REQUIRE(sel.activeId() == 3);
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sel.markClean();
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sel.remove(1);
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REQUIRE(sel.count() == 2);
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REQUIRE_FALSE(sel.contains(1));
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REQUIRE(sel.activeId() == 3); // still the most recently touched
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REQUIRE(sel.dirty());
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}
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TEST_CASE("remove(active) falls back to some remaining id", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.add(2);
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sel.add(3);
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REQUIRE(sel.activeId() == 3);
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sel.remove(3);
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REQUIRE(sel.count() == 2);
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REQUIRE_FALSE(sel.contains(3));
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// Active falls back to *some* remaining id (implementation picks the
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// unordered_set's first element; documenting non-determinism rather
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// than the specific choice).
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const uint32_t a = sel.activeId();
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REQUIRE((a == 1 || a == 2));
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REQUIRE(sel.contains(a));
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}
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TEST_CASE("remove(last id) clears active", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(7);
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REQUIRE(sel.activeId() == 7);
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sel.remove(7);
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REQUIRE(sel.count() == 0);
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REQUIRE(sel.activeId() == 0);
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}
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TEST_CASE("remove(non-existent) is a no-op for state, no dirty flag",
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"[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.markClean();
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sel.remove(99);
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REQUIRE(sel.count() == 1);
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REQUIRE(sel.activeId() == 1);
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REQUIRE_FALSE(sel.dirty());
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}
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TEST_CASE("remove(0) is ignored", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(1);
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sel.markClean();
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sel.remove(0);
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REQUIRE(sel.count() == 1);
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REQUIRE_FALSE(sel.dirty());
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}
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TEST_CASE("toggle adds when absent, removes when present", "[wgpu-selection]") {
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SelectionState sel;
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sel.toggle(5);
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REQUIRE(sel.contains(5));
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REQUIRE(sel.activeId() == 5);
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sel.toggle(6);
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REQUIRE(sel.contains(6));
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REQUIRE(sel.activeId() == 6); // last add steals active
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sel.toggle(5); // remove non-active — active unchanged
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REQUIRE_FALSE(sel.contains(5));
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REQUIRE(sel.activeId() == 6);
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sel.toggle(6); // remove active — fallback (set empty → 0)
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REQUIRE(sel.count() == 0);
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REQUIRE(sel.activeId() == 0);
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}
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TEST_CASE("toggle(0) is ignored", "[wgpu-selection]") {
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SelectionState sel;
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sel.markClean();
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sel.toggle(0);
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REQUIRE(sel.count() == 0);
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REQUIRE_FALSE(sel.dirty());
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}
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TEST_CASE("clear empties; no-op when already empty", "[wgpu-selection]") {
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SelectionState sel;
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sel.clear(); // already empty
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REQUIRE_FALSE(sel.dirty());
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sel.replace(1);
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sel.markClean();
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sel.clear();
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REQUIRE(sel.count() == 0);
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REQUIRE(sel.activeId() == 0);
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REQUIRE(sel.dirty());
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}
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TEST_CASE("markClean clears the dirty flag", "[wgpu-selection]") {
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SelectionState sel;
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sel.replace(5);
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REQUIRE(sel.dirty());
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sel.markClean();
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REQUIRE_FALSE(sel.dirty());
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// Subsequent mutation re-arms the flag.
