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Improve viewer variable names
Rename short local variables and parameters in the viewer loading, sidecar, and BonsaiViewer command paths to make their responsibilities clearer.\n\nGenerated with the assistance of an AI coding tool.
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@@ -58,10 +58,10 @@ public:
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std::optional<express::Base> findEntity(uint32_t object_id) const;
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private:
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void onSidecarElementsReady(uint32_t mid,
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void onSidecarElementsReady(uint32_t model_id,
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std::vector<PackedElementInfo> elements,
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std::string string_table);
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void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
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void onStreamedElementsReady(uint32_t model_id, std::vector<ElementInfo> elements);
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SceneLoader* loader_ = nullptr;
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std::unordered_map<uint32_t, BasicElementInfo> elements_;
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