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Fix compilation on msvc
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@@ -77,51 +77,56 @@
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#include "../ifcgeom/IfcGeom.h"
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// Helper functions (re)set gp_(G)Trsf(2d) forms explicitly to 'Identity'
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// so that it can be easily identified in the IfcMappedItem processing
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#define Kernel MAKE_TYPE_NAME(Kernel)
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// For axis placements detect equality early in order for the
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// relatively computionaly expensive gp_Trsf calculation to be skipped
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template <typename T>
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bool axis_equal(const T& a, const T& b, double tolerance);
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template <>
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bool axis_equal(const gp_Ax3& a, const gp_Ax3& b, double tolerance) {
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if (!a.Location().IsEqual(b.Location(), tolerance)) return false;
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// Note that the tolerance below is angular, above is linear. Since architectural
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// objects are about 1m'ish in scale, it should be somewhat equivalent. Besides,
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// this is mostly a filter for NULL or default values in the placements.
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if (!a.Direction().IsEqual(b.Direction(), tolerance)) return false;
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if (!a.XDirection().IsEqual(b.XDirection(), tolerance)) return false;
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if (!a.YDirection().IsEqual(b.YDirection(), tolerance)) return false;
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return true;
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}
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namespace {
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bool axis_equal(const gp_Ax2d& a, const gp_Ax2d& b, double tolerance) {
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if (!a.Location().IsEqual(b.Location(), tolerance)) return false;
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if (!a.Direction().IsEqual(b.Direction(), tolerance)) return false;
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return true;
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}
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// Helper functions (re)set gp_(G)Trsf(2d) forms explicitly to 'Identity'
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// so that it can be easily identified in the IfcMappedItem processing
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template <typename T> struct dimension_count {};
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template <> struct dimension_count <gp_Trsf2d > { static const int n = 2; };
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template <> struct dimension_count <gp_GTrsf2d> { static const int n = 2; };
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template <> struct dimension_count < gp_Trsf > { static const int n = 3; };
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template <> struct dimension_count < gp_GTrsf > { static const int n = 3; };
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// For axis placements detect equality early in order for the
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// relatively computionaly expensive gp_Trsf calculation to be skipped
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template <typename T>
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bool axis_equal(const T& a, const T& b, double tolerance);
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template <>
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bool axis_equal(const gp_Ax3& a, const gp_Ax3& b, double tolerance) {
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if (!a.Location().IsEqual(b.Location(), tolerance)) return false;
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// Note that the tolerance below is angular, above is linear. Since architectural
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// objects are about 1m'ish in scale, it should be somewhat equivalent. Besides,
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// this is mostly a filter for NULL or default values in the placements.
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if (!a.Direction().IsEqual(b.Direction(), tolerance)) return false;
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if (!a.XDirection().IsEqual(b.XDirection(), tolerance)) return false;
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if (!a.YDirection().IsEqual(b.YDirection(), tolerance)) return false;
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return true;
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}
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template <typename T>
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bool is_identity(const T& t, double tolerance) {
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// Note the {1, n+1} range due to Open Cascade's 1-based indexing
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// Note the {1, n+2} range due to the translation part of the matrix
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for (int i = 1; i < dimension_count<T>::n + 2; ++i) {
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for (int j = 1; j < dimension_count<T>::n + 1; ++j) {
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const double iden_value = i == j ? 1. : 0.;
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const double trsf_value = t.Value(j, i);
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if (fabs(trsf_value - iden_value) > tolerance) {
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return false;
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bool axis_equal(const gp_Ax2d& a, const gp_Ax2d& b, double tolerance) {
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if (!a.Location().IsEqual(b.Location(), tolerance)) return false;
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if (!a.Direction().IsEqual(b.Direction(), tolerance)) return false;
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return true;
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}
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template <typename T> struct dimension_count {};
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template <> struct dimension_count <gp_Trsf2d > { static const int n = 2; };
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template <> struct dimension_count <gp_GTrsf2d> { static const int n = 2; };
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template <> struct dimension_count < gp_Trsf > { static const int n = 3; };
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template <> struct dimension_count < gp_GTrsf > { static const int n = 3; };
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template <typename T>
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bool is_identity(const T& t, double tolerance) {
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// Note the {1, n+1} range due to Open Cascade's 1-based indexing
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// Note the {1, n+2} range due to the translation part of the matrix
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for (int i = 1; i < dimension_count<T>::n + 2; ++i) {
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for (int j = 1; j < dimension_count<T>::n + 1; ++j) {
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const double iden_value = i == j ? 1. : 0.;
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const double trsf_value = t.Value(j, i);
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if (fabs(trsf_value - iden_value) > tolerance) {
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return false;
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}
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}
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}
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return true;
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}
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return true;
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}
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bool IfcGeom::Kernel::convert(const IfcSchema::IfcCartesianPoint* l, gp_Pnt& point) {
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