diff --git a/src/bonsai/bonsai/bim/module/geometry/__init__.py b/src/bonsai/bonsai/bim/module/geometry/__init__.py index 60fad9b4f4..c19ba8089d 100644 --- a/src/bonsai/bonsai/bim/module/geometry/__init__.py +++ b/src/bonsai/bonsai/bim/module/geometry/__init__.py @@ -77,7 +77,7 @@ classes = ( operator.UpdateItemAttributes, operator.UpdateParametricRepresentation, operator.UpdateRepresentation, - operator.BIM_OT_set_local_orientation, + operator.BIM_OT_local_coordinates_gizmo, operator.CreateInstance, prop.RepresentationItem, prop.RepresentationItemObject, @@ -135,7 +135,12 @@ def register(): bpy.types.Object.BIMGeometryProperties = bpy.props.PointerProperty(type=prop.BIMObjectGeometryProperties) bpy.types.Scene.BIMGeometryProperties = bpy.props.PointerProperty(type=prop.BIMGeometryProperties) - bpy.types.Scene.show_colored_dimensions = bpy.props.BoolProperty(name="Show Colored Dimensions", description="Show XYZ dimensions in color", default=False, update=ui.BIM_PT_derived_coordinates.update_show_colored_dimensions) + bpy.types.Scene.show_colored_dimensions = bpy.props.BoolProperty( + name="Show Colored Dimensions", + description="Show XYZ dimensions in color. Local coordinates for single selection. Global coordinates for multiple selection. Toggles gizmo", + default=False, + update=ui.BIM_PT_derived_coordinates.update_show_colored_dimensions, + ) bpy.types.Scene.bonsai_prev_orientation_type = bpy.props.StringProperty(name="Prev Orientation Type") bpy.types.Scene.bonsai_prev_gizmo_translate = bpy.props.BoolProperty(name="Prev Gizmo Translate") @@ -222,4 +227,4 @@ def unregister(): del bpy.types.Scene.show_colored_dimensions del bpy.types.Scene._bonsai_prev_orientation_type - del bpy.types.Scene._bonsai_prev_gizmo_translate \ No newline at end of file + del bpy.types.Scene._bonsai_prev_gizmo_translate diff --git a/src/bonsai/bonsai/bim/module/geometry/operator.py b/src/bonsai/bonsai/bim/module/geometry/operator.py index c04b8c2c1e..2e6d1b4966 100644 --- a/src/bonsai/bonsai/bim/module/geometry/operator.py +++ b/src/bonsai/bonsai/bim/module/geometry/operator.py @@ -3470,30 +3470,79 @@ class CreateInstance(bpy.types.Operator, tool.Ifc.Operator): return {"FINISHED"} -class BIM_OT_set_local_orientation(bpy.types.Operator): - bl_idname = "bim.set_local_orientation" - bl_label = "Set Local Orientation" + +previous_selection = set() + + +def selection_monitor_handler(scene, depsgraph): + global previous_selection + + # Get the current selection + current_selection = {obj.name for obj in scene.objects if obj.select_get()} + + # If selection changed, print and update + if current_selection != previous_selection: + if len(bpy.context.selected_objects) == 1: + scene.transform_orientation_slots[1].type = "LOCAL" + else: + scene.transform_orientation_slots[1].type = "GLOBAL" + area = next((a for a in bpy.context.screen.areas if a.type == "VIEW_3D"), None) + space = next((s for s in area.spaces if s.type == "VIEW_3D"), None) + space.show_gizmo_object_translate = True + previous_selection = current_selection + + +def register_handler(): + unregister_handler() + bpy.app.handlers.depsgraph_update_post.append(selection_monitor_handler) + + +def unregister_handler(): + handlers = bpy.app.handlers.depsgraph_update_post + handlers[:] = [h for h in handlers if h.