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sel.add(6);
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REQUIRE(sel.dirty());
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}
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TEST_CASE("selectionIds returns the live set", "[wgpu-selection]") {
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SelectionState sel;
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sel.add(1);
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sel.add(2);
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sel.add(3);
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const auto& ids = sel.selectionIds();
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REQUIRE(ids.size() == 3);
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REQUIRE(ids.count(1) == 1);
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REQUIRE(ids.count(2) == 1);
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REQUIRE(ids.count(3) == 1);
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}
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TEST_CASE("fillFlagsArray packs selected/active bits per object_id",
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"[wgpu-selection]") {
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SelectionState sel;
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sel.add(1);
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sel.add(3); // active is now 3
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std::vector<uint32_t> flags;
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sel.fillFlagsArray(flags, 8);
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REQUIRE(flags.size() == 8);
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REQUIRE(flags[0] == 0u); // sentinel
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REQUIRE(flags[1] == 1u); // selected, not active
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REQUIRE(flags[2] == 0u);
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REQUIRE(flags[3] == (1u | 2u)); // selected + active
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REQUIRE(flags[4] == 0u);
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REQUIRE(flags[5] == 0u);
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REQUIRE(flags[6] == 0u);
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REQUIRE(flags[7] == 0u);
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}
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TEST_CASE("fillFlagsArray drops ids past the entries cap",
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"[wgpu-selection]") {
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SelectionState sel;
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sel.add(1);
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sel.add(100); // active is 100
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std::vector<uint32_t> flags;
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sel.fillFlagsArray(flags, 4);
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REQUIRE(flags.size() == 4);
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REQUIRE(flags[1] == 1u);
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// id 100 is out of range — should not write to flags[2]/[3]/etc.
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REQUIRE(flags[2] == 0u);
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REQUIRE(flags[3] == 0u);
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}
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@@ -0,0 +1,118 @@
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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// Tier-1 coverage of VisibilityState — the per-element hidden-id set
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// consulted in cull. The class is pure stdlib; this test exercises its
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// primitives directly. Bulk hide/isolate/show-all semantics live in
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// ViewportWindow (which composes VisibilityState + the model
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// instance lists) and would need an integration test, not a Tier-1 unit.
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#include "VisibilityState.h"
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#include <catch2/catch_test_macros.hpp>
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TEST_CASE("VisibilityState starts empty", "[wgpu-visibility]") {
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VisibilityState vis;
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REQUIRE(vis.hiddenCount() == 0);
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REQUIRE_FALSE(vis.isHidden(0)); // 0 is the "no object" sentinel
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REQUIRE_FALSE(vis.isHidden(1));
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REQUIRE_FALSE(vis.isHidden(1u << 20));
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}
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TEST_CASE("hide(id) records the id; isHidden reflects it",
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"[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(1);
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vis.hide(2);
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vis.hide(3);
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REQUIRE(vis.hiddenCount() == 3);
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REQUIRE(vis.isHidden(1));
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REQUIRE(vis.isHidden(2));
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REQUIRE(vis.isHidden(3));
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REQUIRE_FALSE(vis.isHidden(4));
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}
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TEST_CASE("hide is idempotent", "[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(5);
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vis.hide(5);
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vis.hide(5);
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REQUIRE(vis.hiddenCount() == 1);
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REQUIRE(vis.isHidden(5));
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}
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TEST_CASE("hide(0) is ignored", "[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(0);
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REQUIRE(vis.hiddenCount() == 0);
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REQUIRE_FALSE(vis.isHidden(0));
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}
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TEST_CASE("show(id) removes a previously hidden id",
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"[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(1);
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vis.hide(2);
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vis.show(1);
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REQUIRE(vis.hiddenCount() == 1);
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REQUIRE_FALSE(vis.isHidden(1));
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REQUIRE(vis.isHidden(2));
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}
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TEST_CASE("show(non-hidden) is a no-op", "[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(1);
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vis.show(99); // never hidden
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REQUIRE(vis.hiddenCount() == 1);
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REQUIRE(vis.isHidden(1));
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}
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TEST_CASE("clear() drops every hidden id", "[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(1);
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vis.hide(2);
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vis.hide(3);
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vis.clear();
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REQUIRE(vis.hiddenCount() == 0);
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REQUIRE_FALSE(vis.isHidden(1));
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REQUIRE_FALSE(vis.isHidden(2));
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REQUIRE_FALSE(vis.isHidden(3));
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}
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TEST_CASE("hiddenIds returns the live set", "[wgpu-visibility]") {
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VisibilityState vis;
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vis.hide(10);
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vis.hide(20);
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vis.hide(30);
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const auto& ids = vis.hiddenIds();
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REQUIRE(ids.size() == 3);
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REQUIRE(ids.count(10) == 1);
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REQUIRE(ids.count(20) == 1);
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REQUIRE(ids.count(30) == 1);
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REQUIRE(ids.count(40) == 0);
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}
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