Fix bug where demolition animations were not generated properly.

This commit is contained in:
Dion Moult
2021-09-20 18:03:43 +10:00
parent 94c009d179
commit 8fb218c335
3 changed files with 50 additions and 1 deletions
@@ -37,3 +37,42 @@ class TestVisualiseWorkScheduleDateRange(test.bim.bootstrap.NewFile):
When I am on frame "2"
Then the object "Timeline" has a body of "2021-01-02"
"""
@test.bim.bootstrap.scenario
def test_animating_the_demolition_of_a_wall(self):
return """
Given an empty IFC project
And I press "bim.add_work_schedule"
And I press "bim.enable_editing_tasks(work_schedule=72)"
And I press "bim.add_summary_task(work_schedule=72)"
And I press "bim.enable_editing_task(task=76)"
And I set "scene.BIMWorkScheduleProperties.task_attributes.get("PredefinedType").enum_value" to "DEMOLITION"
And I press "bim.edit_task"
And I press "bim.enable_editing_task_time(task=76)"
And I set "scene.BIMWorkScheduleProperties.task_time_attributes.get("ScheduleStart").string_value" to "2021-01-02"
And I set "scene.BIMWorkScheduleProperties.task_time_attributes.get("ScheduleFinish").string_value" to "2021-01-06"
And I press "bim.edit_task_time"
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And I press "bim.assign_product(task=76, relating_product='')"
And I set "scene.BIMWorkScheduleProperties.visualisation_start" to "01/01/21"
And I set "scene.BIMWorkScheduleProperties.visualisation_finish" to "01/02/21"
And I set "scene.BIMWorkScheduleProperties.speed_types" to "FRAME_SPEED"
And I set "scene.BIMWorkScheduleProperties.speed_animation_frames" to "7"
And I set "scene.BIMWorkScheduleProperties.speed_real_duration" to "P1W"
And I press "bim.visualise_work_schedule_date_range(work_schedule=72)"
When I am on frame "1"
Then "scene.objects.get('IfcWall/Cube').hide_viewport" is "False"
Then "scene.objects.get('IfcWall/Cube').hide_render" is "False"
Then "scene.objects.get('IfcWall/Cube').color" is "[1.0, 1.0, 1.0, 1]"
When I am on frame "2"
Then "scene.objects.get('IfcWall/Cube').hide_viewport" is "False"
Then "scene.objects.get('IfcWall/Cube').hide_render" is "False"
Then "scene.objects.get('IfcWall/Cube').color" is "[1.0, 0.0, 0.0, 1]"
When I am on frame "6"
Then "scene.objects.get('IfcWall/Cube').hide_viewport" is "True"
Then "scene.objects.get('IfcWall/Cube').hide_render" is "True"
Then "scene.objects.get('IfcWall/Cube').color" is "[0.0, 0.0, 0.0, 1]"
"""