Unify sidecar production via SidecarBuilder

Renamed HeadlessSidecarBuilder to SidecarBuilder and reused it for live
loads. SceneLoader now constructs one per stream load, forwards meshReady
/instanceReady chunks alongside the viewport upload, and finalizes +
writes the sidecar at onStreamerFinished — no more GPU readback path
via ViewportWindow::snapshotModel (removed). Same code path now produces
sidecars for both live loads and the .rdbview offline export.

Sidecar use is opt-in per direction via SceneLoader::setShouldReadSidecar
and setShouldWriteSidecar; both default off so embedders that don't want
caching get a pure-streaming loader. ifcviewer-full and ifcviewer-minimal
opt in.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-16 21:11:27 +10:00
parent 5f467cd8fa
commit 8b8fafa698
13 changed files with 212 additions and 210 deletions
+2 -3
View File
@@ -20,9 +20,8 @@
// Inline helpers that turn streamer-format vertices (7 floats per vertex:
// pos3 + normal3 + color-as-float) into the 12 B quantized VBO layout used
// by both the viewport's GPU buffers and the .ifcview sidecar. Shared
// between ViewportWindow::uploadMeshChunk and HeadlessSidecarBuilder so
// the on-disk format stays identical to what the viewer would have
// produced via the GPU readback path.
// between ViewportWindow::uploadMeshChunk and SidecarBuilder so the
// on-disk format stays identical to what the viewport renders.
#ifndef VERTEXQUANTIZATION_H
#define VERTEXQUANTIZATION_H