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Geometry caching
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@@ -20,16 +20,23 @@
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#include "IfcGeomMaterial.h"
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static double black[3] = {0.,0.,0.};
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static const std::string no_name = "";
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IfcGeom::Material::Material(const IfcGeom::SurfaceStyle* style) : style(style) {}
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bool IfcGeom::Material::hasDiffuse() const { return style->Diffuse() ? true : false; }
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bool IfcGeom::Material::hasSpecular() const { return style->Specular() ? true : false; }
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bool IfcGeom::Material::hasTransparency() const { return style->Transparency() ? true : false; }
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bool IfcGeom::Material::hasSpecularity() const { return style->Specularity() ? true : false; }
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IfcGeom::Material::Material() {}
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IfcGeom::Material::Material(const std::shared_ptr<const IfcGeom::SurfaceStyle>& style) : style(style) {}
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bool IfcGeom::Material::hasDiffuse() const { return style && style->Diffuse() ? true : false; }
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bool IfcGeom::Material::hasSpecular() const { return style && style->Specular() ? true : false; }
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bool IfcGeom::Material::hasTransparency() const { return style && style->Transparency() ? true : false; }
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bool IfcGeom::Material::hasSpecularity() const { return style && style->Specularity() ? true : false; }
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const double* IfcGeom::Material::diffuse() const { if (hasDiffuse()) return &((*style->Diffuse()).R()); else return black; }
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const double* IfcGeom::Material::specular() const { if (hasSpecular()) return &((*style->Specular()).R()); else return black; }
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double IfcGeom::Material::transparency() const { if (hasTransparency()) return *style->Transparency(); else return 0; }
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double IfcGeom::Material::specularity() const { if (hasSpecularity()) return *style->Specularity(); else return 0; }
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const std::string &IfcGeom::Material::name() const { return style->Name(); }
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const std::string &IfcGeom::Material::original_name() const { return style->original_name(); }
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const std::string &IfcGeom::Material::name() const { return style ? style->Name() : no_name; }
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const std::string &IfcGeom::Material::original_name() const { return style ? style->original_name() : no_name; }
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bool IfcGeom::Material::operator==(const IfcGeom::Material& other) const { return style == other.style; }
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const IfcGeom::SurfaceStyle& IfcGeom::Material::get_style() const {
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return *style;
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}
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