Different BSDFs are now recognised for different reflectance methods.

This commit is contained in:
Dion Moult
2022-02-02 17:49:57 +11:00
parent 72397f3aff
commit 8c0b06b36e
5 changed files with 576 additions and 57 deletions
+94 -11
View File
@@ -21,28 +21,35 @@ from test.core.bootstrap import ifc, style
class TestAddStyle:
def predict(self, ifc, style, obj="obj"):
style.get_name(obj).should_be_called().will_return("name")
def test_it_adds_a_style_with_rendering_attributes(self, ifc, style):
style.get_name("obj").should_be_called().will_return("name")
ifc.run("style.add_style", name="name").should_be_called().will_return("style")
ifc.link("style", obj).should_be_called()
style.get_surface_rendering_attributes(obj).should_be_called().will_return("attributes")
ifc.link("style", "obj").should_be_called()
style.can_support_rendering_style("obj").should_be_called().will_return(True)
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
ifc.run(
"style.add_surface_style", style="style", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
).should_be_called()
ifc.get_entity(obj).should_be_called().will_return(None)
def test_it_adds_a_style_with_rendering_attributes(self, ifc, style):
self.predict(ifc, style)
style.can_support_texture_style("obj").should_be_called().will_return(False)
ifc.get_entity("obj").should_be_called().will_return(None)
assert subject.add_style(ifc, style, obj="obj") == "style"
def test_adding_a_style_linked_to_a_material(self, ifc, style):
style.get_name("obj").should_be_called().will_return("name")
ifc.run("style.add_style", name="name").should_be_called().will_return("style")
ifc.link("style", "obj").should_be_called()
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run(
"style.add_surface_style", style="style", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
"style.add_surface_style", style="style", ifc_class="IfcSurfaceStyleShading", attributes="attributes"
).should_be_called()
style.can_support_texture_style("obj").should_be_called().will_return(False)
ifc.get_entity("obj").should_be_called().will_return("material")
style.get_context("obj").should_be_called().will_return("context")
ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
@@ -58,17 +65,93 @@ class TestRemoveStyle:
class TestUpdateStyleColours:
def test_updating_rendering_colours_if_available(self, ifc, style):
def test_updating_rendering_style_if_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(True)
style.get_surface_rendering_style("obj").should_be_called().will_return("style")
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return(None)
style.can_support_texture_style("obj").should_be_called().will_return(False)
subject.update_style_colours(ifc, style, obj="obj")
def test_updating_shading_colours_as_a_fallback_if_available(self, ifc, style):
def test_adding_a_rendering_style_if_not_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(True)
style.get_surface_rendering_style("obj").should_be_called().will_return(None)
style.get_surface_rendering_attributes("obj").should_be_called().will_return("attributes")
ifc.run(
"style.add_surface_style", style="element", ifc_class="IfcSurfaceStyleRendering", attributes="attributes"
).should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return(None)
style.can_support_texture_style("obj").should_be_called().will_return(False)
subject.update_style_colours(ifc, style, obj="obj")
def test_updating_shading_style_as_a_fallback_if_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_style("obj").should_be_called().will_return("style")
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return(None)
style.can_support_texture_style("obj").should_be_called().will_return(False)
subject.update_style_colours(ifc, style, obj="obj")
def test_adding_a_shading_style_as_a_fallback_if_not_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_style("obj").should_be_called().will_return(None)
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run(
"style.add_surface_style", style="element", ifc_class="IfcSurfaceStyleShading", attributes="attributes"
).should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return(None)
style.can_support_texture_style("obj").should_be_called().will_return(False)
subject.update_style_colours(ifc, style, obj="obj")
def test_updating_texture_style_if_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_style("obj").should_be_called().will_return("style")
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return("style")
style.can_support_texture_style("obj").should_be_called().will_return(True)
style.get_surface_textures("obj").should_be_called().will_return("textures")
ifc.run("style.add_surface_textures", textures="textures").should_be_called().will_return("ifc_textures")
ifc.run("style.edit_surface_style", style="style", attributes={"Textures": "ifc_textures"}).should_be_called()
subject.update_style_colours(ifc, style, obj="obj")
def test_adding_texture_style_if_not_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_style("obj").should_be_called().will_return("style")
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return(None)
style.can_support_texture_style("obj").should_be_called().will_return(True)
style.get_surface_textures("obj").should_be_called().will_return("textures")
ifc.run("style.add_surface_textures", textures="textures").should_be_called().will_return("ifc_textures")
ifc.run(
"style.add_surface_style",
style="element",
ifc_class="IfcSurfaceStyleWithTextures",
attributes={"Textures": "ifc_textures"},
).should_be_called()
subject.update_style_colours(ifc, style, obj="obj")
def test_removing_a_texture_style_if_no_longer_available(self, ifc, style):
ifc.get_entity("obj").should_be_called().will_return("element")
style.can_support_rendering_style("obj").should_be_called().will_return(False)
style.get_surface_shading_style("obj").should_be_called().will_return("style")
style.get_surface_shading_attributes("obj").should_be_called().will_return("attributes")
ifc.run("style.edit_surface_style", style="style", attributes="attributes").should_be_called()
style.get_surface_texture_style("obj").should_be_called().will_return("style")
style.can_support_texture_style("obj").should_be_called().will_return(False)
ifc.run("style.remove_style", style="style").should_be_called()
subject.update_style_colours(ifc, style, obj="obj")