Unify sidecar production via SidecarBuilder

Renamed HeadlessSidecarBuilder to SidecarBuilder and reused it for live
loads. SceneLoader now constructs one per stream load, forwards meshReady
/instanceReady chunks alongside the viewport upload, and finalizes +
writes the sidecar at onStreamerFinished — no more GPU readback path
via ViewportWindow::snapshotModel (removed). Same code path now produces
sidecars for both live loads and the .rdbview offline export.

Sidecar use is opt-in per direction via SceneLoader::setShouldReadSidecar
and setShouldWriteSidecar; both default off so embedders that don't want
caching get a pure-streaming loader. ifcviewer-full and ifcviewer-minimal
opt in.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-16 21:11:27 +10:00
parent 5f467cd8fa
commit 8b8fafa698
13 changed files with 212 additions and 210 deletions
-22
View File
@@ -1187,28 +1187,6 @@ void ViewportWindow::finalizeModel(uint32_t model_id) {
m.ssbo_capacity / (1024.0*1024.0));
}
bool ViewportWindow::snapshotModel(uint32_t model_id, SidecarData& out) const {
auto it = models_gpu_.find(model_id);
if (!gl_ || it == models_gpu_.end()) return false;
const auto& m = it->second;
if (!m.finalized) return false;
// GPU readback of the packed VBO/EBO ranges actually in use. VBO is
// raw bytes at the quantized layout.
if (m.vbo_used > 0) {
out.vertices.resize(m.vbo_used);
gl_->glGetNamedBufferSubData(m.vbo, 0, m.vbo_used, out.vertices.data());
}
if (m.ebo_used > 0) {
out.indices.resize(m.ebo_used / sizeof(uint32_t));
gl_->glGetNamedBufferSubData(m.ebo, 0, m.ebo_used, out.indices.data());
}
out.meshes = m.meshes;
out.instances = m.instances;
return true;
}
void ViewportWindow::applyCachedModel(uint32_t model_id, SidecarData data) {
if (!gl_initialized_) {
PendingOperation op;