__name__ != "selection_monitor_handler"] + + +class BIM_OT_local_coordinates_gizmo(bpy.types.Operator): + bl_idname = "bim.toggle_local_gizmo" + bl_label = "Show Local Gizmo" def execute(self, context): scene = bpy.context.scene - area_3d = next((area for area in bpy.context.screen.areas if area.type == 'VIEW_3D'), None) - space_3d = next((space for space in area_3d.spaces if space.type == 'VIEW_3D'), None) if area_3d else None + area_3d = next((area for area in bpy.context.screen.areas if area.type == "VIEW_3D"), None) + space_3d = next((space for space in area_3d.spaces if space.type == "VIEW_3D"), None) if area_3d else None try: if context.scene.show_colored_dimensions: + register_handler() + bpy.app.handlers.depsgraph_update_post.append( + selection_monitor_handler + ) # Save initial state only if not already saved + if not scene.get("bonsai_prev_orientation_type", None): + scene["bonsai_prev_orientation_type"] = scene.transform_orientation_slots[1].type + if not scene.get("bonsai_prev_gizmo_translate", None): + scene["bonsai_prev_gizmo_translate"] = space_3d.show_gizmo_object_translate if space_3d else False + + # Set orientation and gizmo based on selection count if space_3d: - scene.bonsai_prev_orientation_type = scene.transform_orientation_slots[1].type - scene.bonsai_prev_gizmo_translate = space_3d.show_gizmo_object_translate - scene.transform_orientation_slots[1].type = "LOCAL" - space_3d.show_gizmo_object_translate = True + if len(context.selected_objects) == 1: + scene.transform_orientation_slots[1].type = "LOCAL" + else: + scene.transform_orientation_slots[1].type = "GLOBAL" + space_3d.show_gizmo_object_translate = True else: + unregister_handler() + # Restore previous state if space_3d: - if hasattr(scene, "bonsai_prev_orientation_type"): - scene.transform_orientation_slots[1].type = scene.bonsai_prev_orientation_type - if hasattr(scene, "bonsai_prev_gizmo_translate"): - space_3d.show_gizmo_object_translate = scene.bonsai_prev_gizmo_translate + prev_orientation = scene.get("bonsai_prev_orientation_type", None) + if prev_orientation: + scene.transform_orientation_slots[1].type = prev_orientation + scene["bonsai_prev_orientation_type"] = "" + prev_gizmo = scene.get("bonsai_prev_gizmo_translate", None) + if prev_gizmo is not None: + space_3d.show_gizmo_object_translate = prev_gizmo + scene["bonsai_prev_gizmo_translate"] = None except Exception: - self.report({'WARNING'}, "Could not set transform orientation.") - return {'FINISHED'} \ No newline at end of file + self.report({"WARNING"}, "Could not set transform orientation.") + return {"FINISHED"} diff --git a/src/bonsai/bonsai/bim/module/geometry/ui.py b/src/bonsai/bonsai/bim/module/geometry/ui.py index f77229034e..400d5f8382 100644 --- a/src/bonsai/bonsai/bim/module/geometry/ui.py +++ b/src/bonsai/bonsai/bim/module/geometry/ui.py @@ -21,6 +21,7 @@ import bonsai.bim import bonsai.tool as tool import gpu import mathutils +import blf from gpu_extras.batch import batch_for_shader from bpy.types import Panel, Menu, UIList from bonsai.bim.helper import prop_with_search @@ -34,55 +35,195 @@ from bonsai.bim.module.geometry.data import ( from bonsai.bim.module.layer.data import LayersData -_draw_handler = None +_draw_handler_box = None +_draw_handler_text = None -def draw_bounding_box_wire_cube(context): - obj = context.active_object - if not obj or not hasattr(obj, "bound_box"): - return - corners = [obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box] - red = (0.9568627450980393, 0.2823529411764706, 0.3215686274509804, 1) - blue = (0.19607843137254902, 0.5294117647058824,0.9294117647058824 , 1) - green = (0.5647058823529412, 0.8117647058823529, 0.12549019607843137, 1) +def get_combined_bounding_box_corners(objects): + import mathutils + + if not objects: + return None, None, None + + if len(objects) == 1: + obj = bpy.context.active_object + corners = [obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box] + + else: + all_corners = [] + for obj in objects: + if hasattr(obj, "bound_box"): + all_corners.extend([obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box]) + + min_corner = mathutils.Vector( + (min(v.x for v in all_corners), min(v.y for v in all_corners), min(v.z for v in all_corners)) + ) + max_corner = mathutils.Vector( + (max(v.x for v in all_corners), max(v.y for v in all_corners), max(v.z for v in all_corners)) + ) + corners = [ + mathutils.Vector((min_corner.x, min_corner.y, min_corner.z)), + mathutils.Vector((min_corner.x, min_corner.y, max_corner.z)), + mathutils.Vector((min_corner.x, max_corner.y, max_corner.z)), + mathutils.Vector((min_corner.x, max_corner.y, min_corner.z)), + mathutils.Vector((max_corner.x, min_corner.y, min_corner.z)), + mathutils.Vector((max_corner.x, min_corner.y, max_corner.z)), + mathutils.Vector((max_corner.x, max_corner.y, max_corner.z)), + mathutils.Vector((max_corner.x, max_corner.y, min_corner.z)), + ] edges = [ - # X edges (red) - (0, 4, red), (1, 5, red), - (2, 6, red), (3, 7, red), - # Y edges (green) - (0, 3, green), (1, 2, green), - (4, 7, green), (5, 6, green), - # Z edges (blue) - (0, 1, blue), (2, 3, blue), - (4, 5, blue), (6, 7, blue), + (0, 1, "Z"), + (1, 2, "Y"), + (2, 3, "Z"), + (3, 0, "Y"), + (4, 5, "Z"), + (5, 6, "Y"), + (6, 7, "Z"), + (7, 4, "Y"), + (0, 4, "X"), + (1, 5, "X"), + (2, 6, "X"), + (3, 7, "X"), + ] + axis_colors = { + "X": (0.956, 0.282, 0.322, 1), + "Y": (0.565, 0.812, 0.125, 1), + "Z": (0.196, 0.529, 0.929, 1), + } + return corners, edges, axis_colors + + +def find_closest_trihedron(corners, edges, region, rv3d): + from bpy_extras.view3d_utils import location_3d_to_region_2d + + # Project all corners to 2D and find the one with the lowest Y value + min_y = float("inf") + best_origin = None + for idx, corner in enumerate(corners): + screen_co = location_3d_to_region_2d(region, rv3d, corner) + if screen_co is not None and screen_co.y < min_y: + min_y = screen_co.y + best_origin = idx + + trihedron = [ + {"X": (0, 4), "Y": (0, 3), "Z": (0, 1)}, + {"X": (1, 5), "Y": (1, 2), "Z": (1, 0)}, + {"X": (2, 6), "Y": (2, 1), "Z": (2, 3)}, + {"X": (3, 7), "Y": (3, 0), "Z": (3, 2)}, + {"X": (4, 0), "Y": (4, 7), "Z": (4, 5)}, + {"X": (5, 1), "Y": (5, 6), "Z": (5, 4)}, + {"X": (6, 2), "Y": (6, 5), "Z": (6, 7)}, + {"X": (7, 3), "Y": (7, 4), "Z": (7, 6)}, ] + return trihedron[best_origin] - shader = gpu.shader.from_builtin('UNIFORM_COLOR') + +def draw_bounding_box_wire_cube(): + selected_objects = [obj for obj in bpy.context.selected_objects if hasattr(obj, "bound_box")] + if not selected_objects: + return + corners, edges, axis_colors = get_combined_bounding_box_corners(selected_objects) + region = bpy.context.region + rv3d = bpy.context.region_data + + shader = gpu.shader.from_builtin("UNIFORM_COLOR") gpu.state.line_width_set(2.0) - for i1, i2, color in edges: + # Draw the bounding box edges + for i1, i2, axis in edges: + color = (0.5, 0.5, 0.5, 0.75) shader.bind() shader.uniform_float("color", color) - batch = batch_for_shader(shader, 'LINES', {"pos": [corners[i1], corners[i2]]}) + batch = batch_for_shader(shader, "LINES", {"pos": [corners[i1], corners[i2]]}) batch.draw(shader) -def draw_callback_px(self, context): - draw_bounding_box_wire_cube(context) + # Draw the trihedron edges + closest_indices = find_closest_trihedron(corners, edges, region, rv3d) + for axis in "XYZ": + pair = closest_indices[axis] + if pair is not None: + i1, i2 = pair + color = axis_colors[axis] + shader.bind() + shader.uniform_float("color", color) + batch = batch_for_shader(shader, "LINES", {"pos": [corners[i1], corners[i2]]}) + batch.draw(shader) + + +def draw_dimension_text(): + from bpy_extras.view3d_utils import location_3d_to_region_2d + from bonsai.bim.module.drawing.helper import format_distance + + selected_objects = [obj for obj in bpy.context.selected_objects if hasattr(obj, "bound_box")] + if not selected_objects: + return + corners, edges, axis_colors = get_combined_bounding_box_corners(selected_objects) + if not corners: + return + + dims = mathutils.Vector( + ( + (corners[4] - corners[0]).length, + (corners[3] - corners[0]).length, + (corners[1] - corners[0]).length, + ) + ) + + region = bpy.context.region + rv3d = bpy.context.region_data + closest_indices = find_closest_trihedron(corners, edges, region, rv3d) + + font_id = 0 + blf.size(font_id, 20) + for axis in "XYZ": + pair = closest_indices[axis] + if pair is not None: + i1, i2 = pair + center = (corners[i1] + corners[i2]) / 2 + value = getattr(dims, axis.lower()) + screen_co = location_3d_to_region_2d(region, rv3d, center) + if screen_co is not None: + # Draw axis label in color + blf.position(font_id, screen_co.x, screen_co.y, 0) + blf.color(font_id, *axis_colors[axis]) + blf.draw(font_id, f"{axis}: ") + axis_width, _ = blf.dimensions(font_id, f"{axis}: ") + # Draw value+unit in white + blf.position(font_id, screen_co.x + axis_width, screen_co.y, 0) + blf.color(font_id, 1, 1, 1, 1) + value_str = format_distance(value, hide_units=False) + blf.draw(font_id, value_str) + + # To show the corners indexes, uncomment the following lines + # for idx, corner in enumerate(corners): + # screen_co = location_3d_to_region_2d(region, rv3d, corner) + # if screen_co is not None: + # blf.position(font_id, screen_co.x, screen_co.y, 0) + # blf.color(font_id, 1, 1, 0, 1) + # blf.draw(font_id, str(idx)) + def enable_bounding_box_wire_cube(): - global _draw_handler - if _draw_handler is None: - _draw_handler = bpy.types.SpaceView3D.draw_handler_add( - draw_callback_px, (None, bpy.context), 'WINDOW', 'POST_VIEW' + global _draw_handler_box, _draw_handler_text + if _draw_handler_box is None: + _draw_handler_box = bpy.types.SpaceView3D.draw_handler_add( + draw_bounding_box_wire_cube, (), "WINDOW", "POST_VIEW" ) + if _draw_handler_text is None: + _draw_handler_text = bpy.types.SpaceView3D.draw_handler_add(draw_dimension_text, (), "WINDOW", "POST_PIXEL") + def disable_bounding_box_wire_cube(): - global _draw_handler - if _draw_handler is not None: - bpy.types.SpaceView3D.draw_handler_remove(_draw_handler, 'WINDOW') - _draw_handler = None + global _draw_handler_box, _draw_handler_text + if _draw_handler_box is not None: + bpy.types.SpaceView3D.draw_handler_remove(_draw_handler_box, "WINDOW") + _draw_handler_box = None + if _draw_handler_text is not None: + bpy.types.SpaceView3D.draw_handler_remove(_draw_handler_text, "WINDOW") + _draw_handler_text = None + class UIData: data = {} @@ -569,7 +710,7 @@ class BIM_PT_derived_coordinates(Panel): return context.active_object is not None def update_show_colored_dimensions(self, context): - bpy.ops.bim.set_local_orientation() + bpy.ops.bim.toggle_local_gizmo() def draw(self, context): if not DerivedCoordinatesData.is_loaded: @@ -581,7 +722,6 @@ class BIM_PT_derived_coordinates(Panel): text += "*" row.operator("bim.edit_object_placement", text=text, icon="EXPORT") - # --- XYZ Dimensions with checkbox --- row = self.layout.row(align=True) row.label(text="XYZ Dimensions") @@ -589,12 +729,12 @@ class BIM_PT_derived_coordinates(Panel): row = self.layout.row(align=True) row.enabled = False - area_3d = next((area for area in context.screen.areas if area.type == 'VIEW_3D'), None) - space_3d = next((space for space in area_3d.spaces if space.type == 'VIEW_3D'), None) + area_3d = next((area for area in context.screen.areas if area.type == "VIEW_3D"), None) + space_3d = next((space for space in area_3d.spaces if space.type == "VIEW_3D"), None) if context.scene.show_colored_dimensions: enable_bounding_box_wire_cube() - for axis, icon, idx in [("X", 'STRIP_COLOR_01', 0), ("Y", 'STRIP_COLOR_04', 1), ("Z", 'STRIP_COLOR_05', 2)]: + for axis, icon, idx in [("X", "STRIP_COLOR_01", 0), ("Y", "STRIP_COLOR_04", 1), ("Z", "STRIP_COLOR_05", 2)]: row.label(text="", icon=icon) row.prop(context.active_object, "dimensions", text=axis, index=idx) else: